godot/editor/editor_property_name_processor.cpp
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00

289 lines
12 KiB
C++

/**************************************************************************/
/* editor_property_name_processor.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_property_name_processor.h"
#include "editor_settings.h"
EditorPropertyNameProcessor *EditorPropertyNameProcessor::singleton = nullptr;
EditorPropertyNameProcessor::Style EditorPropertyNameProcessor::get_default_inspector_style() {
const Style style = (Style)EDITOR_GET("interface/inspector/default_property_name_style").operator int();
if (style == STYLE_LOCALIZED && !is_localization_available()) {
return STYLE_CAPITALIZED;
}
return style;
}
EditorPropertyNameProcessor::Style EditorPropertyNameProcessor::get_settings_style() {
const bool translate = EDITOR_GET("interface/editor/localize_settings");
return translate ? STYLE_LOCALIZED : STYLE_CAPITALIZED;
}
EditorPropertyNameProcessor::Style EditorPropertyNameProcessor::get_tooltip_style(Style p_style) {
return p_style == STYLE_LOCALIZED ? STYLE_CAPITALIZED : STYLE_LOCALIZED;
}
bool EditorPropertyNameProcessor::is_localization_available() {
const Vector<String> forbidden = String("en").split(",");
return forbidden.find(EDITOR_GET("interface/editor/editor_language")) == -1;
}
String EditorPropertyNameProcessor::_capitalize_name(const String &p_name) const {
const Map<String, String>::Element *cached = capitalize_string_cache.find(p_name);
if (cached) {
return cached->value();
}
Vector<String> parts = p_name.split("_", false);
for (int i = 0; i < parts.size(); i++) {
// Articles/conjunctions/prepositions which should only be capitalized when not at beginning and end.
if (i > 0 && i + 1 < parts.size() && stop_words.find(parts[i]) != -1) {
continue;
}
const Map<String, String>::Element *remap = capitalize_string_remaps.find(parts[i]);
if (remap) {
parts.write[i] = remap->get();
} else {
parts.write[i] = parts[i].capitalize();
}
}
const String capitalized = String(" ").join(parts);
capitalize_string_cache[p_name] = capitalized;
return capitalized;
}
String EditorPropertyNameProcessor::process_name(const String &p_name, Style p_style) const {
switch (p_style) {
case STYLE_RAW: {
return p_name;
} break;
case STYLE_CAPITALIZED: {
return _capitalize_name(p_name);
} break;
case STYLE_LOCALIZED: {
return TTRGET(_capitalize_name(p_name));
} break;
}
ERR_FAIL_V_MSG(p_name, "Unexpected property name style.");
}
EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
// The following initialization is parsed in `editor/translations/extract.py` with a regex.
// The map name and value definition format should be kept synced with the regex.
capitalize_string_remaps["2d"] = "2D";
capitalize_string_remaps["3d"] = "3D";
capitalize_string_remaps["aa"] = "AA";
capitalize_string_remaps["aabb"] = "AABB";
capitalize_string_remaps["adb"] = "ADB";
capitalize_string_remaps["ao"] = "AO";
capitalize_string_remaps["api"] = "API";
capitalize_string_remaps["apk"] = "APK";
capitalize_string_remaps["arm64-v8a"] = "arm64-v8a";
capitalize_string_remaps["armeabi-v7a"] = "armeabi-v7a";
capitalize_string_remaps["arvr"] = "ARVR";
capitalize_string_remaps["bg"] = "BG";
capitalize_string_remaps["bidi"] = "BiDi";
capitalize_string_remaps["bp"] = "BP";
capitalize_string_remaps["bpc"] = "BPC";
capitalize_string_remaps["bptc"] = "BPTC";
capitalize_string_remaps["bvh"] = "BVH";
capitalize_string_remaps["ca"] = "CA";
capitalize_string_remaps["cd"] = "CD";
