godot/thirdparty/embree/kernels/bvh/bvh.h
jfons a69cc9f13d
Upgrade Embree to the latest official release.
Since Embree v3.13.0 supports AARCH64, switch back to the
official repo instead of using Embree-aarch64.

`thirdparty/embree/patches/godot-changes.patch` should now contain
an accurate diff of the changes done to the library.

(cherry picked from commit 767e374dce)
2021-05-22 15:14:07 +02:00

236 lines
8.3 KiB
C++

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
/* include all node types */
#include "bvh_node_aabb.h"
#include "bvh_node_aabb_mb.h"
#include "bvh_node_aabb_mb4d.h"
#include "bvh_node_obb.h"
#include "bvh_node_obb_mb.h"
#include "bvh_node_qaabb.h"
namespace embree
{
/*! flags used to enable specific node types in intersectors */
enum BVHNodeFlags
{
BVH_FLAG_ALIGNED_NODE = 0x00001,
BVH_FLAG_ALIGNED_NODE_MB = 0x00010,
BVH_FLAG_UNALIGNED_NODE = 0x00100,
BVH_FLAG_UNALIGNED_NODE_MB = 0x01000,
BVH_FLAG_QUANTIZED_NODE = 0x100000,
BVH_FLAG_ALIGNED_NODE_MB4D = 0x1000000,
/* short versions */
BVH_AN1 = BVH_FLAG_ALIGNED_NODE,
BVH_AN2 = BVH_FLAG_ALIGNED_NODE_MB,
BVH_AN2_AN4D = BVH_FLAG_ALIGNED_NODE_MB | BVH_FLAG_ALIGNED_NODE_MB4D,
BVH_UN1 = BVH_FLAG_UNALIGNED_NODE,
BVH_UN2 = BVH_FLAG_UNALIGNED_NODE_MB,
BVH_MB = BVH_FLAG_ALIGNED_NODE_MB | BVH_FLAG_UNALIGNED_NODE_MB | BVH_FLAG_ALIGNED_NODE_MB4D,
BVH_AN1_UN1 = BVH_FLAG_ALIGNED_NODE | BVH_FLAG_UNALIGNED_NODE,
BVH_AN2_UN2 = BVH_FLAG_ALIGNED_NODE_MB | BVH_FLAG_UNALIGNED_NODE_MB,
BVH_AN2_AN4D_UN2 = BVH_FLAG_ALIGNED_NODE_MB | BVH_FLAG_ALIGNED_NODE_MB4D | BVH_FLAG_UNALIGNED_NODE_MB,
BVH_QN1 = BVH_FLAG_QUANTIZED_NODE
};
/*! Multi BVH with N children. Each node stores the bounding box of
* it's N children as well as N child references. */
template<int N>
class BVHN : public AccelData
{
ALIGNED_CLASS_(16);
public:
/*! forward declaration of node ref type */
typedef NodeRefPtr<N> NodeRef;
typedef BaseNode_t<NodeRef,N> BaseNode;
typedef AABBNode_t<NodeRef,N> AABBNode;
typedef AABBNodeMB_t<NodeRef,N> AABBNodeMB;
typedef AABBNodeMB4D_t<NodeRef,N> AABBNodeMB4D;
typedef OBBNode_t<NodeRef,N> OBBNode;
typedef OBBNodeMB_t<NodeRef,N> OBBNodeMB;
typedef QuantizedBaseNode_t<N> QuantizedBaseNode;
typedef QuantizedBaseNodeMB_t<N> QuantizedBaseNodeMB;
typedef QuantizedNode_t<NodeRef,N> QuantizedNode;
/*! Number of bytes the nodes and primitives are minimally aligned to.*/
static const size_t byteAlignment = 16;
static const size_t byteNodeAlignment = 4*N;
/*! Empty node */
static const size_t emptyNode = NodeRef::emptyNode;
/*! Invalid node, used as marker in traversal */
static const size_t invalidNode = NodeRef::invalidNode;
static const size_t popRay = NodeRef::popRay;
/*! Maximum depth of the BVH. */
static const size_t maxBuildDepth = 32;
static const size_t maxBuildDepthLeaf = maxBuildDepth+8;
static const size_t maxDepth = 2*maxBuildDepthLeaf; // 2x because of two level builder
/*! Maximum number of primitive blocks in a leaf. */
static const size_t maxLeafBlocks = NodeRef::maxLeafBlocks;
public:
/*! Builder interface to create allocator */
struct CreateAlloc : public FastAllocator::Create {
__forceinline CreateAlloc (BVHN* bvh) : FastAllocator::Create(&bvh->alloc) {}
};
typedef BVHNodeRecord<NodeRef> NodeRecord;
typedef BVHNodeRecordMB<NodeRef> NodeRecordMB;
typedef BVHNodeRecordMB4D<NodeRef> NodeRecordMB4D;
public:
/*! BVHN default constructor. */
BVHN (const PrimitiveType& primTy, Scene* scene);
/*! BVHN destruction */
~BVHN ();
/*! clears the acceleration structure */
void clear();
/*! sets BVH members after build */
void set (NodeRef root, const LBBox3fa& bounds, size_t numPrimitives);
/*! Clears the barrier bits of a subtree. */
void clearBarrier(NodeRef& node);
/*! lays out num large nodes of the BVH */
void layoutLargeNodes(size_t num);
NodeRef layoutLargeNodesRecursion(NodeRef& node, const FastAllocator::CachedAllocator& allocator);
