godot/editor/plugins
Rémi Verschelde 8b9022d2f3
Merge pull request #53235 from Paulb23/script-editor-save-state
2021-10-07 22:34:35 +02:00
..
tiles Allow editing several tiles animations at once 2021-10-06 13:20:29 +02:00
SCsub Rework the TileSet resource and TileMap nodes: 2021-05-07 18:06:17 +02:00
abstract_polygon_2d_editor.cpp Rename polygon editor settings for better display in the Editor Settings 2021-08-23 17:59:19 +02:00
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation_blend_space_1d_editor.h Some work on double support 2021-08-09 17:43:48 -05:00
animation_blend_space_2d_editor.cpp Use functions defined in the their classes. 2021-09-29 09:36:34 +05:45
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
animation_blend_tree_editor_plugin.h Draggin in/out from ports to create nodes in Animation Blend Tree editor 2021-09-20 10:39:29 +03:00
animation_player_editor_plugin.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
animation_player_editor_plugin.h Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
animation_state_machine_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp Fix make sub-resource crash in AnimationTreeEditor 2021-10-07 19:45:03 +08:00
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
asset_library_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
audio_stream_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
audio_stream_editor_plugin.h
camera_3d_editor_plugin.cpp
camera_3d_editor_plugin.h
canvas_item_editor_plugin.cpp Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
canvas_item_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_3d_editor_plugin.cpp Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
collision_polygon_3d_editor_plugin.h Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
collision_shape_2d_editor_plugin.cpp Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
collision_shape_2d_editor_plugin.h Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
cpu_particles_2d_editor_plugin.cpp Construct values only when necessary. 2021-09-23 22:26:07 +05:45
cpu_particles_2d_editor_plugin.h
cpu_particles_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
cpu_particles_3d_editor_plugin.h
curve_editor_plugin.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
curve_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
debugger_editor_plugin.cpp
debugger_editor_plugin.h
editor_debugger_plugin.cpp Implemented initial DAP support 2021-08-02 10:43:35 +01:00
editor_debugger_plugin.h Implemented initial DAP support 2021-08-02 10:43:35 +01:00
editor_preview_plugins.cpp Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
editor_preview_plugins.h
font_editor_plugin.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
font_editor_plugin.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
gpu_particles_2d_editor_plugin.cpp Construct values only when necessary. 2021-09-23 22:26:07 +05:45
gpu_particles_2d_editor_plugin.h
gpu_particles_3d_editor_plugin.cpp Fix GPUParticle3D emission point generation 2021-09-24 23:11:10 +02:00
gpu_particles_3d_editor_plugin.h
gpu_particles_collision_sdf_editor_plugin.cpp Rename Node's `filename` property to `scene_file_path` for clarity 2021-09-30 16:50:25 +02:00
gpu_particles_collision_sdf_editor_plugin.h
gradient_editor_plugin.cpp Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
gradient_editor_plugin.h
input_event_editor_plugin.cpp Make various strings translatable 2021-07-19 18:30:52 -04:00
input_event_editor_plugin.h Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts 2021-07-06 23:50:33 +10:00
item_list_editor_plugin.cpp Add Delete All button to ItemList editor 2021-09-24 14:56:46 +02:00
item_list_editor_plugin.h Add Delete All button to ItemList editor 2021-09-24 14:56:46 +02:00
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
lightmap_gi_editor_plugin.cpp Rename Node's `filename` property to `scene_file_path` for clarity 2021-09-30 16:50:25 +02:00
lightmap_gi_editor_plugin.h Rename GI Classes 2021-06-05 09:28:56 -03:00
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp Conversion now includes "Local to scene" flag and name 2021-09-15 19:45:07 -04:00
material_editor_plugin.h
mesh_editor_plugin.cpp Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
mesh_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
mesh_instance_3d_editor_plugin.cpp Improve collision generation usability in the new 3D scene import workflow. 2021-09-08 08:12:51 +02:00
mesh_instance_3d_editor_plugin.h Options to clean/simplify convex hull generated from mesh 2021-07-07 12:14:12 -07:00
mesh_library_editor_plugin.cpp implement individual mesh transform for meshlibrary items 2021-09-09 16:40:16 +02:00
mesh_library_editor_plugin.h implement individual mesh transform for meshlibrary items 2021-09-09 16:40:16 +02:00
multimesh_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
node_3d_editor_gizmos.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
node_3d_editor_gizmos.h Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
node_3d_editor_plugin.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
node_3d_editor_plugin.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
occluder_instance_3d_editor_plugin.cpp Rename Node's `filename` property to `scene_file_path` for clarity 2021-09-30 16:50:25 +02:00
