godot/editor/translations/cs.po

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# Czech translation of the Godot Engine editor
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# Fadex <vitekpaulik@gmail.com>, 2017.
# Jan 'spl!te' Kondelík <j.kondelik@centrum.cz>, 2016.
# Jiri Hysek <contact@jirihysek.com>, 2017.
# Luděk Novotný <gladosicek@gmail.com>, 2016, 2018.
# Martin Novák <maidx@seznam.cz>, 2017.
# zxey <r.hozak@seznam.cz>, 2018.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"PO-Revision-Date: 2018-01-24 12:07+0000\n"
"Last-Translator: zxey <r.hozak@seznam.cz>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
"cs/>\n"
"Language: cs\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
"X-Generator: Weblate 2.19-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
msgstr "Zakázáno"
#: editor/animation_editor.cpp
msgid "All Selection"
msgstr "Všechny vybrané"
#: editor/animation_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Time"
msgstr "Animace: změna hodnoty"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
msgstr "Animace: změna přechodu"
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
msgstr "Animace: změna transformace"
#: editor/animation_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Value"
msgstr "Animace: změna hodnoty"
#: editor/animation_editor.cpp
msgid "Anim Change Call"
msgstr "Animace: změna volání"
#: editor/animation_editor.cpp
msgid "Anim Add Track"
msgstr "Animace: přidat stopu"
#: editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Animace: duplikovat klíče"
#: editor/animation_editor.cpp
msgid "Move Anim Track Up"
msgstr "Posun stopy animace nahoru"
#: editor/animation_editor.cpp
msgid "Move Anim Track Down"
msgstr "Posun stopy animace dolů"
#: editor/animation_editor.cpp
msgid "Remove Anim Track"
msgstr "Odstranit stopu animace"
#: editor/animation_editor.cpp
msgid "Set Transitions to:"
msgstr "Změna přechodů na:"
#: editor/animation_editor.cpp
msgid "Anim Track Rename"
msgstr "Animace: přejmenování stopy"
#: editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
msgstr "Animace: změna interpolace stopy"
#: editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
msgstr "Animace: změna typu hodnot"
#: editor/animation_editor.cpp
#, fuzzy
msgid "Anim Track Change Wrap Mode"
msgstr "Změna režimu opakování animační stopy"
#: editor/animation_editor.cpp
msgid "Edit Node Curve"
msgstr "Úprava křivky uzlu"
#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
msgstr "Úprava vybraných křivek"
#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
msgstr "Animace: smazat klíče"
#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Duplikovat výběr"
#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
msgstr "Duplikovat transponované"
#: editor/animation_editor.cpp
msgid "Remove Selection"
msgstr "Odstranit výběr"
#: editor/animation_editor.cpp
msgid "Continuous"
msgstr "Spojité"
#: editor/animation_editor.cpp
msgid "Discrete"
msgstr "Diskrétní"
#: editor/animation_editor.cpp
msgid "Trigger"
msgstr "Spoušť"
#: editor/animation_editor.cpp
msgid "Anim Add Key"
msgstr "Animace: přidat klíč"
#: editor/animation_editor.cpp
msgid "Anim Move Keys"
msgstr "Animace: přesunout klíče"
#: editor/animation_editor.cpp
msgid "Scale Selection"
msgstr "Změnit měřítko výběru"
#: editor/animation_editor.cpp
msgid "Scale From Cursor"
msgstr "Změnit měřítko od kurzoru"
#: editor/animation_editor.cpp
msgid "Goto Next Step"
msgstr "Jít k dalšímu kroku"
#: editor/animation_editor.cpp
msgid "Goto Prev Step"
msgstr "Jít k předchozímu kroku"
#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Lineární"
#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Konstantní"
#: editor/animation_editor.cpp
msgid "In"
msgstr "In"
#: editor/animation_editor.cpp
msgid "Out"
msgstr "Výstup"
#: editor/animation_editor.cpp
msgid "In-Out"
msgstr "Vstup-Výstup"
#: editor/animation_editor.cpp
msgid "Out-In"
msgstr "Výstup-Vstup"
#: editor/animation_editor.cpp
msgid "Transitions"
msgstr "Přechody"
#: editor/animation_editor.cpp
msgid "Optimize Animation"
msgstr "Optimalizovat animaci"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation"
msgstr "Pročistit animaci"
#: editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Vytvořit NOVOU stopu pro %s a vložit klíč?"
#: editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Vytvořit %d NOVÝCH stop a vložit klíče?"
#: editor/animation_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Vytvořit"
#: editor/animation_editor.cpp
msgid "Anim Create & Insert"
msgstr "Animace: Vytvořit a vložit"
#: editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Animace: Vložit stopu a klíč"
#: editor/animation_editor.cpp
msgid "Anim Insert Key"
msgstr "Animace: vložit klíč"
#: editor/animation_editor.cpp
msgid "Change Anim Len"
msgstr "Změnit délku animace"
#: editor/animation_editor.cpp
msgid "Change Anim Loop"
msgstr "Změnit opakování animace"
#: editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Insert"
msgstr "Animace: vložit"
#: editor/animation_editor.cpp
msgid "Anim Scale Keys"
msgstr "Animace: změnit měřítko klíčů"
#: editor/animation_editor.cpp
msgid "Anim Add Call Track"
msgstr "Animace: přidat stopu volání"
#: editor/animation_editor.cpp
msgid "Animation zoom."
msgstr "Přiblížení animace."
#: editor/animation_editor.cpp
msgid "Length (s):"
msgstr "Délka (s):"
#: editor/animation_editor.cpp
msgid "Animation length (in seconds)."
msgstr "Délka animace (v sekundách)."
#: editor/animation_editor.cpp
msgid "Step (s):"
msgstr "Krok (s):"
#: editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
msgstr "Krokování kurzoru (v sekundách)."
#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
msgstr "Zapnout/vypnout opakování animace."
#: editor/animation_editor.cpp
msgid "Add new tracks."
msgstr "Přidat novou stopu."
#: editor/animation_editor.cpp
msgid "Move current track up."
msgstr "Posunout aktuální stopu nahoru."
#: editor/animation_editor.cpp
msgid "Move current track down."
msgstr "Posunout aktuální stopu dolů."
#: editor/animation_editor.cpp
msgid "Remove selected track."
msgstr "Odstranit vybranou stopu."
#: editor/animation_editor.cpp
msgid "Track tools"
msgstr "Nástroje stopy"
#: editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
msgstr "Kliknutím na klíče zapnete jejich individuální úpravu."
#: editor/animation_editor.cpp
msgid "Anim. Optimizer"
msgstr "Optimalizátor animace"
#: editor/animation_editor.cpp
msgid "Max. Linear Error:"
msgstr "Maximální lineární chyba:"
#: editor/animation_editor.cpp
msgid "Max. Angular Error:"
msgstr "Maximální úhlová chyba:"
#: editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Maximální optimalizovatelný úhel:"
#: editor/animation_editor.cpp
msgid "Optimize"
msgstr "Optimalizuj"
#: editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
msgstr "Pro úpravu animací vyberte ze stromu scény uzel AnimationPlayer."
#: editor/animation_editor.cpp
msgid "Key"
msgstr "Klíč"
#: editor/animation_editor.cpp
msgid "Transition"
msgstr "Přechod"
#: editor/animation_editor.cpp
msgid "Scale Ratio:"
msgstr "Poměr měřítka:"
#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
msgstr "Ze kterého uzlu volej funkce?"
#: editor/animation_editor.cpp
msgid "Remove invalid keys"
msgstr "Odstranit neplatné klíče"
#: editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Odstranit neurčené a prázdné stopy"
#: editor/animation_editor.cpp
msgid "Clean-up all animations"
msgstr "Pročistit všechny animace"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Pročistit animaci (NELZE VZÍT ZPĚT!)"
#: editor/animation_editor.cpp
msgid "Clean-Up"
msgstr "Pročistit"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Změnit velikost pole"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Změnit typ hodnot pole"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Změnit hodnotu pole"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Běž na řádek"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Číslo řádku:"
#: editor/code_editor.cpp
msgid "No Matches"
msgstr "Žádné shody"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "Nahrazeno %d výskytů."
#: editor/code_editor.cpp
msgid "Match Case"
msgstr "Rozlišovat malá/velká"
#: editor/code_editor.cpp
msgid "Whole Words"
msgstr "Celá slova"
#: editor/code_editor.cpp
msgid "Replace"
msgstr "Nahradit"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Nahradit všechny"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Pouze výběr"
#: editor/code_editor.cpp
msgid "Zoom In"
msgstr "Přiblížit"
#: editor/code_editor.cpp
msgid "Zoom Out"
msgstr "Oddálit"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Obnovit původní přiblížení"
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Řádek:"
#: editor/code_editor.cpp
msgid "Col:"
msgstr "Sloupec:"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "Je nutné zadat metodu v cílovém uzlu!"
