277 lines
10 KiB
C#
277 lines
10 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.CSharp;
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using Microsoft.CodeAnalysis.CSharp.Syntax;
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namespace Godot.SourceGenerators
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{
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static class ExtensionMethods
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{
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public static bool TryGetGlobalAnalyzerProperty(
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this GeneratorExecutionContext context, string property, out string? value
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) => context.AnalyzerConfigOptions.GlobalOptions
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.TryGetValue("build_property." + property, out value);
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public static bool AreGodotSourceGeneratorsDisabled(this GeneratorExecutionContext context)
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=> context.TryGetGlobalAnalyzerProperty("GodotSourceGenerators", out string? toggle) &&
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toggle != null &&
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toggle.Equals("disabled", StringComparison.OrdinalIgnoreCase);
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public static bool IsGodotToolsProject(this GeneratorExecutionContext context)
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=> context.TryGetGlobalAnalyzerProperty("IsGodotToolsProject", out string? toggle) &&
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toggle != null &&
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toggle.Equals("true", StringComparison.OrdinalIgnoreCase);
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public static bool InheritsFrom(this INamedTypeSymbol? symbol, string assemblyName, string typeFullName)
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{
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while (symbol != null)
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{
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if (symbol.ContainingAssembly.Name == assemblyName &&
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symbol.ToString() == typeFullName)
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{
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return true;
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}
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symbol = symbol.BaseType;
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}
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return false;
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}
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public static INamedTypeSymbol? GetGodotScriptNativeClass(this INamedTypeSymbol classTypeSymbol)
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{
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var symbol = classTypeSymbol;
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while (symbol != null)
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{
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if (symbol.ContainingAssembly.Name == "GodotSharp")
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return symbol;
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symbol = symbol.BaseType;
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}
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return null;
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}
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public static string? GetGodotScriptNativeClassName(this INamedTypeSymbol classTypeSymbol)
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{
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var nativeType = classTypeSymbol.GetGodotScriptNativeClass();
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if (nativeType == null)
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return null;
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var godotClassNameAttr = nativeType.GetAttributes()
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.FirstOrDefault(a => a.AttributeClass?.IsGodotClassNameAttribute() ?? false);
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string? godotClassName = null;
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if (godotClassNameAttr is { ConstructorArguments: { Length: > 0 } })
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godotClassName = godotClassNameAttr.ConstructorArguments[0].Value?.ToString();
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return godotClassName ?? nativeType.Name;
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}
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private static bool IsGodotScriptClass(
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this ClassDeclarationSyntax cds, Compilation compilation,
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out INamedTypeSymbol? symbol
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)
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{
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var sm = compilation.GetSemanticModel(cds.SyntaxTree);
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var classTypeSymbol = sm.GetDeclaredSymbol(cds);
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if (classTypeSymbol?.BaseType == null
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|| !classTypeSymbol.BaseType.InheritsFrom("GodotSharp", GodotClasses.Object))
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{
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symbol = null;
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return false;
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}
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symbol = classTypeSymbol;
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return true;
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}
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public static IEnumerable<(ClassDeclarationSyntax cds, INamedTypeSymbol symbol)> SelectGodotScriptClasses(
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this IEnumerable<ClassDeclarationSyntax> source,
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Compilation compilation
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)
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{
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foreach (var cds in source)
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{
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if (cds.IsGodotScriptClass(compilation, out var symbol))
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yield return (cds, symbol!);
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}
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}
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public static bool IsNested(this TypeDeclarationSyntax cds)
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=> cds.Parent is TypeDeclarationSyntax;
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public static bool IsPartial(this TypeDeclarationSyntax cds)
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=> cds.Modifiers.Any(SyntaxKind.PartialKeyword);
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public static bool AreAllOuterTypesPartial(
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this TypeDeclarationSyntax cds,
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out TypeDeclarationSyntax? typeMissingPartial
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)
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{
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SyntaxNode? outerSyntaxNode = cds.Parent;
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while (outerSyntaxNode is TypeDeclarationSyntax outerTypeDeclSyntax)
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{
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if (!outerTypeDeclSyntax.IsPartial())
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{
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typeMissingPartial = outerTypeDeclSyntax;
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return false;
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}
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outerSyntaxNode = outerSyntaxNode.Parent;
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}
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typeMissingPartial = null;
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return true;
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}
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public static string GetDeclarationKeyword(this INamedTypeSymbol namedTypeSymbol)
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{
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string? keyword = namedTypeSymbol.DeclaringSyntaxReferences
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.OfType<TypeDeclarationSyntax>().FirstOrDefault()?
