godot/scene
Rémi Verschelde 96ce806b2f
Merge pull request #54369 from S0yKaf/fix-hardcoded-ray-distance
Fix hardcoded raycast distance in viewport object picking
2021-11-01 21:01:44 +01:00
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2d Merge pull request #37880 from nekomatata/rigid-body-damping-override 2021-11-01 11:24:01 -07:00
3d Merge pull request #37880 from nekomatata/rigid-body-damping-override 2021-11-01 11:24:01 -07:00
animation Fix parallel Tweens not ending correctly 2021-10-28 21:04:22 +02:00
audio Fix crash due to reentrancy in AudioStreamPlayer* finished signal. 2021-10-28 19:45:29 -07:00
debugger Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
gui Fix popup trying to emit a non existing signal when closed 2021-10-31 23:21:31 +01:00
main Merge pull request #54369 from S0yKaf/fix-hardcoded-ray-distance 2021-11-01 21:01:44 +01:00
resources Merge pull request #37880 from nekomatata/rigid-body-damping-override 2021-11-01 11:24:01 -07:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
register_scene_types.cpp Merge pull request #53234 from Geometror/gradient-texture-2d 2021-10-29 18:59:40 +03:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
scene_string_names.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00