#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
"Cílová metoda nenalezena! Specifikujte existující metodu, nebo k cílovému "
"uzlu připojte skript."
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Připojit k uzlu:"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Přidat"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Odebrat"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Přidat další argument volání:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Další argumenty volání:"
#: editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "Cesta k uzlu:"
#: editor/connections_dialog.cpp
msgid "Make Function"
msgstr "Vytvořit funkci"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Odloženě"
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Jednorázově"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "Zavřít"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Připojit"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Připojit '%s' k '%s'"
#: editor/connections_dialog.cpp
msgid "Connecting Signal:"
msgstr "Připojuji signál:"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "Odpojit '%s' od '%s'"
#: editor/connections_dialog.cpp
msgid "Connect.."
msgstr "Připojit.."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Disconnect"
msgstr "Odpojit"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signály"
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Změnit typ %d"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Change"
msgstr "Změnit"
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "Vytvořit nový %s"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Oblíbené:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Nedávné:"
#: editor/create_dialog.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
msgid "Search:"
msgstr "Hledat:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
msgid "Matches:"
msgstr "Shody:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
msgid "Description:"
msgstr "Popis:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Hledat náhradu za:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Závislosti na:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
"Scéna '%s' se právě upravuje.\n"
"Změny se projeví po opětovném načtení."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
"Zdroj '%s' se právě používá.\n"
"Změny se projeví po opětovném načtení."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "Závislosti"
#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "Zdroj"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Path"
msgstr "Cesta"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Závislosti:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Opravit nefunkční"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Editor závislostí"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Hledat náhradní zdroj:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Otevřít"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Vlastníci:"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr "Odebrat vybrané soubory z projektu? (nelze vrátit zpět)"
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"Soubory ke smazání potřebují jiné zdroje ke své činnosti.\n"
"Přesto je chcete smazat? (nelze vrátit zpět)"
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
msgstr "Nelze odstranit:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Chyba při načítání:"
#: editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
msgstr "Scénu se nepodařilo načíst kvůli chybějícím závislostem:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Přesto otevřít"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Jaká akce by se měla provést?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Opravit závislosti"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Chyby při načítání!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Permanentně smazat %d položek? (nelze vrátit zpět!)"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Vlastní"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Zdroje bez explicitního vlastnictví:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "Průzkumník osiřelých zdrojů"
#: editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "Odstranit vybrané soubory?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/project_export.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Odstranit"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Změnit slovníkový klíč"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "Změnit hodnotu slovníku"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Děkujeme za komunitu Godotu!"
#: editor/editor_about.cpp
msgid "Thanks!"
msgstr "Díky!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Přispívající do Godot Enginu"
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "Zakladatelé projektu"
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "Vedoucí vývojář"
#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "Správce projektu "
#: editor/editor_about.cpp
msgid "Developers"
msgstr "Vývojáři"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "Autoři"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "Platinoví sponzoři"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "Zlatí sponzoři"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Malí sponzoři"
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "Zlatí dárci"
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "Stříbrní dárci"
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "Bronzoví dárci"
#: editor/editor_about.cpp
msgid "Donors"
msgstr "Dárci"
#: editor/editor_about.cpp
msgid "License"
msgstr "Licence"
#: editor/editor_about.cpp
msgid "Thirdparty License"
msgstr "Licence třetích stran"
#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of thirdparty free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such thirdparty components with their "
"respective copyright statements and license terms."
msgstr ""
"Godot Engine závisí na volně dostupných a open source knihovnách od třetích "
"stran; všechny jsou kompatibilní s podmínkami jeho MIT licence. Následuje "
"vyčerpávající seznam těchto komponent třetích stran s jejich příslušnými "
"popisy autorských práv a s licenčními podmínkami."
#: editor/editor_about.cpp
msgid "All Components"
msgstr "Všechny komponenty"
#: editor/editor_about.cpp
msgid "Components"
msgstr "Komponenty"
#: editor/editor_about.cpp
msgid "Licenses"
msgstr "Licence"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
msgstr "Nepodařilo se otevřít balíček, není ve formátu zip."
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "Dekomprese uživatelského obsahu"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr "Balíček byl úspěšně nainstalován!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "Úspěch!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install"
msgstr "Instalovat"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
msgstr "Instalátor balíčků"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Reproduktory"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "Přidat efekt"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "Přejmenovat Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "Změnit hlasitost Audio Busu"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "Hraje pouze tento Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "Ztlumit tento Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "Přidat Audio Bus efekt"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "Přesunout Bus efekt"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "Smazat Bus efekt"
#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "Solo"
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "Ztlumit"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Bus options"
msgstr "Možnosti Busu"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplikovat"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "Resetovat hlasitost"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "Smazat efekt"
#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr "Zvuk"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Přidat Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "Master bus nelze smazat!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "Smazat Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "Duplikovat Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "Obnovit hlasitost Busu"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "Přesunout Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As.."
msgstr "Uložit rozložení Audio Busu jako.."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout.."
msgstr "Umístění pro nové rozložení.."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "Otevřít rozložení Audio Busu"
#: editor/editor_audio_buses.cpp
msgid "There is no 'res://default_bus_layout.tres' file."
msgstr "Soubor 'res://default_bus_layout.tres' neexistuje."
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "Neplatný soubor, neni to rozložení Audio Busu."
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "Přidat bus"
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr ""
#: editor/editor_audio_buses.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Načíst"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr ""
#: editor/editor_audio_buses.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Uložit jako"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr ""
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "Načíst výchozí"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Neplatný název."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Platné znaky:"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr "Neplatný název. Nesmí kolidovat s existující názvem třídy enginu."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr ""
"Neplatný název. Nesmí kolidovat s existujícím jménem zabudovaného typu."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
"Neplatný název. Nesmí kolidovat s existujícím názvem globální konstanty."
#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
msgstr "Neplatná cesta."
#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
msgstr "Soubor neexistuje."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "Není v cestě ke zdroji."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Přidat AutoLoad"
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s' už existuje!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Přejmenovat AutoLoad"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "Povolit"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Cesta:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Název uzlu:"
#: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
msgid "Name"
msgstr "Název"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "Singleton"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Aktualizuji scénu"
#: editor/editor_data.cpp
msgid "Storing local changes.."
msgstr "Ukládám lokální změny.."
#: editor/editor_data.cpp
msgid "Updating scene.."
msgstr "Aktualizuji scénu.."
#: editor/editor_data.cpp
msgid "[empty]"
msgstr "[prázdné]"
#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr "[neuloženo]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first"
msgstr "Nejprve vyberte výchozí složku"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Vyberte složku"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Vytvořit složku"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Jméno:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "Nelze vytvořit složku."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Vyberte"
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Ukládám soubor:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "Balím"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Soubor šablony nenalezen:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "Soubor už existuje. Přepsat?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Vybrat stávající složku"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Kopírovat cestu"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Show In File Manager"
msgstr "Ukázat ve správci souborů"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder.."
msgstr "Nová složka.."
#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Obnovit"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Všechny rozpoznatelné"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Všechny soubory (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Otevřít soubor"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Otevřít soubor(y)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Otevřít složku"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Otevřít soubor nebo složku"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Uložit"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Uložit soubor"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Jít zpět"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Jit dopředu"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Jít o úroveň výš"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Zobrazit skryté soubory"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Zobrazit oblíbené"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "Přepnout režim"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr ""
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Move Favorite Up"
msgstr "Přesunout oblíbenou položku o úroveň výš"
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Move Favorite Down"
msgstr "Přesunout oblíbenou položku o úroveň níž"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder"
msgstr "Jít na nadřazenou složku"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Složky a soubory:"
#: editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Náhled:"
#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
#: scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Soubor:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Je nutné použít platnou příponu."