occluder_instance_3d_editor_plugin.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
ot_features_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
ot_features_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
packed_scene_translation_parser_plugin.cpp Make some enhancements to the POT generation 2021-09-02 11:12:54 -03:00
packed_scene_translation_parser_plugin.h Make some enhancements to the POT generation 2021-09-02 11:12:54 -03:00
path_2d_editor_plugin.cpp Rename polygon editor settings for better display in the Editor Settings 2021-08-23 17:59:19 +02:00
path_2d_editor_plugin.h
path_3d_editor_plugin.cpp Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
path_3d_editor_plugin.h Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
physical_bone_3d_editor_plugin.cpp Remove editor code in PhysicalBone3D 2021-10-01 08:02:38 -07:00
physical_bone_3d_editor_plugin.h
polygon_2d_editor_plugin.cpp Construct values only when necessary. 2021-09-25 14:46:45 +05:45
polygon_2d_editor_plugin.h Use real_t in editor plugins 2021-08-01 21:48:34 -05:00
resource_preloader_editor_plugin.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
resource_preloader_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
root_motion_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
root_motion_editor_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
script_editor_plugin.cpp Allow breakpoints in closed files 2021-10-07 19:48:58 +01:00
script_editor_plugin.h Allow breakpoints in closed files 2021-10-07 19:48:58 +01:00
script_text_editor.cpp Allow breakpoints in closed files 2021-10-07 19:48:58 +01:00
script_text_editor.h Added status bar and toggle scripts panel button to EditorHelp/VScripts 2021-09-15 11:35:03 +03:00
shader_editor_plugin.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
shader_editor_plugin.h Script editor: Rename 'Clone Down' to 'Duplicate Selection' 2021-06-29 12:14:24 +02:00
shader_file_editor_plugin.cpp Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
shader_file_editor_plugin.h
skeleton_2d_editor_plugin.cpp Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose" 2021-09-01 17:51:18 +02:00
skeleton_2d_editor_plugin.h
skeleton_3d_editor_plugin.cpp fixed insert track queue in AnimationTrackEditor doesn't work correctly 2021-10-07 07:30:36 +09:00
skeleton_3d_editor_plugin.h Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
skeleton_ik_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
skeleton_ik_3d_editor_plugin.h
sprite_2d_editor_plugin.cpp Construct values only when necessary. 2021-09-23 22:26:07 +05:45
sprite_2d_editor_plugin.h
sprite_frames_editor_plugin.cpp SpriteFramesEditor Fix preview grid in "Select Frames" dialog 2021-09-07 15:27:19 +02:00
sprite_frames_editor_plugin.h SpriteFramesEditor Fix preview grid in "Select Frames" dialog 2021-09-07 15:27:19 +02:00
style_box_editor_plugin.cpp Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
style_box_editor_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
sub_viewport_preview_editor_plugin.cpp Remove unnecessary get_editor_theme() in SubViewportPreview 2021-07-18 14:48:37 -06:00
sub_viewport_preview_editor_plugin.h Add viewport preview plugin 2021-07-12 20:04:46 -06:00
text_editor.cpp Added status bar and toggle scripts panel button to EditorHelp/VScripts 2021-09-15 11:35:03 +03:00
text_editor.h Added status bar and toggle scripts panel button to EditorHelp/VScripts 2021-09-15 11:35:03 +03:00
texture_3d_editor_plugin.cpp Merge pull request #51821 from Calinou/builtin-shaders-add-comments 2021-08-25 11:37:57 +02:00
texture_3d_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
texture_editor_plugin.cpp TexturePreview Update text when texture is being changed 2021-09-25 00:10:12 +02:00
texture_editor_plugin.h TexturePreview Update text when texture is being changed 2021-09-25 00:10:12 +02:00
texture_layered_editor_plugin.cpp Merge pull request #51821 from Calinou/builtin-shaders-add-comments 2021-08-25 11:37:57 +02:00
texture_layered_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
texture_region_editor_plugin.cpp Use functions defined in the their classes. 2021-09-29 09:36:34 +05:45
texture_region_editor_plugin.h Explicit 2D naming and some organization in texture region editor plugin 2021-08-13 11:18:49 -05:00
theme_editor_plugin.cpp Merge pull request #53277 from YeldhamDev/tabs_renaming 2021-10-01 07:52:29 +02:00
theme_editor_plugin.h Improve user communications in the theme editor 2021-08-04 18:26:36 +03:00
theme_editor_preview.cpp Use functions defined in the their classes. 2021-09-29 09:36:34 +05:45
theme_editor_preview.h Fix control picker in the Theme editor 2021-07-16 21:32:58 +03:00
version_control_editor_plugin.cpp Expose and cleanup TextEdit line wrap API 2021-08-12 09:29:16 +01:00
version_control_editor_plugin.h VCS: Allow to stage and commit all files with Ctrl + Enter 2021-07-17 12:56:54 +03:00
visual_shader_editor_plugin.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
visual_shader_editor_plugin.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
voxel_gi_editor_plugin.cpp Rename Node's `filename` property to `scene_file_path` for clarity 2021-09-30 16:50:25 +02:00
voxel_gi_editor_plugin.h Rename GI Classes 2021-06-05 09:28:56 -03:00