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.Keyword.Text;
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return keyword ?? namedTypeSymbol.TypeKind switch
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{
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TypeKind.Interface => "interface",
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TypeKind.Struct => "struct",
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_ => "class"
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};
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}
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private static SymbolDisplayFormat FullyQualifiedFormatOmitGlobal { get; } =
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SymbolDisplayFormat.FullyQualifiedFormat
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.WithGlobalNamespaceStyle(SymbolDisplayGlobalNamespaceStyle.Omitted);
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public static string FullQualifiedName(this ITypeSymbol symbol)
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=> symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatOmitGlobal);
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public static string NameWithTypeParameters(this INamedTypeSymbol symbol)
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{
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return symbol.IsGenericType ?
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string.Concat(symbol.Name, "<", string.Join(", ", symbol.TypeParameters), ">") :
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symbol.Name;
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}
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public static string FullQualifiedName(this INamespaceSymbol namespaceSymbol)
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=> namespaceSymbol.ToDisplayString(FullyQualifiedFormatOmitGlobal);
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public static string SanitizeQualifiedNameForUniqueHint(this string qualifiedName)
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=> qualifiedName
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// AddSource() doesn't support angle brackets
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.Replace("<", "(Of ")
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.Replace(">", ")");
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public static bool IsGodotExportAttribute(this INamedTypeSymbol symbol)
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=> symbol.ToString() == GodotClasses.ExportAttr;
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public static bool IsGodotSignalAttribute(this INamedTypeSymbol symbol)
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=> symbol.ToString() == GodotClasses.SignalAttr;
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public static bool IsGodotClassNameAttribute(this INamedTypeSymbol symbol)
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=> symbol.ToString() == GodotClasses.GodotClassNameAttr;
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public static bool IsSystemFlagsAttribute(this INamedTypeSymbol symbol)
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=> symbol.ToString() == GodotClasses.SystemFlagsAttr;
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public static GodotMethodData? HasGodotCompatibleSignature(
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this IMethodSymbol method,
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MarshalUtils.TypeCache typeCache
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)
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{
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if (method.IsGenericMethod)
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return null;
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var retSymbol = method.ReturnType;
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var retType = method.ReturnsVoid ?
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null :
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MarshalUtils.ConvertManagedTypeToMarshalType(method.ReturnType, typeCache);
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if (retType == null && !method.ReturnsVoid)
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return null;
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var parameters = method.Parameters;
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var paramTypes = parameters
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// Currently we don't support `ref`, `out`, `in`, `ref readonly` parameters (and we never may)
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.Where(p => p.RefKind == RefKind.None)
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// Attempt to determine the variant type
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.Select(p => MarshalUtils.ConvertManagedTypeToMarshalType(p.Type, typeCache))
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// Discard parameter types that couldn't be determined (null entries)
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.Where(t => t != null).Cast<MarshalType>().ToImmutableArray();
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// If any parameter type was incompatible, it was discarded so the length won't match
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if (parameters.Length > paramTypes.Length)
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return null; // Ignore incompatible method
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return new GodotMethodData(method, paramTypes, parameters
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.Select(p => p.Type).ToImmutableArray(), retType, retSymbol);
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}
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public static IEnumerable<GodotMethodData> WhereHasGodotCompatibleSignature(
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this IEnumerable<IMethodSymbol> methods,
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MarshalUtils.TypeCache typeCache
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)
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{
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foreach (var method in methods)
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{
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var methodData = HasGodotCompatibleSignature(method, typeCache);
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if (methodData != null)
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yield return methodData.Value;
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}
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}
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public static IEnumerable<GodotPropertyData> WhereIsGodotCompatibleType(
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this IEnumerable<IPropertySymbol> properties,
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MarshalUtils.TypeCache typeCache
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)
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{
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foreach (var property in properties)
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{
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// TODO: We should still restore read-only properties after reloading assembly. Two possible ways: reflection or turn RestoreGodotObjectData into a constructor overload.
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// Ignore properties without a getter or without a setter. Godot properties must be both readable and writable.
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if (property.IsWriteOnly || property.IsReadOnly)
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continue;
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var marshalType = MarshalUtils.ConvertManagedTypeToMarshalType(property.Type, typeCache);
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if (marshalType == null)
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continue;
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yield return new GodotPropertyData(property, marshalType.Value);
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}
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}
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public static IEnumerable<GodotFieldData> WhereIsGodotCompatibleType(
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this IEnumerable<IFieldSymbol> fields,
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MarshalUtils.TypeCache typeCache
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)
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{
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foreach (var field in fields)
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{
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// TODO: We should still restore read-only fields after reloading assembly. Two possible ways: reflection or turn RestoreGodotObjectData into a constructor overload.
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// Ignore properties without a getter or without a setter. Godot properties must be both readable and writable.
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if (field.IsReadOnly)
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continue;
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var marshalType = MarshalUtils.ConvertManagedTypeToMarshalType(field.Type, typeCache);
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if (marshalType == null)
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continue;
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yield return new GodotFieldData(field, marshalType.Value);
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}
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}
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}
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}
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