godot/platform
clayjohn 96b7cb66df Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
Instead of updating all viewports, then blitting all viewports
to the backbuffer, then swapping all buffers, we run through
all viewports and render, blit, and swap backbuffer before
going to the next viewport.
2022-09-12 17:30:50 -07:00
..
android SCons: Refactor LTO options with lto=<none|thin|full> 2022-09-08 10:00:02 +02:00
ios SCons: Refactor LTO options with lto=<none|thin|full> 2022-09-08 10:00:02 +02:00
linuxbsd Fix multiwindow support in GLES3 for X11, Windows, and MacOS. 2022-09-12 17:30:50 -07:00
macos Fix multiwindow support in GLES3 for X11, Windows, and MacOS. 2022-09-12 17:30:50 -07:00
uwp Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
web [Web] Small fixes and enhancements. 2022-09-11 09:45:09 +02:00
windows Fix multiwindow support in GLES3 for X11, Windows, and MacOS. 2022-09-12 17:30:50 -07:00
register_platform_apis.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00