godot/platform/iphone
Nathan Franke ab5f3fcbe0 3.x: ios: force app store icon to be opaque, use proper errors, fix memory leak
(cherry picked from commit da3aecff01)
2022-08-30 11:19:20 +02:00
..
api
export 3.x: ios: force app store icon to be opaque, use proper errors, fix memory leak 2022-08-30 11:19:20 +02:00
plugin
SCsub
app_delegate.h
app_delegate.mm
detect.py Increase compiler optimization when using `target=release` on iOS/Android 2022-05-16 17:52:07 +02:00
device_metrics.h
device_metrics.m
display_layer.h
display_layer.mm
godot_app_delegate.h
godot_app_delegate.m
godot_iphone.mm Fix exit code of --help and --version, and test them in CI 2022-07-08 14:54:16 +02:00
godot_view.h
godot_view.mm
godot_view_gesture_recognizer.h
godot_view_gesture_recognizer.mm Fix simulatenous touches for different touch types 2022-05-05 13:49:50 +02:00
godot_view_renderer.h
godot_view_renderer.mm
ios.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
ios.mm Fix vibration duration on iOS 2022-05-16 10:33:41 +02:00
joypad_iphone.h
joypad_iphone.mm
keyboard_input_view.h
keyboard_input_view.mm
logo.png
main.m
native_video_view.h
native_video_view.m
os_iphone.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
os_iphone.mm Flush accumulated input events on iOS 2022-07-08 20:01:19 +02:00
platform_config.h Clean iOS platform config of long gone macro 2022-08-29 17:13:45 +02:00
power_iphone.cpp
power_iphone.h
view_controller.h
view_controller.mm