godot/misc/dist/osx_tools.app/Contents/Info.plist
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>Godot</string>
<key>CFBundleName</key>
<string>Godot</string>
<key>CFBundleGetInfoString</key>
<string>(c) 2007-2020 Juan Linietsky, Ariel Manzur &amp; Godot Engine contributors</string>
<key>CFBundleIconFile</key>
<string>Godot.icns</string>
<key>CFBundleIdentifier</key>
<string>org.godotengine.godot</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>3.2</string>
<key>CFBundleSignature</key>
<string>godot</string>
<key>CFBundleVersion</key>
<string>3.2</string>
<key>NSMicrophoneUsageDescription</key>
<string>Microphone access is required to capture audio.</string>
<key>NSCameraUsageDescription</key>
<string>Camera access is required to capture video.</string>
<key>NSRequiresAquaSystemAppearance</key>
<false />
<key>NSHumanReadableCopyright</key>
<string>© 2007-2020 Juan Linietsky, Ariel Manzur &amp; Godot Engine contributors</string>
<key>LSMinimumSystemVersion</key>
<string>10.9.0</string>
<key>LSMinimumSystemVersionByArchitecture</key>
<dict>
<key>x86_64</key>
<string>10.9.0</string>
</dict>
<key>NSHighResolutionCapable</key>
<true/>
<key>CFBundleDocumentTypes</key>
<array>
<dict>
<key>CFBundleTypeRole</key>
<string>Editor</string>
<key>LSItemContentTypes</key>
<array>
<string>public.tscn</string>
</array>
<key>NSExportableTypes</key>
<array>
<string>public.tscn</string>
</array>
</dict>
<dict>
<key>CFBundleTypeRole</key>
<string>Editor</string>
<key>LSItemContentTypes</key>
<array>
<string>public.godot</string>
</array>
<key>NSExportableTypes</key>
<array>
<string>public.godot</string>
</array>
</dict>
</array>
<key>UTExportedTypeDeclarations</key>
<array>
<dict>
<key>UTTypeIdentifier</key>
<string>public.tscn</string>
<key>UTTypeReferenceURL</key>
<string></string>
<key>UTTypeDescription</key>
<string>Godot Scene</string>
<key>UTTypeIconFile</key>
<string>Scene.icns</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.data</string>
</array>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>scn</string>
<string>tscn</string>
</array>
<key>public.mime-type</key>
<string>application/x-godot-scene</string>
</dict>
</dict>
<dict>
<key>UTTypeIdentifier</key>
<string>public.gd</string>
<key>UTTypeReferenceURL</key>
<string></string>
<key>UTTypeDescription</key>
<string>Godot Script</string>
<key>UTTypeIconFile</key>
<string>GDScript.icns</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.data</string>
</array>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>gd</string>
</array>
<key>public.mime-type</key>
<string>text/x-gdscript</string>
</dict>
</dict>
<dict>
<key>UTTypeIdentifier</key>
<string>public.res</string>
<key>UTTypeReferenceURL</key>
<string></string>
<key>UTTypeDescription</key>
<string>Godot Resource</string>
<key>UTTypeIconFile</key>
<string>Resource.icns</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.data</string>
</array>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>res</string>
<string>tres</string>
</array>
<key>public.mime-type</key>
<string>application/x-godot-resource</string>
</dict>
</dict>
<dict>
<key>UTTypeIdentifier</key>
<string>public.godot</string>
<key>UTTypeReferenceURL</key>
<string></string>
<key>UTTypeDescription</key>
<string>Godot Project</string>
<key>UTTypeIconFile</key>
<string>Project.icns</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.data</string>
</array>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>godot</string>
</array>
<key>public.mime-type</key>
<string>text/x-godot-project</string>
</dict>
</dict>
</array>
</dict>
</plist>