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr ""
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr ""
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Prohledat nápovědu"
#: editor/editor_help.cpp
msgid "Class List:"
msgstr "Seznam tříd:"
#: editor/editor_help.cpp
msgid "Search Classes"
msgstr "Hledat třídy"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr ""
#: editor/editor_help.cpp editor/property_editor.cpp
msgid "Class:"
msgstr "Třída:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
msgid "Inherits:"
msgstr "Dědí z:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Děděná z:"
#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "Stručný popis:"
#: editor/editor_help.cpp
msgid "Members"
msgstr "Členové"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Členové:"
#: editor/editor_help.cpp
msgid "Public Methods"
msgstr "Veřejné metody"
#: editor/editor_help.cpp
msgid "Public Methods:"
msgstr "Veřejné metody:"
#: editor/editor_help.cpp
msgid "GUI Theme Items"
msgstr ""
#: editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr ""
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Signály:"
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "Výčty"
#: editor/editor_help.cpp
msgid "Enumerations:"
msgstr "Výčty:"
#: editor/editor_help.cpp
msgid "enum "
msgstr "výčet "
#: editor/editor_help.cpp
msgid "Constants"
msgstr "Konstanty"
#: editor/editor_help.cpp
msgid "Constants:"
msgstr "Konstanty:"
#: editor/editor_help.cpp
msgid "Description"
msgstr "Popis"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
msgstr "Online návody:"
#: editor/editor_help.cpp
msgid ""
"There are currently no tutorials for this class, you can [color=$color][url="
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
"V současné době pro tuto třídu neexistují žádné návody, můžete nějaký [color="
"$color][url=$url]vytvořit[/url][/color] nebo o něj [color=$color][url="
"$url2]zažádat[/url][/color]."
#: editor/editor_help.cpp
msgid "Properties"
msgstr "Vlastnosti"
#: editor/editor_help.cpp
msgid "Property Description:"
msgstr "Popis vlastnosti:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"V současné době neexistuje žádný popis pro tuto vlastnost. Prosím pomozte "
"nám tím, že ho[color=$color][url=$url]vytvoříte[/url][/color]!"
#: editor/editor_help.cpp
msgid "Methods"
msgstr "Metody"
#: editor/editor_help.cpp
msgid "Method Description:"
msgstr "Popis metody:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"V současné době neexistuje žádný popis pro tuto metodu. Prosím pomozte nám "
"tím, že ho [color=$color][url=$url]vytvoříte[/url][/color]!"
#: editor/editor_help.cpp
msgid "Search Text"
msgstr "Prohledat text"
#: editor/editor_help.cpp
msgid "Find"
msgstr "Najít"
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Výstup:"
#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/property_editor.cpp editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Vyčistit"
#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "Vymazat výstup"
#: editor/editor_node.cpp
msgid "Project export failed with error code %d."
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As.."
msgstr ""
#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "I see.."
msgstr "Chápu.."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Nelze otevřít soubor pro zápis:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Žádaný formát souboru je neznámý:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Chyba při ukládání."
#: editor/editor_node.cpp
msgid "Can't open '%s'."
msgstr "Nelze otevřít '%s'."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "Chyba při parsování '%s'."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "Neočekávaný konec souboru '%s'."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "Chybí '%s' nebo jeho závislosti."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "Chyba při nahrávání '%s'."
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Ukládám scénu"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Analyzuji"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Vytvářím náhled"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
"Nepodařilo se uložit scénu. Nejspíše se nepodařilo uspokojit závislosti "
"(instance nebo dědičnosti)."
#: editor/editor_node.cpp
msgid "Failed to load resource."
msgstr ""
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr ""
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr ""
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr ""
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "Výchozí rozložení editoru přepsáno."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr ""
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "Obnoveno výchozí rozložení na základní nastavení."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it will not be kept when saving the current scene."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it will not be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This is a remote object so changes to it will not be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
#: editor/editor_node.cpp
msgid "Expand all properties"
msgstr "Rozbalit všechny vlastnosti"
#: editor/editor_node.cpp
msgid "Collapse all properties"
msgstr "Sbalit všechny vlastnosti"
#: editor/editor_node.cpp
msgid "Copy Params"
msgstr "Kopírovat parametry"
#: editor/editor_node.cpp
msgid "Paste Params"
msgstr "Vložit parametry"
#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr ""
#: editor/editor_node.cpp
msgid "Copy Resource"
msgstr ""
#: editor/editor_node.cpp
msgid "Make Built-In"
msgstr ""
#: editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
msgstr ""
#: editor/editor_node.cpp
msgid "Open in Help"
msgstr "Otevřít v nápovědě"
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Neexistuje žádná scéna pro spuštění."
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr "Aktuální scéna nebyla nikdy uložena, prosím uložte jí před spuštěním."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Nelze spustit podproces!"
#: editor/editor_node.cpp
msgid "Open Scene"
msgstr "Otevřít scénu"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Otevřít základní scénu"
#: editor/editor_node.cpp
msgid "Quick Open Scene.."
msgstr "Rychlé otevření scény.."
#: editor/editor_node.cpp
msgid "Quick Open Script.."
msgstr "Rychlé otevření skriptu.."
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "Uložit a zavřít"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "Uložit změny '%s' před zavřením?"
#: editor/editor_node.cpp
msgid "Save Scene As.."
msgstr "Uložit scénu jako.."
#: editor/editor_node.cpp
msgid "No"
msgstr "Ne"
#: editor/editor_node.cpp
msgid "Yes"
msgstr "Ano"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "Tato scéna nebyla nikdy uložena. Uložit před spuštěním?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Tato operace nemůže být provedena bez scény."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Exportovat Mesh Library"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr ""
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Exportovat Tile Set"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr ""
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Aktuální scéna neuložena. Přesto otevřít?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "Nelze načíst scénu, která nebyla nikdy uložena."
#: editor/editor_node.cpp
msgid "Revert"
msgstr "Vrátit zpět"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "Tuto akci nelze vrátit zpět. Pokračovat?"
#: editor/editor_node.cpp
msgid "Quick Run Scene.."
msgstr "Rychlé spuštění scény..."
#: editor/editor_node.cpp
msgid "Quit"
msgstr "Ukončit"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Ukončit editor?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "Otevřít Správce projektu?"
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "Uložit a ukončit"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr "Uložit změny následujících scén před ukončením?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr "Uložit změny následujících scén před otevřením Správce projektu?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"Tato možnost se již nepoužívá. Situace, kdy obnova musí být vynucena jsou "
"nyní považovány za chybu. Prosím nahlašte."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Vybrat hlavní scénu"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
"Nelze povolit rozšiřující plugin: '%s' parsování konfigurace se nezdařilo."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr ""
"Nelze najít záznam skriptu pro rozšiřující plugin v: 'res://addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Nelze načíst skript rozšíření z cesty: '%s'."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"Nepodařilo se načíst addon skript z cesty: '%s'. Základní typ není "
"EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"Nelze načíst skript rozšíření z cesty: '%s'. Skript není v režimu nástroje "
"(tool)."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Ugh"
msgstr "Ups"
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Chyba při nahrávání scény, musí být v cestě projektu. POužijte 'Importovat' "
"k otevření scény, pak ji uložte uvnitř projektu."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "Scéna '%s' má rozbité závislosti:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "Vymazat nedávné scény"
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Uložit rozložení"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Odstranit rozložení"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "Výchozí"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Přepnout záložku scény"
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "%d více souborů nebo složek"
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d více složek"
#: editor/editor_node.cpp
msgid "%d more files"
msgstr "%d více souborů"
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Pozice doku"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "Nerozptylující režim"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "Zapnout nerozptylující režim."
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "Přidat novou scénu."
#: editor/editor_node.cpp
msgid "Scene"
msgstr "Scéna"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Přejít na předchozí scénu."
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Další záložka"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Předchozí záložka"
#: editor/editor_node.cpp
msgid "Filter Files.."
msgstr "Filtrovat soubory..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Možností scén."
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Nová scéna"
#: editor/editor_node.cpp
msgid "New Inherited Scene.."
msgstr "Nová odvozená scéna.."
#: editor/editor_node.cpp
msgid "Open Scene.."
msgstr "Otevřít scénu.."
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Uložit scénu"
#: editor/editor_node.cpp
msgid "Save all Scenes"
msgstr "Uložit všechny scény"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Zavřít scénu"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "Otevřít nedávné"
#: editor/editor_node.cpp
msgid "Convert To.."
msgstr "Konvertovat na.."
#: editor/editor_node.cpp
msgid "MeshLibrary.."
msgstr "MeshLibrary.."
#: editor/editor_node.cpp
msgid "TileSet.."
msgstr "TileSet.."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Zpět"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp
msgid "Redo"
msgstr "Znovu"
#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "Vrátit scénu"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Různé nástroje pro projekt nebo scény."
#: editor/editor_node.cpp
msgid "Project"
msgstr "Projekt"
#: editor/editor_node.cpp
msgid "Project Settings"
msgstr "Nastavení projektu"
#: editor/editor_node.cpp
msgid "Run Script"
msgstr "Spustit skript"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Exportovat"
#: editor/editor_node.cpp
msgid "Tools"
msgstr "Nástroje"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Ukončit do seznamu projektů"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr "Ladění"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Nasazení se vzdáleným laděním"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"Při exportu nebo nasazení, se výsledný spustitelný soubor pokusí připojit k "
"IP tohoto počítače, aby ho bylo možné ladit."