capitalize_string_remaps["commentfocus"] = "Comment Focus";
capitalize_string_remaps["cpu"] = "CPU";
capitalize_string_remaps["csg"] = "CSG";
capitalize_string_remaps["db"] = "dB";
capitalize_string_remaps["defaultfocus"] = "Default Focus";
capitalize_string_remaps["defaultframe"] = "Default Frame";
capitalize_string_remaps["dof"] = "DoF";
capitalize_string_remaps["dpi"] = "DPI";
capitalize_string_remaps["dtls"] = "DTLS";
capitalize_string_remaps["erp"] = "ERP";
capitalize_string_remaps["etc"] = "ETC";
capitalize_string_remaps["etc2"] = "ETC2";
capitalize_string_remaps["fbx"] = "FBX";
capitalize_string_remaps["fft"] = "FFT";
capitalize_string_remaps["fg"] = "FG";
capitalize_string_remaps["filesystem"] = "FileSystem";
capitalize_string_remaps["fov"] = "FOV";
capitalize_string_remaps["fps"] = "FPS";
capitalize_string_remaps["fs"] = "FS";
capitalize_string_remaps["fsr"] = "FSR";
capitalize_string_remaps["fxaa"] = "FXAA";
capitalize_string_remaps["gdscript"] = "GDScript";
capitalize_string_remaps["ggx"] = "GGX";
capitalize_string_remaps["gi"] = "GI";
capitalize_string_remaps["gl"] = "GL";
capitalize_string_remaps["glb"] = "GLB";
capitalize_string_remaps["gles2"] = "GLES2";
capitalize_string_remaps["gles3"] = "GLES3";
capitalize_string_remaps["gpu"] = "GPU";
capitalize_string_remaps["gui"] = "GUI";
capitalize_string_remaps["guid"] = "GUID";
capitalize_string_remaps["hdr"] = "HDR";
capitalize_string_remaps["hidpi"] = "hiDPI";
capitalize_string_remaps["hipass"] = "High-pass";
capitalize_string_remaps["hseparation"] = "H Separation";
capitalize_string_remaps["hsv"] = "HSV";
capitalize_string_remaps["html"] = "HTML";
capitalize_string_remaps["http"] = "HTTP";
capitalize_string_remaps["id"] = "ID";
capitalize_string_remaps["ids"] = "IDs";
capitalize_string_remaps["igd"] = "IGD";
capitalize_string_remaps["ik"] = "IK";
capitalize_string_remaps["image@2x"] = "Image @2x";
capitalize_string_remaps["image@3x"] = "Image @3x";
capitalize_string_remaps["iod"] = "IOD";
capitalize_string_remaps["ios"] = "iOS";
capitalize_string_remaps["ip"] = "IP";
capitalize_string_remaps["ipad"] = "iPad";
capitalize_string_remaps["iphone"] = "iPhone";
capitalize_string_remaps["ipv6"] = "IPv6";
capitalize_string_remaps["ir"] = "IR";
capitalize_string_remaps["itunes"] = "iTunes";
capitalize_string_remaps["jit"] = "JIT";
capitalize_string_remaps["k1"] = "K1";
capitalize_string_remaps["k2"] = "K2";
capitalize_string_remaps["kb"] = "(KB)"; // Unit.
capitalize_string_remaps["ldr"] = "LDR";
capitalize_string_remaps["lod"] = "LOD";
capitalize_string_remaps["lowpass"] = "Low-pass";
capitalize_string_remaps["macos"] = "macOS";
capitalize_string_remaps["mb"] = "(MB)"; // Unit.
capitalize_string_remaps["mms"] = "MMS";
capitalize_string_remaps["ms"] = "(ms)"; // Unit
capitalize_string_remaps["msaa"] = "MSAA";
capitalize_string_remaps["msdf"] = "MSDF";
// Not used for now as AudioEffectReverb has a `msec` property.
//capitalize_string_remaps["msec"] = "(msec)"; // Unit.
capitalize_string_remaps["navmesh"] = "NavMesh";
capitalize_string_remaps["nfc"] = "NFC";
capitalize_string_remaps["normalmap"] = "Normal Map";
capitalize_string_remaps["ofs"] = "Offset";
capitalize_string_remaps["ok"] = "OK";
capitalize_string_remaps["opengl"] = "OpenGL";
capitalize_string_remaps["opentype"] = "OpenType";
capitalize_string_remaps["openxr"] = "OpenXR";
capitalize_string_remaps["osslsigncode"] = "osslsigncode";
capitalize_string_remaps["pck"] = "PCK";
capitalize_string_remaps["png"] = "PNG";
capitalize_string_remaps["po2"] = "(Power of 2)"; // Unit.
