godot/platform/javascript/api
reduz 5ad4f26659 Implement the ability to disable classes
* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
  `scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
..
api.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
api.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
javascript_singleton.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
javascript_tools_editor_plugin.cpp [HTML5] Fix JS build without eval. 2021-06-14 12:32:53 +02:00
javascript_tools_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00