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"Když je tato možnost povolena, export nebo nasazení bude vytvářet minimální "
"spustitelný soubor.\n"
"Souborový systém bude poskytnut editorem projektu přes sít.\n"
"Pro nasazení na Android bude použít USB kabel pro dosažení vyššího výkonu. "
"Tato možnost urychluje testování objemných her."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "Synchronizovat změny scény"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Když je zapnuta tato možnost, všechny změny provedené ve scéně v editoru "
"budou replikovány v běžící hře.\n"
"Při použití se vzdáleným spuštěním je toto více efektivní při použití "
"síťového souborového systému."
#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "Synchornizace změn skriptu"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Když je zapnuta tato volba, jakýkoliv skript, který je uložen bude znovu "
"nahrán do spuštěné hry.\n"
"Při použití se vzdáleným spuštěním je toto více efektivní při použití "
"síťového souborového systému."
#: editor/editor_node.cpp
msgid "Editor"
msgstr "Editor"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Nastavení editoru"
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Rozložení editoru"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Celá obrazovka"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Spravovat exportní šablony"
#: editor/editor_node.cpp
msgid "Help"
msgstr "Nápověda"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Classes"
msgstr "Třídy"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Search"
msgstr "Hledat"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Online Docs"
msgstr "Online dokumentace"
#: editor/editor_node.cpp
msgid "Q&A"
msgstr "Q&A"
#: editor/editor_node.cpp
#, fuzzy
msgid "Issue Tracker"
msgstr "Správa chyb"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Komunita"
#: editor/editor_node.cpp
msgid "About"
msgstr "O aplikaci"
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Spustit projekt."
#: editor/editor_node.cpp
msgid "Play"
msgstr "Spustit"
#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "Pozastavit scénu"
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Pozastavit scénu"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Zastavit scénu."
#: editor/editor_node.cpp
msgid "Stop"
msgstr "Zastavit"
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Spustit upravenou scénu."
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Spustit scénu"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Přehrát vlastní scénu"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Přehrát vlastní scénu"
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Točí se, když se okno překresluje!"
#: editor/editor_node.cpp
msgid "Update Always"
msgstr "Aktualizovat vždy"
#: editor/editor_node.cpp
msgid "Update Changes"
msgstr "Akualizovat změny"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
msgstr "Vypnout aktualizační kolečko"
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspektor"
#: editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
msgstr ""
#: editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/editor_node.cpp
msgid "Save the currently edited resource."
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
msgstr "Uložit jako.."
#: editor/editor_node.cpp
msgid "Go to the previous edited object in history."
msgstr ""
#: editor/editor_node.cpp
msgid "Go to the next edited object in history."
msgstr ""
#: editor/editor_node.cpp
msgid "History of recently edited objects."
msgstr "Historie naposledy upravených objektů."
#: editor/editor_node.cpp
msgid "Object properties."
msgstr "Vlastnosti objektu."
#: editor/editor_node.cpp
msgid "Changes may be lost!"
msgstr "Změny mohou být ztraceny!"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importovat"
#: editor/editor_node.cpp
msgid "Node"
msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "Souborový systém"
#: editor/editor_node.cpp
msgid "Output"
msgstr "Výstup"
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Neukládat"
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Importovat šablony ze ZIP souboru"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "Exportovat projekt"
#: editor/editor_node.cpp
msgid "Export Library"
msgstr "Exportovat knihovnu"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Sloučit s existující"
#: editor/editor_node.cpp
msgid "Password:"
msgstr "Heslo:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Otevřít a spustit skript"
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "Nové zděděné"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Načíst chyby"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Vybrat"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "Otevřít 2D editor"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "Otevřít 3D editor"
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "Otevřít editor skriptů"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr ""
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "Otevřít další editor"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "Otevřít předchozí editor"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr ""
#: editor/editor_plugin.cpp
msgid "Thumbnail.."
msgstr "Náhled.."
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Nainstalované pluginy:"
#: editor/editor_plugin_settings.cpp
msgid "Update"
msgstr "Aktualizovat"
#: editor/editor_plugin_settings.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Verze:"
#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "Autor:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "Stav:"
#: editor/editor_profiler.cpp
msgid "Stop Profiling"
msgstr "Zastavit profilování"
#: editor/editor_profiler.cpp
msgid "Start Profiling"
msgstr "Spustit profilování"
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Měření:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "Čas snímku (sek.)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "Průměrný čas (sek.)"
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Frame %"
msgstr "% snímku"
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Physics Frame %"
msgstr "% fyzikálního snímku"
#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
msgid "Time:"
msgstr "Čas:"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Self"
msgstr ""
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Frame #:"
msgstr "Snímek č.:"
#: editor/editor_profiler.cpp
msgid "Time"
msgstr "Čas"
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Volání"
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Vyberte zařízení ze seznamu"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
"Nenalezen žádný spustitelný preset pro export pro tuto platformu.\n"
"rosím přidejte spustitelný preset v menu exportu."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Napište svůj kód v _run() metodě."
#: editor/editor_run_script.cpp
#, fuzzy
msgid "There is an edited scene already."
msgstr "Nějaka scéna už je upravována."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "Nepodařilo se instancovat skript:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Nezapomněli jste na klíčové slovo 'tool'?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr ""
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr ""
#: editor/editor_settings.cpp
msgid "Default (Same as Editor)"
msgstr ""
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr ""
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Re-Download"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr ""
#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Download"
msgstr ""
#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr ""
#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait.."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "Nelze otevřít zip soubor exportních šablon."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates."
msgstr "Neplatný formát version.txt uvnitř šablon."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Nenalezena version.txt uvnitř šablon."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
msgstr "Chyba při vytváření cesty pro šablony:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "Extrakce exportních šablon"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr ""
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "Nelze se připojit."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request Failed."
msgstr "Požadavek se nezdařil."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Chyba požadavku o url: "
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Connecting to Mirror.."
msgstr "Připojuji se k mirroru.."
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "Odpojeno"
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting.."
msgstr "Připojuji.."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "Nelze se připojit"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Connected"
msgstr "Připojeno"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting.."
msgstr "Posílá se žádost.."
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "Stahuji"
#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "Chyba připojení"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "Odstranit šablonu"
#: editor/export_template_manager.cpp
msgid "Select template file"
msgstr "Vybrat soubor šablony"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Download Templates"
msgstr "Stáhnout šablony"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: "
msgstr ""
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "View items as a list"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "Chyba přesouvání:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr "Chyba duplikování:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "Nepodařilo se aktualizovat závisloti:"
#: editor/filesystem_dock.cpp
msgid "No name provided"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Jméno obsahuje neplatné znaky."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "Přejmenovávání souboru:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr "Duplikace souboru:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Expand all"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Collapse all"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Rename.."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Move To.."
msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Open Scene(s)"
msgstr "Otevřít scénu"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies.."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "View Owners.."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Duplicate.."
msgstr "Duplikovat.."
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Next Directory"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait.."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr ""
#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Rename"
msgstr ""
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr ""
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene.."
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script.."
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Saving.."
msgstr ""
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
msgid " Files"
msgstr " Soubory"
#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importovat jako:"
#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset.."
msgstr "Preset.."
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "Znovu importovat"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
msgid "Groups"
msgstr "Skupiny"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Poly And Point"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Create a new polygon from scratch"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit existing polygon:\n"
"LMB: Move Point.\n"
"Ctrl+LMB: Split Segment.\n"
"RMB: Erase Point."
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid "Delete points"
msgstr "Odstranit body"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Smazat animaci?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Smazat animaci"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
msgstr "Chyba: Neplatné jméno animace!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
msgstr "Chyba: Jméno animace už existuje!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Přejmenovat animaci"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Přidat animaci"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Načíst animaci"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Duplikovat animaci"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
msgstr "ERROR: Nevybrána animace pro kopírování!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Vložená animace"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Vložit animaci"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
msgstr "ERROR: Nevybrána animace pro úpravu!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Zastavit přehrávání animace. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Přehrát vybranou animaci od začátku. (Shift+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Přehrát vybranou animaci od vybrané pozice. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load animation from disk."
msgstr "Načíst animaci z disku."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
msgstr "Načíst animaci z disku."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
msgstr "Uložit vybranou animaci"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Nástroje pro animaci"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
msgstr "Kopírovat animaci"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Directions"
msgstr "Směry"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Past"
msgstr "Minulý"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Future"
msgstr "Budoucí"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr "Hloubka"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 krok"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 kroky"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 kroky"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "Pouze rozdíly"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Vytvořit novou animaci"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Jméno animace:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr "Chyba!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr "Animace"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
msgstr "Nové jméno:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Editovat filtry"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Zvětšení:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
msgstr "Start!"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Množství:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#, fuzzy
msgid "Blend:"
msgstr "Prolínání:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Prolínání 0:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#, fuzzy
msgid "Blend 1:"
msgstr "Prolínání 1:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
msgstr "Aktuální:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
msgstr "Přidat vstup"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
msgstr "Odstranit vstup"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Strom animace je platný."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Strom animace je neplatný."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
msgstr "Importovat animace.."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
msgstr "Filtry.."
