206 lines
4.0 KiB
GLSL
206 lines
4.0 KiB
GLSL
/* clang-format off */
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#[modes]
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mode_load = #define MODE_LOAD
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mode_load_shrink = #define MODE_LOAD_SHRINK
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mode_process = #define MODE_PROCESS
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mode_store = #define MODE_STORE
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mode_store_shrink = #define MODE_STORE_SHRINK
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#[specializations]
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#[vertex]
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layout(location = 0) in vec2 vertex_attrib;
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/* clang-format on */
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uniform ivec2 size;
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uniform int stride;
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uniform int shift;
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uniform ivec2 base_size;
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void main() {
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gl_Position = vec4(vertex_attrib, 1.0, 1.0);
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}
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/* clang-format off */
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#[fragment]
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#define SDF_MAX_LENGTH 16384.0
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#if defined(MODE_LOAD) || defined(MODE_LOAD_SHRINK)
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uniform lowp sampler2D src_pixels;//texunit:0
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#else
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uniform highp isampler2D src_process;//texunit:0
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#endif
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uniform ivec2 size;
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uniform int stride;
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uniform int shift;
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uniform ivec2 base_size;
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#if defined(MODE_LOAD) || defined(MODE_LOAD_SHRINK) || defined(MODE_PROCESS)
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layout(location = 0) out ivec4 distance_field;
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#else
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layout(location = 0) out vec4 distance_field;
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#endif
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vec4 float_to_vec4(float p_float) {
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highp vec4 comp = fract(p_float * vec4(255.0 * 255.0 * 255.0, 255.0 * 255.0, 255.0, 1.0));
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comp -= comp.xxyz * vec4(0.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0);
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return comp;
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}
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void main() {
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ivec2 pos = ivec2(gl_FragCoord.xy);
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#ifdef MODE_LOAD
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bool solid = texelFetch(src_pixels, pos, 0).r > 0.5;
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distance_field = solid ? ivec4(ivec2(-32767), 0, 0) : ivec4(ivec2(32767), 0, 0);
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#endif
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#ifdef MODE_LOAD_SHRINK
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int s = 1 << shift;
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ivec2 base = pos << shift;
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ivec2 center = base + ivec2(shift);
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ivec2 rel = ivec2(32767);
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float d = 1e20;
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int found = 0;
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int solid_found = 0;
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for (int i = 0; i < s; i++) {
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for (int j = 0; j < s; j++) {
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ivec2 src_pos = base + ivec2(i, j);
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if (any(greaterThanEqual(src_pos, base_size))) {
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continue;
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}
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bool solid = texelFetch(src_pixels, src_pos, 0).r > 0.5;
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if (solid) {
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float dist = length(vec2(src_pos - center));
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if (dist < d) {
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d = dist;
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rel = src_pos;
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}
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solid_found++;
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}
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found++;
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}
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}
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if (solid_found == found) {
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//mark solid only if all are solid
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rel = ivec2(-32767);
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}
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distance_field = ivec4(rel, 0, 0);
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#endif
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#ifdef MODE_PROCESS
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ivec2 base = pos << shift;
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ivec2 center = base + ivec2(shift);
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ivec2 rel = texelFetch(src_process, pos, 0).xy;
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bool solid = rel.x < 0;
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if (solid) {
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rel = -rel - ivec2(1);
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}
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if (center != rel) {
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//only process if it does not point to itself
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const int ofs_table_size = 8;
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const ivec2 ofs_table[ofs_table_size] = ivec2[](
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ivec2(-1, -1),
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ivec2(0, -1),
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ivec2(+1, -1),
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ivec2(-1, 0),
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ivec2(+1, 0),
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ivec2(-1, +1),
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ivec2(0, +1),
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ivec2(+1, +1));
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float dist = length(vec2(rel - center));
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for (int i = 0; i < ofs_table_size; i++) {
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ivec2 src_pos = pos + ofs_table[i] * stride;
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if (any(lessThan(src_pos, ivec2(0))) || any(greaterThanEqual(src_pos, size))) {
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continue;
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}
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ivec2 src_rel = texelFetch(src_process, src_pos, 0).xy;
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bool src_solid = src_rel.x < 0;
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if (src_solid) {
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src_rel = -src_rel - ivec2(1);
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}
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if (src_solid != solid) {
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src_rel = ivec2(src_pos << shift); //point to itself if of different type
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}
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float src_dist = length(vec2(src_rel - center));
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if (src_dist < dist) {
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dist = src_dist;
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rel = src_rel;
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}
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}
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}
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if (solid) {
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rel = -rel - ivec2(1);
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}
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distance_field = ivec4(rel, 0, 0);
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#endif
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#ifdef MODE_STORE
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ivec2 rel = texelFetch(src_process, pos, 0).xy;
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bool solid = rel.x < 0;
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if (solid) {
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rel = -rel - ivec2(1);
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}
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float d = length(vec2(rel - pos));
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if (solid) {
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d = -d;
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}
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d /= SDF_MAX_LENGTH;
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d = clamp(d, -1.0, 1.0);
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distance_field = float_to_vec4(d*0.5+0.5);
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#endif
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#ifdef MODE_STORE_SHRINK
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ivec2 base = pos << shift;
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ivec2 center = base + ivec2(shift);
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ivec2 rel = texelFetch(src_process, pos, 0).xy;
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bool solid = rel.x < 0;
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if (solid) {
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rel = -rel - ivec2(1);
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}
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float d = length(vec2(rel - center));
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if (solid) {
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d = -d;
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}
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d /= SDF_MAX_LENGTH;
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d = clamp(d, -1.0, 1.0);
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distance_field = float_to_vec4(d*0.5+0.5);
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#endif
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}
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