godot/platform/windows
derammo 96c21bc749 opengl3 driver now works on windows including multi window
fixed and simplified gl_manager_windows
swap buffers now called for all windows
fixed missing pixel format setting in additional windows
    this makes them work in OpenGL contexts
changed verbose error printing to write once
    this error message happens very frequently while opengl3 is not finished
removed dead code no longer needed after changes
fixed comments that were misinformation
window messages during window creation now handled
    these were previously discarded
    messages now tunnel the required context
changed failure to create opengl3 window on windows to be more fatal
marked a problem with pen code
conditional compilation of vulkan and opengl3 on windows fixed
windows debug builds now show messages on debug console also
rendering driver selection box now shows only compiled drivers
marked some problematic code
thanks to akien-mga for patiently rewriting my style mistakes
2022-05-11 16:12:40 -04:00
..
export Fix export plugins after embedded PCK loading changes. 2022-05-04 12:57:21 +03:00
crash_handler_windows.cpp Crash handler: Use print_error to include backtrace in logs 2022-05-05 12:22:56 +02:00
crash_handler_windows.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
detect.py opengl3 driver now works on windows including multi window 2022-05-11 16:12:40 -04:00
display_server_windows.cpp opengl3 driver now works on windows including multi window 2022-05-11 16:12:40 -04:00
display_server_windows.h opengl3 driver now works on windows including multi window 2022-05-11 16:12:40 -04:00
gl_manager_windows.cpp opengl3 driver now works on windows including multi window 2022-05-11 16:12:40 -04:00
gl_manager_windows.h opengl3 driver now works on windows including multi window 2022-05-11 16:12:40 -04:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_windows.cpp Improve embedded PCK loading and exporting. 2022-04-20 11:09:59 +03:00
godot.ico Change godot.ico to uncompressed/fixed size 2022-02-09 11:20:49 +01:00
godot.natvis Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
joypad_windows.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
joypad_windows.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
key_mapping_windows.cpp Windows input: Fix wrong OEM key, add missing keys 2022-01-05 12:20:47 +01:00
key_mapping_windows.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lang_table.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_windows.cpp opengl3 driver now works on windows including multi window 2022-05-11 16:12:40 -04:00
os_windows.h opengl3 driver now works on windows including multi window 2022-05-11 16:12:40 -04:00
platform_config.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
platform_windows_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
SCsub Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00
tts_windows.cpp Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00
tts_windows.h Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00
vulkan_context_win.cpp opengl3 driver now works on windows including multi window 2022-05-11 16:12:40 -04:00
vulkan_context_win.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
windows_terminal_logger.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
windows_terminal_logger.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00