godot/scene
PouleyKetchoupp 9758a75221 Fix move_and_collide causing sliding on slopes
Make sure the direction of the motion is preserved, unless the depth is
higher than the margin, which means the body needs depenetration in any
direction.

Also changed move_and_slide to avoid sliding on the first motion, in
order to avoid issues with unstable position on ground when jumping.

Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-06-28 17:17:52 -07:00
..
2d Fix move_and_collide causing sliding on slopes 2021-06-28 17:17:52 -07:00
3d Fix move_and_collide causing sliding on slopes 2021-06-28 17:17:52 -07:00
animation Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gui Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
main Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
resources Merge pull request #49659 from LightningAA/string-valid-integer-to-int 2021-06-18 16:14:14 +02:00
register_scene_types.cpp Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Merge pull request #49526 from Chaosus/fix_textureregion_errors 2021-06-13 14:44:50 +02:00
scene_string_names.h Merge pull request #49526 from Chaosus/fix_textureregion_errors 2021-06-13 14:44:50 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00