#: editor/plugins/animation_tree_editor_plugin.cpp
#, fuzzy
msgid "AnimationTree"
msgstr "Přiblížení animace."
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Free"
msgstr "Uvolnit"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Obsah:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "Zobrazit soubory"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "Nelze přeložit název hostitele:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "Chyba připojení, zkuste to prosím znovu."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "Nelze se připojit k hostiteli:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "Žádná odpověď od hostitele:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "Požadavek se nezdařil, návratový kód:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "Požadavek se nezdařil, příliš mnoho přesměrování"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr "Špatný hash staženého souboru, soubor byl nejspíše zfalšován."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "Očekáváno:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "Staženo:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
msgstr "Neúspěšná kontrola sha256 hashe"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Fetching:"
msgstr "Stahuji:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving.."
msgstr "Zjišťování.."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "Chyba při vytváření požadavku"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "Nečinný"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "Opakovat"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "Chyba při stahování"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "first"
msgstr "první"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "prev"
msgstr "předchozí"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "next"
msgstr "následující"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "last"
msgstr "poslední"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Všechny"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "Pluginy"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Řadit:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "Naopak"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategorie:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Web:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support.."
msgstr "Podpora.."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Oficiální"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Testované"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "ZIP soubor asetů"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Bake Lightmaps"
msgstr "Zapéct lightmapy"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
msgstr "Náhled"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Nastavení přichycování"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Přesunout svislé vodítko"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new vertical guide"
msgstr "Vytvořit nové svislé vodítko"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove vertical guide"
msgstr "Odstranit svislé vodítko"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move horizontal guide"
msgstr "Přesunout vodorovné vodítko"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal guide"
msgstr "Vytvořit nové vodorovné vodítko"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove horizontal guide"
msgstr "Odstranit vodorovné vodítko"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal and vertical guides"
msgstr "Vytvořit nové vodorovné a svislé vodítka"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Edit IK Chain"
msgstr "Upravit IK řetězec"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Anchors only"
msgstr "Pouze kotvy"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Change Anchors and Margins"
msgstr "Upravit kotvy a okraje"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Upravit kotvy"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Režim výběru"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr "Režim přesouvání"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Režim otáčení"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggles snapping"
msgstr "Přepnout přichycování"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
msgstr "Použít přichycování"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping options"
msgstr "Možnosti přichytávání"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Snap to grid"
msgstr "Přichytit k mřížce"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap..."
msgstr "Nastavení přichytávání..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart snapping"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to parent"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Zobrazit"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Zobrazit mřížku"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show Helpers"
msgstr "Zobrazit pomocné"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr "Zobrazit pravítka"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr "Zobrazit vodítka"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show Origin"
msgstr "Zobrazit mřížku"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Show Viewport"
msgstr "Zobrazit pomocné"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Center Selection"
msgstr "Vycentrovat výběr"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr "Rozložení"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Insert Keys"
msgstr "Vložit klíče"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Insert Key"
msgstr "Vložit klíč"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "Kopírovat pózu"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "Vymazat pózu"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag pivot from mouse position"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Set pivot at mouse position"
msgstr "Odstranit signál"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "Přidat %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Přidávám %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Ok"
msgstr "Ok"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "Chyba instancování scény z %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change default type"
msgstr "Změnit výchozí typ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr ""
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Item"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
msgstr "Importovat ze scény"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
msgstr "Aktualizovat ze scény"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat1"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Ease in"
msgstr "Změnit měřítko výběru"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease out"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add point"
msgstr "Přidat bod"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove point"
msgstr "Odstranit bod"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Left linear"
msgstr "Lineární"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right linear"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load preset"
msgstr "Načíst preset"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr "Odstranit bod křivky"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr ""
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr ""
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
msgstr ""
#: editor/plugins/gradient_editor_plugin.cpp
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Položky"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid ""
"No OccluderPolygon2D resource on this node.\n"
"Create and assign one?"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create a new polygon from scratch."
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit existing polygon:"
msgstr "Upravit existující polygon:"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr "LMB: Přesunout bod."
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
msgstr "Ctrl+LMB: Rozdělit segment."
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr "RMB: Vymazat bod."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "Mesh je prázdný!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "MeshInstance nemá Mesh!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr "Mesh némá povrch z jakého vytvořit obrysy!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Nelze vytvořit obrys!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "Vytvořit obrys"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr "Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "Zobrazit UV1"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr "Zobrazit UV2"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Unwrap UV2 for Lightmap/AO"
msgstr "Rozbalit UV2 pro Lightmapu/AO"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Outline Mesh"
msgstr "Vytvořit mesh obrysu"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "Velikost obrysu:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "Zdroj meshe je neplatný (neplatná cesta)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr ""
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Bake!"
msgstr ""
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Bake the navigation mesh."
msgstr ""
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve Point Position"
msgstr "Odstranit signál"
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve In Position"
msgstr "Odstranit signál"
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve Out Position"
msgstr "Odstranit signál"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Remove Out-Control Point"
msgstr "Odstranit funkci"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Vytvořit UV mapu"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Přesunout bod"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Přesunout vše"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Zvětšení"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "Přesunout polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "Otočit polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Upravit"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Polygon->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->Polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "Vymazat UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr "Přichytit"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Povolit přichytávání"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "Mřížka"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "Chyba: Nelze načíst zdroj!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "Přidat zdroj"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "Přejmenovat zdroj"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "Smazat zdroj"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "Schránka zdroje je prázdná!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
msgid "Type:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Načíst zdroj"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Vložit"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "Zdroj"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Vymazat nedávné soubory"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr "Zavřít a uložit změny?"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Chyba při ukládání motivu"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "Chyba při ukládání"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
msgstr "Chyba při importu motivu"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
msgstr "Chyba při importu"
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Importovat motiv"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
msgstr "Uložit motiv jako.."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid " Class Reference"
msgstr " Referenční třídy"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Seřadit"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr "Přesunout nahoru"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr "Přesunout dolů"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "Další skript"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "Předchozí skript"
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr "Soubor"
#: editor/plugins/script_editor_plugin.cpp
msgid "New"
msgstr "Nový"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "Uložit vše"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Copy Script Path"
msgstr "Zkopírovat uzly"
#: editor/plugins/script_editor_plugin.cpp
msgid "Show In File System"
msgstr "Zobrazit v systému souborů"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr "Historie předchozí"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "Historie další"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Znovu načíst motiv"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "Uložit motiv"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
msgstr "Uložit motiv jako"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "Zavřít dokumentaci"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "Zavřít vše"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr "Zavřít ostatní záložky"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "Spustit"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find.."
msgstr "Najít.."
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Najít další"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "Přeskočit"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
#, fuzzy
msgid "Step Into"
msgstr "Vstoupit"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "Pokračovat"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with external editor"
msgstr "Debugovat externím editorem"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
msgstr "Otevřít Godot online dokumentaci"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
msgstr "Hledat v hierarchii tříd."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Hledat v referenční dokumentaci."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "Přejít na předchozí upravovaný dokument."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "Přejít na další upravovaný dokument."
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr "Zahodit"
#: editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "Vytvořit skript"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr "Znovu načíst"
#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr "Znovu uložit"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "Ladicí program"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
"Vestavěné skripty lze editovat pouze pokud scéna, které náleží, je načtená"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Vyberte barvu"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Convert Case"
msgstr "Převest písmena"
#: editor/plugins/script_text_editor.cpp
msgid "Uppercase"
msgstr "Velká písmena"
#: editor/plugins/script_text_editor.cpp
msgid "Lowercase"
msgstr "Malá písmena"
#: editor/plugins/script_text_editor.cpp
msgid "Capitalize"
msgstr "Velká písmena"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Vyjmout"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopírovat"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
msgstr "Vybrat vše"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr "Odstranit řádek"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr "Odsadit zleva"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr "Odsadit zprava"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Fold/Unfold Line"
msgstr "Běž na řádek"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr "Složit všechny řádky"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr "Rozložit všechny řádky"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr "Osekat koncové mezery"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr "Převést odsazení na mezery"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr "Převést odsazení na taby"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatické odsazení"
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "Přepnout breakpoint"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr "Odstranit všechny breakpointy"
#: editor/plugins/script_text_editor.cpp
msgid "Goto Next Breakpoint"
msgstr "Přejít na další breakpoint"
#: editor/plugins/script_text_editor.cpp
msgid "Goto Previous Breakpoint"
msgstr "Přejít na předchozí breakpoint"
#: editor/plugins/script_text_editor.cpp
msgid "Convert To Uppercase"
msgstr "Konvertovat na velká písmena"
#: editor/plugins/script_text_editor.cpp
msgid "Convert To Lowercase"
msgstr "Konvertovat na malá písmena"
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "Najít předchozí"
#: editor/plugins/script_text_editor.cpp
msgid "Replace.."
