godot/thirdparty/embree/kernels/geometry/disci_intersector.h
jfons a69cc9f13d
Upgrade Embree to the latest official release.
Since Embree v3.13.0 supports AARCH64, switch back to the
official repo instead of using Embree-aarch64.

`thirdparty/embree/patches/godot-changes.patch` should now contain
an accurate diff of the changes done to the library.

(cherry picked from commit 767e374dce)
2021-05-22 15:14:07 +02:00

278 lines
11 KiB
C++

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "disc_intersector.h"
#include "intersector_epilog.h"
#include "pointi.h"
namespace embree
{
namespace isa
{
template<int M, bool filter>
struct DiscMiIntersector1
{
typedef PointMi<M> Primitive;
typedef CurvePrecalculations1 Precalculations;
static __forceinline void intersect(const Precalculations& pre,
RayHit& ray,
IntersectContext* context,
const Primitive& Disc)
{
STAT3(normal.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Disc.gather(v0, geom);
const vbool<M> valid = Disc.valid();
DiscIntersector1<M>::intersect(
valid, ray, context, geom, pre, v0, Intersect1EpilogM<M, filter>(ray, context, Disc.geomID(), Disc.primID()));
}
static __forceinline bool occluded(const Precalculations& pre,
Ray& ray,
IntersectContext* context,
const Primitive& Disc)
{
STAT3(shadow.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Disc.gather(v0, geom);
const vbool<M> valid = Disc.valid();
return DiscIntersector1<M>::intersect(
valid, ray, context, geom, pre, v0, Occluded1EpilogM<M, filter>(ray, context, Disc.geomID(), Disc.primID()));
}
};
template<int M, bool filter>
struct DiscMiMBIntersector1
{
typedef PointMi<M> Primitive;
typedef CurvePrecalculations1 Precalculations;
static __forceinline void intersect(const Precalculations& pre,
RayHit& ray,
IntersectContext* context,
const Primitive& Disc)
{
STAT3(normal.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Disc.gather(v0, geom, ray.time());
const vbool<M> valid = Disc.valid();
DiscIntersector1<M>::intersect(
valid, ray, context, geom, pre, v0, Intersect1EpilogM<M, filter>(ray, context, Disc.geomID(), Disc.primID()));
}
static __forceinline bool occluded(const Precalculations& pre,
Ray& ray,
IntersectContext* context,
const Primitive& Disc)
{
STAT3(shadow.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Disc.gather(v0, geom, ray.time());
const vbool<M> valid = Disc.valid();
return DiscIntersector1<M>::intersect(
valid, ray, context, geom, pre, v0, Occluded1EpilogM<M, filter>(ray, context, Disc.geomID(), Disc.primID()));
}
};
template<int M, int K, bool filter>
struct DiscMiIntersectorK
{
typedef PointMi<M> Primitive;
typedef CurvePrecalculationsK<K> Precalculations;
static __forceinline void intersect(
const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
{
STAT3(normal.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Disc.gather(v0, geom);
const vbool<M> valid = Disc.valid();
DiscIntersectorK<M, K>::intersect(
valid, ray, k, context, geom, pre, v0,
Intersect1KEpilogM<M, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
}
static __forceinline bool occluded(
const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
{
STAT3(shadow.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Disc.gather(v0, geom);
const vbool<M> valid = Disc.valid();
return DiscIntersectorK<M, K>::intersect(
valid, ray, k, context, geom, pre, v0,
Occluded1KEpilogM<M, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
}
};
template<int M, int K, bool filter>
struct DiscMiMBIntersectorK
{
typedef PointMi<M> Primitive;
typedef CurvePrecalculationsK<K> Precalculations;
static __forceinline void intersect(
const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
{
STAT3(normal.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Disc.gather(v0, geom, ray.time()[k]);
const vbool<M> valid = Disc.valid();
DiscIntersectorK<M, K>::intersect(
valid, ray, k, context, geom, pre, v0,
Intersect1KEpilogM<M, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
}
static __forceinline bool occluded(
const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
{
STAT3(shadow.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Disc.gather(v0, geom, ray.time()[k]);
const vbool<M> valid = Disc.valid();
