godot/servers/rendering
Bastiaan Olij 4002650cb9 Fix read from screen and depth texture 2021-08-15 13:14:19 +10:00
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renderer_rd Fix read from screen and depth texture 2021-08-15 13:14:19 +10:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
rasterizer_dummy.h Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
renderer_canvas_cull.cpp Fix incorrect border width of antialiased lines 2021-08-10 09:08:02 +03:00
renderer_canvas_cull.h Improve RID_Owner memory usage 2021-06-29 12:28:08 -03:00
renderer_canvas_render.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_compositor.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_compositor.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
renderer_scene.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_scene_cull.cpp Merge pull request #51025 from reduz/fix-directional-shadow-bias 2021-08-13 16:45:49 +02:00
renderer_scene_cull.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_scene_occlusion_cull.cpp Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_occlusion_cull.h Some work on double support 2021-08-09 17:43:48 -05:00
renderer_scene_render.cpp Inverse XR camera offset for stereoscopic rendering 2021-06-19 19:33:40 +10:00
renderer_scene_render.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_storage.cpp Rewrite render code to be more cache and thread friendly. 2021-01-05 08:50:18 -03:00
renderer_storage.h Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
renderer_thread_pool.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_thread_pool.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_viewport.cpp Explicit error message when setting active a Viewport that is already active. 2021-07-12 13:27:45 +02:00
renderer_viewport.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
rendering_device.cpp Merge pull request #51017 from vnen/extension-fixes 2021-08-10 16:42:31 +02:00
rendering_device.h Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
rendering_device_binds.cpp Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
rendering_device_binds.h Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
rendering_server_default.cpp Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
rendering_server_default.h Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
rendering_server_globals.cpp Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
rendering_server_globals.h Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
shader_language.cpp Fix shader crash when using local var with the same name as varying 2021-08-13 09:20:16 +03:00
shader_language.h Fix shader crash when using local var with the same name as varying 2021-08-13 09:20:16 +03:00
shader_types.cpp Added editor dialog for easily creating shaders. 2021-08-07 21:02:13 +03:00
shader_types.h Added editor dialog for easily creating shaders. 2021-08-07 21:02:13 +03:00
shader_warnings.cpp Added a shader warning about unused local variable 2021-06-29 15:39:37 +03:00
shader_warnings.h Added a shader warning about unused local variable 2021-06-29 15:39:37 +03:00