msgstr "Nahradit.."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function.."
msgstr "Přejít na funkci.."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Line.."
msgstr "Přejít na řádek.."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Kontextová nápověda"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr "Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Změnit skalární konstantu"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "Změna RGB konstanty"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "Změnit skalární operátor"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "Změnit RGB operátor"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "Změnit skalární funkci"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "Změnit výchozí hodnotu"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "Změnit komentář"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "Upravit mapu křivky"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "Změnit název vstupu"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "Propojit uzly grafu"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "Odpojit uzly grafu"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "Ortogonální"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr "Perspektivní"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Translating: "
msgstr "Přechod"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "Rotuji %s stupňů."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Objekty vykreslené"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
msgstr "Změny materiálu"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
msgstr "Změny shaderu"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
msgstr "Změny povrchu"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr "Vykreslovací volání"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Vertices"
msgstr "Vertexy"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS"
msgstr "FPS"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Pohled shora."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "Pohled zdola."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr "Dolní"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "Pohled zleva."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "Levý"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "Pohled zprava."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "Pravý"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "Čelní pohled."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "Přední"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "Pohled zezadu."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "Zadní"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr "Zarovnat s výhledem"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "OK :("
msgstr "OK :("
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "Tato operace vyžaduje jeden vybraný uzel."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Environment"
msgstr "Zobrazení prostředí"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr "Zobrazit informace"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr "Zobrazit FPS"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr "Poloviční rozlišení"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Doppler Enable"
msgstr "Povolit"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "Volný pohled doleva"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr "Volný pohled doprava"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr "Volný pohled vpřed"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr "Volný pohled dozadu"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr "Volný pohled nahoru"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr "Volný pohled dolů"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr "Rychlost volného pohledu"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "Režim výběru (Q)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr "Režim posunu (W)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr "Režim otáčení (E)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "Režim zvětšování (R)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr "Místní souřadnice"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Space Mode (%s)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Mode (%s)"
msgstr "Režim přichycení (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "Pohled zdola"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "Pohled shora"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "Pohled zezadu"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "Pohled zepředu"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "Pohled zleva"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "Pohled zprava"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr "Přepnout perspektivní/ortogonální pohled"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "Nástroj Výběr"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Move"
msgstr "Nástroj Přesunout"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Rotate"
msgstr "Nástroj Otočit"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Scale"
msgstr "Nástroj Zvětšení"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Přepnout volný pohled"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
msgstr "Nastavit přichycení.."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings"
msgstr "Nastavení"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Skeleton Gizmo visibility"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Nastavení přichycení"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr "Přichycení rotaze (stupně):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr "Přichycení zvětšení (%):"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Viewport Settings"
msgstr "Nastavení viewportu"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "Perspektivní FOV (stupně):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Move (Before)"
msgstr "Zkopírovat uzly"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr ""
#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
msgstr ""
#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Separation:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region Editor"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Items"
msgstr "Odstranit výběr"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All"
msgstr "Odebrat vše"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit theme.."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Radio Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Radio Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Have,Many,Several,Options!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Style"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Erase Selection"
msgstr "Změnit měřítko výběru"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Line Draw"
msgstr "Lineární"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 90 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 180 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Tile Set"
msgstr "Soubor:"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Error"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Autotiles"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
"RMB: set bit off."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Select current edited sub-tile."
msgstr "Vytvořit složku"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select sub-tile to change its priority."
msgstr ""
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Zrušit"
#: editor/project_export.cpp
#, fuzzy
msgid "Runnable"
msgstr "Povolit"
#: editor/project_export.cpp
#, fuzzy
msgid "Delete patch '%s' from list?"
msgstr "Odstranit"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "Odstranit preset '%s'?"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted: "
msgstr "Exportní šablony pro tuto platformu chybí nebo jsou poškozené: "
#: editor/project_export.cpp
msgid "Presets"
msgstr ""
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add.."
msgstr ""
#: editor/project_export.cpp
msgid "Resources"
msgstr ""
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr ""
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Patches"
msgstr "Shody:"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr ""
#: editor/project_export.cpp
msgid "Feature List:"
msgstr "Seznam funkcí:"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "Exportní šablony pro tuto platformu chybí:"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr "Exportní šablony pro tuto platformu chybí nebo jsou poškozené:"
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgstr "Cesta neexistuje."
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr "Nelze vytvořit složku."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr ""
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr ""
#: editor/project_manager.cpp
msgid "Rename Project"
msgstr "Přejmenovat projekt"
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr ""
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr "Vytvořit a editovat"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr "Instalovat a editovat"
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr ""
#: editor/project_manager.cpp
msgid "Create folder"
msgstr "Vytvořit složku"
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Can't open project"
msgstr "Nelze otevřít projekt"
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The UI will update next time the editor or project manager starts."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "Správce projektů"
#: editor/project_manager.cpp
msgid "Project List"
msgstr "Seznam projektů"
#: editor/project_manager.cpp
msgid "Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Templates"
msgstr "Šablony"
#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
#: editor/project_manager.cpp
msgid "Can't run project"
msgstr "Nelze spustit projekt"
#: editor/project_manager.cpp
msgid ""
"You don't currently have any projects.\n"
"Would you like to explore the official example projects in the Asset Library?"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Alt+"
msgstr "Alt+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key.."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button 6"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button 7"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button 8"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button 9"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr "Osa"
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Erase Input Action"
msgstr "Změnit měřítko výběru"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device"
msgstr "Zařízení"
#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Tlačítko"
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "Levé tlačítko."
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "Pravé tlačítko."
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "Prostřední tlačítko."
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr "Kolečko nahoru."
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr "Kolečko dolů."
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr "Přidat globální vlastnost"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr "Odstranit položku"
#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Changed Locale Filter"
msgstr "Změnit typ hodnot pole"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr "Nastavení projektu (project.godot)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
msgid "Property:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Override For.."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Show all locales"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Show only selected locales"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr "Režim filtru:"
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
#: editor/property_editor.cpp
msgid "Ease Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Zero"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""
#: editor/property_editor.cpp
msgid "File.."
msgstr ""
#: editor/property_editor.cpp
msgid "Dir.."
msgstr ""
#: editor/property_editor.cpp
msgid "Assign"
msgstr ""
#: editor/property_editor.cpp
#, fuzzy
msgid "Select Node"
msgstr "Vybrat vše"
#: editor/property_editor.cpp
msgid "New Script"
msgstr ""
#: editor/property_editor.cpp
msgid "New %s"
msgstr ""
#: editor/property_editor.cpp
msgid "Make Unique"
msgstr ""
#: editor/property_editor.cpp
msgid "Show in File System"
msgstr ""
#: editor/property_editor.cpp
msgid "Convert To %s"
msgstr "Konvertovat na %s"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Node"
msgstr "Vložit uzly"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
msgid "On"
msgstr ""
#: editor/property_editor.cpp
msgid "[Empty]"
msgstr ""
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Set"
msgstr ""
#: editor/property_editor.cpp
msgid "Properties:"
msgstr ""
#: editor/property_selector.cpp
#, fuzzy
msgid "Select Property"
msgstr "Přidat vlastnost setter"
#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr "Vybrat virtuální metodu"
#: editor/property_selector.cpp
msgid "Select Method"
msgstr "Vybrat metodu"
#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr ""
#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "OK"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As.."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Discard Instancing"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Makes Sense!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
msgstr "Dílčí zdroje"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
msgstr "Vymazat skript"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save Branch as Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Copy Node Path"
msgstr "Kopírovat cestu uzlu"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr "Odstranit (bez potvrzení)"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Filter nodes"
msgstr "Filtrovat uzly"
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Remote"
msgstr "Vzdálený"
#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear!"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connection(s) and group(s)\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connections.\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in group(s).\n"
"Click to show groups dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr "Otevřít skript"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr "Chyba při nahrávání šablony '%s'"
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr "Chyba - Nelze vytvořit skript v souborovém systému."
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr "Chyba nahrávání skriptu z %s"
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid base path"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Directory of the same name exists"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "File exists, will be reused"
msgstr "Soubor už existuje. Přepsat?"
#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid Path"
msgstr "Neplatná cesta"
#: editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid inherited parent name or path"
msgstr "Neplatné jméno vlastnosti."
