godot/editor/groups_editor.h
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00

149 lines
4.6 KiB
C++

/**************************************************************************/
/* groups_editor.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GROUPS_EDITOR_H
#define GROUPS_EDITOR_H
#include "core/undo_redo.h"
#include "editor/scene_tree_editor.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/popup.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
class GroupDialog : public WindowDialog {
GDCLASS(GroupDialog, WindowDialog);
ConfirmationDialog *error;
SceneTree *scene_tree;
TreeItem *groups_root;
LineEdit *add_group_text;
Button *add_group_button;
Tree *groups;
Tree *nodes_to_add;
TreeItem *add_node_root;
LineEdit *add_filter;
Tree *nodes_to_remove;
TreeItem *remove_node_root;
LineEdit *remove_filter;
Label *group_empty;
ToolButton *add_button;
ToolButton *remove_button;
String selected_group;
UndoRedo *undo_redo;
void _group_selected();
void _remove_filter_changed(const String &p_filter);
void _add_filter_changed(const String &p_filter);
void _add_pressed();
void _removed_pressed();
void _add_group_pressed(const String &p_name);
void _add_group_text_changed(const String &p_new_text);
void _group_renamed();
void _rename_group_item(const String &p_old_name, const String &p_new_name);
void _add_group(String p_name);
void _modify_group_pressed(Object *p_item, int p_column, int p_id);
void _delete_group_item(const String &p_name);
bool _can_edit(Node *p_node, String p_group);
void _load_groups(Node *p_current);
void _load_nodes(Node *p_current);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
enum ModifyButton {
DELETE_GROUP,
COPY_GROUP,
};
void edit();
void set_undo_redo(UndoRedo *p_undoredo) { undo_redo = p_undoredo; }
GroupDialog();
};
class GroupsEditor : public VBoxContainer {
GDCLASS(GroupsEditor, VBoxContainer);
Node *node;
GroupDialog *group_dialog;
LineEdit *group_name;
Button *add;
Tree *tree;
UndoRedo *undo_redo;
void update_tree();
void _add_group(const String &p_group = "");
void _modify_group(Object *p_item, int p_column, int p_id);
void _group_name_changed(const String &p_new_text);
void _show_group_dialog();
protected:
static void _bind_methods();
public:
enum ModifyButton {
DELETE_GROUP,
COPY_GROUP,
};
void set_undo_redo(UndoRedo *p_undoredo) { undo_redo = p_undoredo; }
void set_current(Node *p_node);
GroupsEditor();
~GroupsEditor();
};
#endif // GROUPS_EDITOR_H