2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
80 lines
1.8 KiB
XML
80 lines
1.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Skin" inherits="Resource" version="3.2">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_bind">
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<return type="void">
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</return>
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<argument index="0" name="bone" type="int">
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</argument>
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<argument index="1" name="pose" type="Transform">
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</argument>
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<description>
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</description>
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</method>
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<method name="clear_binds">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="get_bind_bone" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="bind_index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_bind_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_bind_pose" qualifiers="const">
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<return type="Transform">
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</return>
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<argument index="0" name="bind_index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_bind_bone">
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<return type="void">
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</return>
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<argument index="0" name="bind_index" type="int">
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</argument>
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<argument index="1" name="bone" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_bind_count">
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<return type="void">
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</return>
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<argument index="0" name="bind_count" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_bind_pose">
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<return type="void">
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</return>
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<argument index="0" name="bind_index" type="int">
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</argument>
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<argument index="1" name="pose" type="Transform">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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