#: editor/script_create_dialog.cpp
msgid "Script valid"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9 and _"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Create new script file"
msgstr "Vytvořit nový soubor skriptu"
#: editor/script_create_dialog.cpp
msgid "Load existing script file"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Language"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Inherits"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Class Name"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Template"
msgstr "Šablona"
#: editor/script_create_dialog.cpp
msgid "Built-in Script"
msgstr "Vestavěný skript"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Remote "
msgstr "Vzdálený "
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Warning"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Function:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr ""
#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
msgid "Errors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Copy Error"
msgstr "Připojit.."
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Variable"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Errors:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
#, fuzzy
msgid "Remove current entry"
msgstr "Odstranit signál"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
"Neplatný typ argumentu funkce convert(), použijte některou z konstant TYPE_*."
#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nedostatek bajtů pro dekódování bajtů, nebo špatný formát."
#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "Argument kroku je nula!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr "Skript nemá instanci"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "Není založeno na skriptu"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "Není založeno na zdrojovém souboru"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "Neplatná instance slovníkového formátu (chybí @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr "Neplatná instance slovníkového formátu (nemohu nahrát skript na @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "Neplatná instance slovníkového formátu (nemohu nahrát skript na @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Neplatná instance slovníku (neplatné podtřídy)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Next Plane"
msgstr "Další záložka"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Previous Plane"
msgstr "Předchozí záložka"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Delete Selection"
msgstr "Smazat vybraný"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Duplicate Selection"
msgstr "Duplikovat výběr"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clip Disabled"
msgstr "Vypnuto"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Create Area"
msgstr "Vytvořit nový"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Create Exterior Connector"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Erase Area"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Clear Selection"
msgstr "Změnit měřítko výběru"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Settings"
msgstr "Nastavení GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr ""
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating C# project..."
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Failed to create solution."
msgstr "Nepodařilo se vytvořit řešení."
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Failed to save solution."
msgstr "Nepodařilo se uložit řešení."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Done"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to create C# project."
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Create C# solution"
msgstr "Vytvořit C# řešení"
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Builds"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Build Project"
msgstr "Sestavit projekt"
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Warnings"
msgstr ""
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"Uzel zavolal yield bez pracovní paměti. Přečtěte si prosím v dokumentaci, "
"jak správně používat yield!"
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr "Uzel zavolal yield, ale nevrátil stav funkce v první pracovní paměti."
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"Návratová hodnota musí být přiřazena prvnímu prvku uzlu pracovní paměti. "
"Opravte prosím váš uzel."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr "Uzel vrátil neplatnou posloupnost výstupu: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "Nalezen bit posloupnosti ale ne uzel v zásobníku. Nahlaste chybu!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr "Přetečení zásobníku s hloubkou: "
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Upravit argumenty signálu"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Argument Type"
msgstr "Změnit typ hodnot pole"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr "Změnit název argumentu"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr "Nastavit typ proměnné"
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Funkce:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Proměnné:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "Jméno není platný identifikátor:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "Jméno už je použito jinou funkcí/proměnnou/signálem:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "Přejmenovat funkci"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "Přejmenovat proměnnou"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "Přejmenovat signál"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "Přidat funkci"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "Přidat proměnnou"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "Přidat signál"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Expression"
msgstr "Animace: změna přechodu"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Přidat uzel"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove VisualScript Nodes"
msgstr "Odstranit neplatné klíče"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Podržte Meta k uvolnění getteru. Podržte Shift k uvolnění generického "
"podpisu."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
"Podržte Ctrl k uvolnění getteru. Podržte Shift k uvolnění generického "
"podpisu."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold %s to drop a simple reference to the node."
msgstr "Podržte %s k uvolnění jednoduché reference na uzel."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr "Podržte Ctrl k uvolnění jednoduché reference na uzel."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Hold %s to drop a Variable Setter."
msgstr "Podržte %s k uvolnění jednoduché reference na uzel."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr "Přidat předem načtený uzel"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "Přidat uzel(y) ze stromu"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr "Přidat vlastnost getter"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr "Přidat vlastnost setter"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr "Změnit základní typ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr "Přesunout uzly"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr "Odstranit VisualScript uzel"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr "Připojit uzly"
#: modules/visual_script/visual_script_editor.cpp
msgid "Condition"
msgstr "Podmínka"
#: modules/visual_script/visual_script_editor.cpp
msgid "Sequence"
msgstr "Sekvence"
#: modules/visual_script/visual_script_editor.cpp
msgid "Switch"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Iterator"
msgstr "Iterátor"
#: modules/visual_script/visual_script_editor.cpp
msgid "While"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Return"
msgstr "Vrátit"
#: modules/visual_script/visual_script_editor.cpp
msgid "Call"
msgstr "Zavolat"
#: modules/visual_script/visual_script_editor.cpp
msgid "Get"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr "Změnit vstupní hodnotu"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Vložit VisualScript uzly"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Odstranit funkci"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Variable"
msgstr "Upravit proměnnou"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Odstranit proměnnou"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Signal"
msgstr "Upravit signál"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Odstranit signál"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "Úprava proměnné:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Úprava signálu:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Base Type:"
msgstr "Základní typ:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
msgstr "Dostupné uzly:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit graph"
msgstr "Pro úpravu grafu vyber nebo vytvoř funkci"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Signal Arguments:"
msgstr "Upravit argumenty signálu:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Variable:"
msgstr "Upravit proměnnou:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Smazat vybraný"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr "Vyhledat typ uzlu"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "Zkopírovat uzly"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "Vyjmout uzly"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "Vložit uzly"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Vstupním typem nelze iterovat: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "Iterátor se stal neplatným"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr "Iterátor se stal neplatným: "
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Neplatné jméno vlastnosti."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "Základní objekt není Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "Cesta nevede k uzlu!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "Neplatné jméno vlastnosti '%s' v uzlu %s."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Neplatný argument typu: "
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ": Neplatné argumenty: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "Proměnná pro získání nebyla ve skriptu nalezena: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr "Proměnná pro nastavení nebyla ve skriptu nalezena: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr "Vlastní uzel nemá metodu _step(), takže nelze postupovat grafem."
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
"Neplatná návratová hodnota z funkce _step(). Musí být celé číslo (výstupní "
"posloupnost), nebo řetězec (chyba)."
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
msgstr "Nelze zapsat soubor:"
#: platform/javascript/export/export.cpp
msgid "Could not open template for export:"
msgstr "Nelze otevřít šablonu pro export:"
#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
msgstr "Neplatná šablona pro export:"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read custom HTML shell:"
msgstr "Nelze vytvořit složku."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read boot splash image file:"
msgstr "Nelze vytvořit složku."
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Using default boot splash image."
msgstr "Nelze vytvořit složku."
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
"Aby AnimatedSprite mohl zobrazovat snímky, zdroj SpriteFrames musí být "
"vytvořen nebo nastaven v vlastnosti 'Frames'."
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"Je povolená jen jedna viditelná CanvasModulate na scénu (nebo množinu "
"instancovaných scén). První vytvořená bude fungovat, ostatní budou "
"ignorovány."
#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no children shapes, so it can't interact with the space.\n"
"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
"define its shape."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D slouží pouze jako kontejner tvarů objektu "
"CollissionObject2D a od něj odvozených uzlů. Použijte ho pouze jako potomka "
"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D a dalších, pro určení "
"jejich tvaru."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Prázdný CollisionPolygon2D nemá žádný efekt na kolizích."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D slouží pouze jako kontejner tvarů objektu "
"CollissionObject2D a od něj odvozených uzlů. Použijte ho pouze jako potomka "
"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D a dalších, pro určení "
"jejich tvaru."
#: scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr "CollisionShape2D musí obsahovat tvar. Prosím vytvořte zdrojový tvar."
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr "Textura světla musí být nastavena vlastností 'texture'."
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"Polygon stínítka musí být nastaven (nebo namalován), aby stínítko fungovalo."
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"Aby mohl tento uzel fungovat, musí mít vytvořen nebo nastaven zdroj "
"NavigationPolygon. Nastavte prosím vlastnost nebo nakreslete mnohoúhelník."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance musí být dítětem nebo vnoučetem uzlu Navigation2D. "
"Poskytuje pouze data pro navigaci."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"Uzel ParallaxLayer funguje pouze když je dítětem uzlu ParallaxBackground."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D funguje pouze když je dítětem uzlu Path2D."
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Pro zajištění funkčnosti musí vlastnost path ukazovat na platný uzel Node2D."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller id must not be 0 or this controller will not be bound to an "
"actual controller"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor id must not be 0 or this anchor will not be bound to an actual "
"anchor"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Lights:"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Lighting Meshes: "
msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
"This node has no children shapes, so it can't interact with the space.\n"
"Consider adding CollisionShape or CollisionPolygon children nodes to define "
"its shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon pouze poskytuje tvar kolize uzlům odvozeným z "
"CollisionObject. Použijte ho jen jako dítě uzlů Area, StaticBody, RigidBody "
"a KinematicBody, abyste jim dali tvar."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "Prázdný CollisionPolygon nemá na kolize žádný efekt."