return DiscIntersectorK<M, K>::intersect(
valid, ray, k, context, geom, pre, v0, Occluded1KEpilogM<M, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
}
};
template<int M, bool filter>
struct OrientedDiscMiIntersector1
{
typedef PointMi<M> Primitive;
typedef CurvePrecalculations1 Precalculations;
static __forceinline void intersect(const Precalculations& pre,
RayHit& ray,
IntersectContext* context,
const Primitive& Disc)
{
STAT3(normal.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Vec3vf<M> n0;
Disc.gather(v0, n0, geom);
const vbool<M> valid = Disc.valid();
DiscIntersector1<M>::intersect(
valid, ray, context, geom, pre, v0, n0, Intersect1EpilogM<M, filter>(ray, context, Disc.geomID(), Disc.primID()));
}
static __forceinline bool occluded(const Precalculations& pre,
Ray& ray,
IntersectContext* context,
const Primitive& Disc)
{
STAT3(shadow.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Vec3vf<M> n0;
Disc.gather(v0, n0, geom);
const vbool<M> valid = Disc.valid();
return DiscIntersector1<M>::intersect(
valid, ray, context, geom, pre, v0, n0, Occluded1EpilogM<M, filter>(ray, context, Disc.geomID(), Disc.primID()));
}
};
template<int M, bool filter>
struct OrientedDiscMiMBIntersector1
{
typedef PointMi<M> Primitive;
typedef CurvePrecalculations1 Precalculations;
static __forceinline void intersect(const Precalculations& pre,
RayHit& ray,
IntersectContext* context,
const Primitive& Disc)
{
STAT3(normal.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Vec3vf<M> n0;
Disc.gather(v0, n0, geom, ray.time());
const vbool<M> valid = Disc.valid();
DiscIntersector1<M>::intersect(
valid, ray, context, geom, pre, v0, n0, Intersect1EpilogM<M, filter>(ray, context, Disc.geomID(), Disc.primID()));
}
static __forceinline bool occluded(const Precalculations& pre,
Ray& ray,
IntersectContext* context,
const Primitive& Disc)
{
STAT3(shadow.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Vec3vf<M> n0;
Disc.gather(v0, n0, geom, ray.time());
const vbool<M> valid = Disc.valid();
return DiscIntersector1<M>::intersect(
valid, ray, context, geom, pre, v0, n0, Occluded1EpilogM<M, filter>(ray, context, Disc.geomID(), Disc.primID()));
}
};
template<int M, int K, bool filter>
struct OrientedDiscMiIntersectorK
{
typedef PointMi<M> Primitive;
typedef CurvePrecalculationsK<K> Precalculations;
static __forceinline void intersect(
const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
{
STAT3(normal.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Vec3vf<M> n0;
Disc.gather(v0, n0, geom);
const vbool<M> valid = Disc.valid();
DiscIntersectorK<M, K>::intersect(
valid, ray, k, context, geom, pre, v0, n0,
Intersect1KEpilogM<M, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
}
static __forceinline bool occluded(
const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
{
STAT3(shadow.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Vec3vf<M> n0;
Disc.gather(v0, n0, geom);
const vbool<M> valid = Disc.valid();
return DiscIntersectorK<M, K>::intersect(
valid, ray, k, context, geom, pre, v0, n0,
Occluded1KEpilogM<M, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
}
};
template<int M, int K, bool filter>
struct OrientedDiscMiMBIntersectorK
{
typedef PointMi<M> Primitive;
typedef CurvePrecalculationsK<K> Precalculations;
static __forceinline void intersect(
const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
{
STAT3(normal.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Vec3vf<M> n0;
Disc.gather(v0, n0, geom, ray.time()[k]);
const vbool<M> valid = Disc.valid();
DiscIntersectorK<M, K>::intersect(
valid, ray, k, context, geom, pre, v0, n0,
Intersect1KEpilogM<M, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
}
static __forceinline bool occluded(
const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
{
STAT3(shadow.trav_prims, 1, 1, 1);
const Points* geom = context->scene->get<Points>(Disc.geomID());
Vec4vf<M> v0; Vec3vf<M> n0;
Disc.gather(v0, n0, geom, ray.time()[k]);
const vbool<M> valid = Disc.valid();
return DiscIntersectorK<M, K>::intersect(
valid, ray, k, context, geom, pre, v0, n0,
Occluded1KEpilogM<M, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
}
};
} // namespace isa
} // namespace embree