godot/drivers/gles2
2019-01-25 19:28:27 -03:00
..
shaders Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes #22962. 2019-01-24 18:58:42 -03:00
rasterizer_canvas_gles2.cpp Makes screen texture work in GLES2 (2D for now), fixes #23604 2019-01-24 17:00:33 -03:00
rasterizer_canvas_gles2.h GLES2: Make Nvidia flicker workaround opt-in 2019-01-14 19:02:07 +01:00
rasterizer_gles2.cpp GLES2: Clarify why we exclude debug code on iOS 2019-01-11 20:04:13 +01:00
rasterizer_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_scene_gles2.cpp Fix depth prepass in GLES2, closes #23321 2019-01-25 09:41:25 -03:00
rasterizer_scene_gles2.h Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 2019-01-22 10:05:23 -03:00
rasterizer_storage_gles2.cpp Makes screen texture work in GLES2 (2D for now), fixes #23604 2019-01-24 17:00:33 -03:00
rasterizer_storage_gles2.h Implement unpacking for compressed vertex formats on GLES2 when not supported, fixes #22957 2019-01-22 21:57:09 -03:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_compiler_gles2.cpp Fix shader compile error line numbers starting at 0. 2019-01-17 19:25:08 +01:00
shader_compiler_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles2.cpp Properly dispose of custom shaders, closes #19300 2019-01-25 19:28:27 -03:00
shader_gles2.h Properly dispose of custom shaders, closes #19300 2019-01-25 19:28:27 -03:00