/*! called by all builders before build starts */
double preBuild(const std::string& builderName);
/*! called by all builders after build ended */
void postBuild(double t0);
/*! allocator class */
struct Allocator {
BVHN* bvh;
Allocator (BVHN* bvh) : bvh(bvh) {}
__forceinline void* operator() (size_t bytes) const {
return bvh->alloc._threadLocal()->malloc(&bvh->alloc,bytes);
}
};
/*! post build cleanup */
void cleanup() {
alloc.cleanup();
}
public:
/*! Encodes a node */
static __forceinline NodeRef encodeNode(AABBNode* node) { return NodeRef::encodeNode(node); }
static __forceinline NodeRef encodeNode(AABBNodeMB* node) { return NodeRef::encodeNode(node); }
static __forceinline NodeRef encodeNode(AABBNodeMB4D* node) { return NodeRef::encodeNode(node); }
static __forceinline NodeRef encodeNode(OBBNode* node) { return NodeRef::encodeNode(node); }
static __forceinline NodeRef encodeNode(OBBNodeMB* node) { return NodeRef::encodeNode(node); }
static __forceinline NodeRef encodeLeaf(void* tri, size_t num) { return NodeRef::encodeLeaf(tri,num); }
static __forceinline NodeRef encodeTypedLeaf(void* ptr, size_t ty) { return NodeRef::encodeTypedLeaf(ptr,ty); }
public:
/*! Prefetches the node this reference points to */
__forceinline static void prefetch(const NodeRef ref, int types=0)
{
#if defined(__AVX512PF__) // MIC
if (types != BVH_FLAG_QUANTIZED_NODE) {
prefetchL2(((char*)ref.ptr)+0*64);
prefetchL2(((char*)ref.ptr)+1*64);
if ((N >= 8) || (types > BVH_FLAG_ALIGNED_NODE)) {
prefetchL2(((char*)ref.ptr)+2*64);
prefetchL2(((char*)ref.ptr)+3*64);
}
if ((N >= 8) && (types > BVH_FLAG_ALIGNED_NODE)) {
/* KNL still needs L2 prefetches for large nodes */
prefetchL2(((char*)ref.ptr)+4*64);
prefetchL2(((char*)ref.ptr)+5*64);
prefetchL2(((char*)ref.ptr)+6*64);
prefetchL2(((char*)ref.ptr)+7*64);
}
}
else
{
/* todo: reduce if 32bit offsets are enabled */
prefetchL2(((char*)ref.ptr)+0*64);
prefetchL2(((char*)ref.ptr)+1*64);
prefetchL2(((char*)ref.ptr)+2*64);
}
#else
if (types != BVH_FLAG_QUANTIZED_NODE) {
prefetchL1(((char*)ref.ptr)+0*64);
prefetchL1(((char*)ref.ptr)+1*64);
if ((N >= 8) || (types > BVH_FLAG_ALIGNED_NODE)) {
prefetchL1(((char*)ref.ptr)+2*64);
prefetchL1(((char*)ref.ptr)+3*64);
}
if ((N >= 8) && (types > BVH_FLAG_ALIGNED_NODE)) {
/* deactivate for large nodes on Xeon, as it introduces regressions */
//prefetchL1(((char*)ref.ptr)+4*64);
//prefetchL1(((char*)ref.ptr)+5*64);
//prefetchL1(((char*)ref.ptr)+6*64);
//prefetchL1(((char*)ref.ptr)+7*64);
}
}
else
{
/* todo: reduce if 32bit offsets are enabled */
prefetchL1(((char*)ref.ptr)+0*64);
prefetchL1(((char*)ref.ptr)+1*64);
prefetchL1(((char*)ref.ptr)+2*64);
}
#endif
}
__forceinline static void prefetchW(const NodeRef ref, int types=0)
{
embree::prefetchEX(((char*)ref.ptr)+0*64);
embree::prefetchEX(((char*)ref.ptr)+1*64);
if ((N >= 8) || (types > BVH_FLAG_ALIGNED_NODE)) {
embree::prefetchEX(((char*)ref.ptr)+2*64);
embree::prefetchEX(((char*)ref.ptr)+3*64);
}
if ((N >= 8) && (types > BVH_FLAG_ALIGNED_NODE)) {
embree::prefetchEX(((char*)ref.ptr)+4*64);
embree::prefetchEX(((char*)ref.ptr)+5*64);
embree::prefetchEX(((char*)ref.ptr)+6*64);
embree::prefetchEX(((char*)ref.ptr)+7*64);
}
}
/*! bvh type information */
public:
const PrimitiveType* primTy; //!< primitive type stored in the BVH
/*! bvh data */
public:
Device* device; //!< device pointer
Scene* scene; //!< scene pointer
NodeRef root; //!< root node
FastAllocator alloc; //!< allocator used to allocate nodes
/*! statistics data */
public:
size_t numPrimitives; //!< number of primitives the BVH is build over
size_t numVertices; //!< number of vertices the BVH references
/*! data arrays for special builders */
public:
std::vector<BVHN*> objects;
vector_t<char,aligned_allocator<char,32>> subdiv_patches;
};
typedef BVHN<4> BVH4;
typedef BVHN<8> BVH8;
}