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape pouze poskytuje tvar kolize uzlům odvozeným z "
"CollisionObject. Použijte ho jen jako dítě uzlů Area, StaticBody, RigidBody "
"a KinematicBody, abyste jim dali tvar."
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
"Aby CollisionShape mohl fungovat, musí mu být poskytnut tvar. Vytvořte mu "
"prosím zdroj tvar!"
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"Aby tento uzel mohl fungovat, musí mít nastaven nebo vytvořen zdroj "
"NavigationMesh."
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"NavigationMeshInstance musí být dítětem nebo vnoučetem uzlu Navigation. "
"Poskytuje pouze data pro navigaci."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/remote_transform.cpp
#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
"Aby ParticleAttractor2D fungoval, musí vlastnost path ukazovat na platný "
"uzel Particles2D."
#: scene/3d/scenario_fx.cpp
msgid "WorldEnvironment needs an Environment resource."
msgstr ""
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Na každou scénu (nebo skupinu instancovaných scén) je povolen pouze jeden "
"WorldEnvironment."
#: scene/3d/scenario_fx.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"Zdroj SpriteFrames musí být vytvořen nebo nastaven ve vlastnosti 'Frames', "
"aby mohl AnimatedSprite3D zobrazit rámečky."
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Pozor!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Potvrďte prosím.."
#: scene/gui/file_dialog.cpp
msgid "Select this Folder"
msgstr "Vybrat tuto složku"
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
"Popupy budou standardně skryty, dokud nezavoláte popup() nebo některou z "
"popup*() funkcí. I když je jejich zviditelnění pro úpravu v pořádku, za běhu "
"budou skryty."
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
"minimum size manually."
msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Ostatní)"
#: scene/main/scene_tree.cpp
#, fuzzy
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
"Výchozí prostředí specifikované v nastavení projektu (Vykreslování -> "
"Zobrazovací výřez -> Výchozí prostředí) se nepodařilo načíst."
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Tento viewport není nastaven jako render target. Pokud chcete jeho obsah "
"zobrazit přímo na obrazovku, musíte ho nastavit jako dítě uzlu Control, aby "
"mohl získat velikost. Jinak ho nastavte jako render target a přiřaďte jeho "
"vnitřní texturu nějakému uzlu k zobrazení."
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr "Chyba při inicializaci FreeType."
#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr "Neznámý formát fontu."
#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "Chyba nahrávání fontu."
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "Neplatná velikost fontu."
#~ msgid "Can't contain '/' or ':'"
#~ msgstr "Nesmí obsaovat '/' nebo ':'"
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
#~ msgstr ""
#~ "Neplatný formát version.txt uvnitř šablon. Revize není platný "
#~ "identifikátor."
#~ msgid "Can't write file."
#~ msgstr "Nelze zapsat soubor."
#~ msgid "Next"
#~ msgstr "Další"
#~ msgid "Not found!"
#~ msgstr "Nenalezeno!"
#~ msgid "Replace By"
#~ msgstr "Nahradit"
#~ msgid "Case Sensitive"
#~ msgstr "Rozlišovat velká a malá písmena"
#~ msgid "Backwards"
#~ msgstr "Pozpátku"
#~ msgid "Prompt On Replace"
#~ msgstr "Potvrzovat nahrazení"
#~ msgid "Skip"
#~ msgstr "Přeskočit"
#~ msgid "List:"
#~ msgstr "Seznam:"
#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Source: "
#~ msgstr "Zdroj"
#, fuzzy
#~ msgid "Add Point to Line2D"
#~ msgstr "Běž na řádek"
#, fuzzy
#~ msgid "Setting '"
#~ msgstr "Testované"
#, fuzzy
#~ msgid "Selection -> Duplicate"
#~ msgstr "Pouze výběr"
#, fuzzy
#~ msgid "Selection -> Clear"
#~ msgstr "Pouze výběr"
#~ msgid ""
#~ "Path property must point to a valid Viewport node to work. Such Viewport "
#~ "must be set to 'render target' mode."
#~ msgstr ""
#~ "Pro zajištění funkčností musí vlastnost path ukazovat na platný uzel "
#~ "Viewport. Takový Viewport musí být nastaven do módu 'render target'."
#~ msgid ""
#~ "The Viewport set in the path property must be set as 'render target' in "
#~ "order for this sprite to work."
#~ msgstr ""
#~ "Aby tento sprite mohl fungovat, Viewport nastavený ve vlastnosti path "
#~ "musí být nastaven do módu 'render target'."
#~ msgid "Filter:"
#~ msgstr "Filtr:"
#~ msgid "Method List For '%s':"
#~ msgstr "Seznam metod '%s':"
#~ msgid "Arguments:"
#~ msgstr "Argumenty:"
#~ msgid "Return:"
#~ msgstr "Vrátit:"
#, fuzzy
#~ msgid "Error moving file:\n"
#~ msgstr "Chyba při načítání:"
#~ msgid "Invalid font custom source."
#~ msgstr "Nevalidní písmo z vlastního zdroje."
#~ msgid "Ctrl+"
#~ msgstr "Ctrl+"
#~ msgid "just pressed"
#~ msgstr "právě stisknuto"
#~ msgid "just released"
#~ msgstr "právě uvolněno"
#, fuzzy
#~ msgid ""
#~ "Couldn't read the certificate file. Are the path and password both "
#~ "correct?"
#~ msgstr ""
#~ "Nepodařilo se přečíst soubor certifikátu. Jsou cesta a heslo obě korektní?"
#~ msgid "Error creating the signature object."
#~ msgstr "Chyba při vytváření podpisového objektu."
#~ msgid "Error creating the package signature."
#~ msgstr "Chyba při vytváření podpisu balíčku."
#, fuzzy
#~ msgid ""
#~ "No export templates found.\n"
#~ "Download and install export templates."
#~ msgstr ""
#~ "Nebyly nalezeny žádné exportní šablony.\n"
#~ "Stáhněte a nainstalujte exportní šablony."
#~ msgid "Custom debug package not found."
#~ msgstr "Vlastní ladící balíček nebyl nalezen."
#, fuzzy
#~ msgid "Custom release package not found."
#~ msgstr "Vlastní balíček k uveřejnění nebyl nalezen."
#~ msgid "Invalid unique name."
#~ msgstr "Neplatný unikátní název."
#~ msgid "Invalid product GUID."
#~ msgstr "Neplatné GUID produktu."
#~ msgid "Invalid publisher GUID."
#~ msgstr "Neplatné GUID vydavatele."
#~ msgid "Invalid background color."
#~ msgstr "Neplatná barva pozadí."
#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
#~ msgstr "Neplatné rozměry Store Logo obrázku (měly by být 50x50)."
#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
#~ msgstr "Neplatné rozměry Square 44x44 Logo obrázku (měly by být 44x44)."
#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
#~ msgstr "Neplatné rozměry Square 71x71 Logo obrázku (měly by být 71x71)."
#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
#~ msgstr "Neplatné rozměry Square 150x150 Logo obrázku (měly by být 150x150)."
#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
#~ msgstr "Neplatné rozměry Square 310x310 Logo obrázku (měly by být 310x310)."
#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
#~ msgstr "Neplatné rozměry Square 310x150 Logo obrázku (měly by být 310x150)."
#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
#~ msgstr "Neplatné rozměry obrázku uvítací obrazovky (měly by být 620x300)."
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "Aby ParticleAttractor2D fungoval, musí vlastnost path ukazovat na platný "
#~ "uzel Particles2D."
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."
#~ msgstr ""
#~ "Zdroj SampleLibrary musí být vytvořen nebo nastaven jako vlastnost "
#~ "'samples', aby mohl SamplePlayer přehrát zvuk."
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SpatialSamplePlayer to play sound."
#~ msgstr ""
#~ "Zdroj SampleLibrary musí být vytvořen nebo nastaven jako vlastnost "
#~ "'samples', aby mohl SpatialSamplePlayer přehrát zvuk."
#~ msgid "Replaced %d Ocurrence(s)."
#~ msgstr "Nahrazeno %d výskytů."
#, fuzzy
#~ msgid "Create Android keystore"
#~ msgstr "Vytvořit složku"
#, fuzzy
#~ msgid "Organization"
#~ msgstr "Přechod"
#, fuzzy
#~ msgid "at least 6 characters"
#~ msgstr "Platné znaky:"
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance neobsahuje zdroj BakedLight."