godot/servers/rendering/renderer_rd/storage_rd
Yuri Rubinsky 574e61a542 Fix crash when assigning more textures than expected to texture array 2024-07-22 20:51:11 +03:00
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SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
forward_id_storage.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
forward_id_storage.h Ensure that only visible paired lights are used 2023-10-17 13:02:46 +02:00
light_storage.cpp Properly set size of shadow atlas quadrant when subdivision is 8 or higher. 2024-05-03 17:11:05 -07:00
light_storage.h Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance. 2024-03-25 21:25:56 -04:00
material_storage.cpp Fix crash when assigning more textures than expected to texture array 2024-07-22 20:51:11 +03:00
material_storage.h Separate linear and sRGB uniform buffers in RD rendering backends 2024-05-27 13:38:49 -07:00
mesh_storage.cpp Track compositor effects that use motion vectors so we enable required logic 2024-06-12 12:37:18 +10:00
mesh_storage.h Support custom AABB within MultiMesh resources 2024-02-15 22:37:07 -08:00
particles_storage.cpp Track compositor effects that use motion vectors so we enable required logic 2024-06-12 12:37:18 +10:00
particles_storage.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
render_buffer_custom_data_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
render_data_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_data_rd.h Skip rendering sky if viewport is set to transparent background 2024-05-13 11:04:06 +10:00
render_scene_buffers_rd.compat.inc Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_buffers_rd.cpp Expose more state in RenderSceneBuffersRD 2024-07-15 22:04:10 +10:00
render_scene_buffers_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_data_rd.cpp Make RenderSceneData take projection correction into account 2024-06-27 10:44:30 +10:00
render_scene_data_rd.h Make RenderSceneData take projection correction into account 2024-06-27 10:44:30 +10:00
texture_storage.cpp Merge pull request #92000 from clayjohn/vram-debugger 2024-05-16 09:32:11 +02:00
texture_storage.h Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
utilities.cpp Fix unsafe uses of `Callable.is_null()` 2024-04-27 16:22:57 +02:00
utilities.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00