a69cc9f13d
Since Embree v3.13.0 supports AARCH64, switch back to the
official repo instead of using Embree-aarch64.
`thirdparty/embree/patches/godot-changes.patch` should now contain
an accurate diff of the changes done to the library.
(cherry picked from commit 767e374dce
)
173 lines
7.0 KiB
C++
173 lines
7.0 KiB
C++
// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "../common/scene.h"
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#include "../common/ray.h"
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#include "../common/point_query.h"
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#include "../bvh/node_intersector1.h"
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#include "../bvh/node_intersector_packet.h"
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namespace embree
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{
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namespace isa
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{
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template<typename Intersector>
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struct ArrayIntersector1
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{
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typedef typename Intersector::Primitive Primitive;
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typedef typename Intersector::Precalculations Precalculations;
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template<int N, bool robust>
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static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node)
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{
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for (size_t i=0; i<num; i++)
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Intersector::intersect(pre,ray,context,prim[i]);
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}
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template<int N, bool robust>
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static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node)
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{
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for (size_t i=0; i<num; i++) {
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if (Intersector::occluded(pre,ray,context,prim[i]))
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return true;
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}
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return false;
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}
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template<int N>
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static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, const Primitive* prim, size_t num, const TravPointQuery<N> &tquery, size_t& lazy_node)
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{
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bool changed = false;
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for (size_t i=0; i<num; i++)
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changed |= Intersector::pointQuery(query, context, prim[i]);
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return changed;
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}
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template<int K>
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static __forceinline void intersectK(const vbool<K>& valid, /* PrecalculationsK& pre, */ RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node)
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{
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}
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template<int K>
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static __forceinline vbool<K> occludedK(const vbool<K>& valid, /* PrecalculationsK& pre, */ RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node)
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{
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return valid;
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}
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};
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template<int K, typename Intersector>
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struct ArrayIntersectorK_1
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{
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typedef typename Intersector::Primitive Primitive;
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typedef typename Intersector::Precalculations Precalculations;
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template<bool robust>
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static __forceinline void intersect(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node)
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{
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for (size_t i=0; i<num; i++) {
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Intersector::intersect(valid,pre,ray,context,prim[i]);
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}
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}
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template<bool robust>
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static __forceinline vbool<K> occluded(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node)
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{
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vbool<K> valid0 = valid;
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for (size_t i=0; i<num; i++) {
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valid0 &= !Intersector::occluded(valid0,pre,ray,context,prim[i]);
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if (none(valid0)) break;
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}
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return !valid0;
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}
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template<int N, bool robust>
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static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node)
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{
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for (size_t i=0; i<num; i++) {
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Intersector::intersect(pre,ray,k,context,prim[i]);
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}
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}
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template<int N, bool robust>
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static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node)
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{
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for (size_t i=0; i<num; i++) {
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if (Intersector::occluded(pre,ray,k,context,prim[i]))
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return true;
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}
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return false;
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}
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};
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// =============================================================================================
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template<int K, typename IntersectorK>
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struct ArrayIntersectorKStream
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{
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typedef typename IntersectorK::Primitive PrimitiveK;
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typedef typename IntersectorK::Precalculations PrecalculationsK;
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static __forceinline void intersectK(const vbool<K>& valid, const Accel::Intersectors* This, /* PrecalculationsK& pre, */ RayHitK<K>& ray, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node)
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{
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PrecalculationsK pre(valid,ray); // FIXME: might cause trouble
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for (size_t i=0; i<num; i++) {
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IntersectorK::intersect(valid,pre,ray,context,prim[i]);
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}
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}
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static __forceinline vbool<K> occludedK(const vbool<K>& valid, const Accel::Intersectors* This, /* PrecalculationsK& pre, */ RayK<K>& ray, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node)
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{
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PrecalculationsK pre(valid,ray); // FIXME: might cause trouble
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vbool<K> valid0 = valid;
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for (size_t i=0; i<num; i++) {
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valid0 &= !IntersectorK::occluded(valid0,pre,ray,context,prim[i]);
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if (none(valid0)) break;
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}
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return !valid0;
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}
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static __forceinline void intersect(const Accel::Intersectors* This, RayHitK<K>& ray, size_t k, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node)
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{
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PrecalculationsK pre(ray.tnear() <= ray.tfar,ray); // FIXME: might cause trouble
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for (size_t i=0; i<num; i++) {
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IntersectorK::intersect(pre,ray,k,context,prim[i]);
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}
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}
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static __forceinline bool occluded(const Accel::Intersectors* This, RayK<K>& ray, size_t k, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node)
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{
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PrecalculationsK pre(ray.tnear() <= ray.tfar,ray); // FIXME: might cause trouble
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for (size_t i=0; i<num; i++) {
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if (IntersectorK::occluded(pre,ray,k,context,prim[i]))
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return true;
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}
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return false;
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}
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static __forceinline size_t occluded(const Accel::Intersectors* This, size_t cur_mask, RayK<K>** __restrict__ inputPackets, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node)
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{
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size_t m_occluded = 0;
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for (size_t i=0; i<num; i++) {
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size_t bits = cur_mask & (~m_occluded);
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for (; bits!=0; )
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{
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const size_t rayID = bscf(bits);
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RayHitK<K> &ray = *inputPackets[rayID / K];
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const size_t k = rayID % K;
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PrecalculationsK pre(ray.tnear() <= ray.tfar,ray); // FIXME: might cause trouble
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if (IntersectorK::occluded(pre,ray,k,context,prim[i]))
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{
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m_occluded |= (size_t)1 << rayID;
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ray.tfar[k] = neg_inf;
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}
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}
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}
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return m_occluded;
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}
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};
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}
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}
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