174 lines
6.2 KiB
JavaScript
174 lines
6.2 KiB
JavaScript
/*************************************************************************/
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/* library_godot_audio.js */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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var GodotAudio = {
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$GodotAudio: {
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ctx: null,
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input: null,
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script: null,
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},
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godot_audio_is_available__proxy: 'sync',
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godot_audio_is_available: function () {
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if (!(window.AudioContext || window.webkitAudioContext)) {
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return 0;
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}
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return 1;
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},
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godot_audio_init: function(mix_rate, latency) {
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GodotAudio.ctx = new (window.AudioContext || window.webkitAudioContext)({
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sampleRate: mix_rate,
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latencyHint: latency
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});
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return GodotAudio.ctx.destination.channelCount;
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},
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godot_audio_create_processor: function(buffer_length, channel_count) {
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GodotAudio.script = GodotAudio.ctx.createScriptProcessor(buffer_length, 2, channel_count);
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GodotAudio.script.connect(GodotAudio.ctx.destination);
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return GodotAudio.script.bufferSize;
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},
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godot_audio_start: function(buffer_ptr) {
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var audioDriverProcessStart = cwrap('audio_driver_process_start');
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var audioDriverProcessEnd = cwrap('audio_driver_process_end');
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var audioDriverProcessCapture = cwrap('audio_driver_process_capture', null, ['number']);
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GodotAudio.script.onaudioprocess = function(audioProcessingEvent) {
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audioDriverProcessStart();
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var input = audioProcessingEvent.inputBuffer;
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var output = audioProcessingEvent.outputBuffer;
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var internalBuffer = HEAPF32.subarray(
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buffer_ptr / HEAPF32.BYTES_PER_ELEMENT,
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buffer_ptr / HEAPF32.BYTES_PER_ELEMENT + output.length * output.numberOfChannels);
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for (var channel = 0; channel < output.numberOfChannels; channel++) {
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var outputData = output.getChannelData(channel);
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// Loop through samples.
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for (var sample = 0; sample < outputData.length; sample++) {
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outputData[sample] = internalBuffer[sample * output.numberOfChannels + channel];
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}
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}
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if (GodotAudio.input) {
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var inputDataL = input.getChannelData(0);
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var inputDataR = input.getChannelData(1);
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for (var i = 0; i < inputDataL.length; i++) {
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audioDriverProcessCapture(inputDataL[i]);
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audioDriverProcessCapture(inputDataR[i]);
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}
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}
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audioDriverProcessEnd();
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};
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},
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godot_audio_resume: function() {
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if (GodotAudio.ctx && GodotAudio.ctx.state != 'running') {
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GodotAudio.ctx.resume();
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}
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},
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godot_audio_finish_async: function() {
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Module.async_finish.push(new Promise(function(accept, reject) {
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if (!GodotAudio.ctx) {
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setTimeout(accept, 0);
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} else {
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if (GodotAudio.script) {
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GodotAudio.script.disconnect();
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GodotAudio.script = null;
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}
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if (GodotAudio.input) {
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GodotAudio.input.disconnect();
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GodotAudio.input = null;
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}
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GodotAudio.ctx.close().then(function() {
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accept();
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}).catch(function(e) {
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accept();
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});
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GodotAudio.ctx = null;
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}
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}));
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},
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godot_audio_get_latency__proxy: 'sync',
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godot_audio_get_latency: function() {
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var latency = 0;
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if (GodotAudio.ctx) {
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if (GodotAudio.ctx.baseLatency) {
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latency += GodotAudio.ctx.baseLatency;
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}
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if (GodotAudio.ctx.outputLatency) {
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latency += GodotAudio.ctx.outputLatency;
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}
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}
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return latency;
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},
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godot_audio_capture_start__proxy: 'sync',
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godot_audio_capture_start: function() {
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if (GodotAudio.input) {
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return; // Already started.
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}
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function gotMediaInput(stream) {
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GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream);
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GodotAudio.input.connect(GodotAudio.script);
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}
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function gotMediaInputError(e) {
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out(e);
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}
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if (navigator.mediaDevices.getUserMedia) {
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navigator.mediaDevices.getUserMedia({"audio": true}).then(gotMediaInput, gotMediaInputError);
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} else {
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if (!navigator.getUserMedia)
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navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
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navigator.getUserMedia({"audio": true}, gotMediaInput, gotMediaInputError);
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}
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},
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godot_audio_capture_stop__proxy: 'sync',
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godot_audio_capture_stop: function() {
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if (GodotAudio.input) {
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const tracks = GodotAudio.input.mediaStream.getTracks();
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for (var i = 0; i < tracks.length; i++) {
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tracks[i].stop();
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}
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GodotAudio.input.disconnect();
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GodotAudio.input = null;
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}
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},
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};
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autoAddDeps(GodotAudio, "$GodotAudio");
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mergeInto(LibraryManager.library, GodotAudio);
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