76 lines
3.0 KiB
C++
76 lines
3.0 KiB
C++
/*************************************************************************/
|
|
/* vrs.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef VRS_RD_H
|
|
#define VRS_RD_H
|
|
|
|
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
|
|
#include "servers/rendering/renderer_rd/shaders/effects/vrs.glsl.gen.h"
|
|
#include "servers/rendering/renderer_scene_render.h"
|
|
|
|
#include "servers/rendering_server.h"
|
|
|
|
namespace RendererRD {
|
|
|
|
class VRS {
|
|
private:
|
|
enum VRSMode {
|
|
VRS_DEFAULT,
|
|
VRS_MULTIVIEW,
|
|
VRS_MAX,
|
|
};
|
|
|
|
/* we have no push constant here (yet)
|
|
struct VRSPushConstant {
|
|
|
|
};
|
|
*/
|
|
|
|
struct VRSShader {
|
|
// VRSPushConstant push_constant;
|
|
VrsShaderRD shader;
|
|
RID shader_version;
|
|
PipelineCacheRD pipelines[VRS_MAX];
|
|
} vrs_shader;
|
|
|
|
public:
|
|
VRS();
|
|
~VRS();
|
|
|
|
void copy_vrs(RID p_source_rd_texture, RID p_dest_framebuffer, bool p_multiview = false);
|
|
|
|
Size2i get_vrs_texture_size(const Size2i p_base_size) const;
|
|
void update_vrs_texture(RID p_vrs_fb, RID p_render_target);
|
|
};
|
|
|
|
} // namespace RendererRD
|
|
|
|
#endif // VRS_RD_H
|