capitalize_string_remaps["pvrtc"] = "PVRTC";
capitalize_string_remaps["pvs"] = "PVS";
capitalize_string_remaps["rcedit"] = "rcedit";
capitalize_string_remaps["rcodesign"] = "rcodesign";
capitalize_string_remaps["rgb"] = "RGB";
capitalize_string_remaps["rid"] = "RID";
capitalize_string_remaps["rmb"] = "RMB";
capitalize_string_remaps["rpc"] = "RPC";
capitalize_string_remaps["s3tc"] = "S3TC";
capitalize_string_remaps["sdf"] = "SDF";
capitalize_string_remaps["sdfgi"] = "SDFGI";
capitalize_string_remaps["sdk"] = "SDK";
capitalize_string_remaps["sec"] = "(sec)"; // Unit.
capitalize_string_remaps["selectedframe"] = "Selected Frame";
capitalize_string_remaps["signtool"] = "signtool";
capitalize_string_remaps["sms"] = "SMS";
capitalize_string_remaps["srgb"] = "sRGB";
capitalize_string_remaps["ssao"] = "SSAO";
capitalize_string_remaps["ssh"] = "SSH";
capitalize_string_remaps["ssil"] = "SSIL";
capitalize_string_remaps["ssl"] = "SSL";
capitalize_string_remaps["stderr"] = "stderr";
capitalize_string_remaps["stdout"] = "stdout";
capitalize_string_remaps["sv"] = "SV";
capitalize_string_remaps["svg"] = "SVG";
capitalize_string_remaps["tcp"] = "TCP";
capitalize_string_remaps["tls"] = "TLS";
capitalize_string_remaps["ui"] = "UI";
capitalize_string_remaps["uri"] = "URI";
capitalize_string_remaps["url"] = "URL";
capitalize_string_remaps["urls"] = "URLs";
capitalize_string_remaps["us"] = String::utf8("(µs)"); // Unit.
capitalize_string_remaps["usb"] = "USB";
capitalize_string_remaps["usec"] = String::utf8("(µsec)"); // Unit.
capitalize_string_remaps["uuid"] = "UUID";
capitalize_string_remaps["uv"] = "UV";
capitalize_string_remaps["uv1"] = "UV1";
capitalize_string_remaps["uv2"] = "UV2";
capitalize_string_remaps["uwp"] = "UWP";
capitalize_string_remaps["vadjust"] = "V Adjust";
capitalize_string_remaps["valign"] = "V Align";
capitalize_string_remaps["vector2"] = "Vector2";
capitalize_string_remaps["vpn"] = "VPN";
capitalize_string_remaps["vram"] = "VRAM";
capitalize_string_remaps["vseparation"] = "V Separation";
capitalize_string_remaps["vsync"] = "V-Sync";
capitalize_string_remaps["wap"] = "WAP";
capitalize_string_remaps["webp"] = "WebP";
capitalize_string_remaps["webrtc"] = "WebRTC";
capitalize_string_remaps["websocket"] = "WebSocket";
capitalize_string_remaps["wine"] = "wine";
capitalize_string_remaps["wifi"] = "Wi-Fi";
capitalize_string_remaps["x86"] = "x86";
capitalize_string_remaps["xr"] = "XR";
capitalize_string_remaps["xray"] = "X-Ray";
capitalize_string_remaps["xy"] = "XY";
capitalize_string_remaps["xz"] = "XZ";
capitalize_string_remaps["yz"] = "YZ";
// Articles, conjunctions, prepositions.
// The following initialization is parsed in `editor/translations/extract.py` with a regex.
// The word definition format should be kept synced with the regex.
stop_words.push_back("a");
stop_words.push_back("an");
stop_words.push_back("and");
stop_words.push_back("as");
stop_words.push_back("at");
stop_words.push_back("by");
stop_words.push_back("for");
stop_words.push_back("in");
stop_words.push_back("not");
stop_words.push_back("of");
stop_words.push_back("on");
stop_words.push_back("or");
stop_words.push_back("over");
stop_words.push_back("per");
stop_words.push_back("the");
stop_words.push_back("then");
stop_words.push_back("to");
}
EditorPropertyNameProcessor::~EditorPropertyNameProcessor() {
singleton = nullptr;
}