godot/thirdparty/glslang/SPIRV
Juan Linietsky fd188ddd51 Initial work on Vulkan:
-Added VulkanContext
-Added an X11 implementation
-Added a rendering device abstraction
-added a Vulkan rendering device abstraction
-Engine does not work, only shows Godot logo (run it from bin/)
2020-02-11 11:53:26 +01:00
..
bitutils.h Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
disassemble.cpp Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
disassemble.h Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
doc.cpp Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
doc.h Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
GLSL.ext.AMD.h Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
GLSL.ext.EXT.h Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
GLSL.ext.KHR.h Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
GLSL.ext.NV.h Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
GLSL.std.450.h Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
GlslangToSpv.cpp Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
GlslangToSpv.h Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
hex_float.h Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
InReadableOrder.cpp Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
Logger.cpp Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
Logger.h Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
spirv.hpp Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
SpvBuilder.cpp Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
SpvBuilder.h Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
spvIR.h Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
SpvPostProcess.cpp Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
SPVRemapper.cpp Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
SPVRemapper.h Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
SpvTools.cpp Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
SpvTools.h Initial work on Vulkan: 2020-02-11 11:53:26 +01:00