godot/servers/rendering/renderer_rd/shaders/effects
2022-09-01 20:01:45 +10:00
..
blur_raster_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
blur_raster.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
bokeh_dof_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
bokeh_dof_raster.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
bokeh_dof.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
copy_to_fb.glsl Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
copy.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
cube_to_dp.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_downsampler_inc.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_downsampler_raster.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_downsampler.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_filter_raster.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_filter.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_roughness_inc.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_roughness_raster.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_roughness.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
fsr_upscale.glsl Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
resolve.glsl Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
screen_space_reflection_filter.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
screen_space_reflection_inc.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
screen_space_reflection_scale.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
screen_space_reflection.glsl Fade screen-space reflection towards inner margin 2022-08-03 01:55:42 +02:00
SCsub SCons: Properly track codegen script dependency for generated GLSL headers 2022-07-02 16:01:48 +02:00
specular_merge.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ss_effects_downsample.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssao_blur.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssao_importance_map.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssao_interleave.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssao.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssil_blur.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssil_importance_map.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssil_interleave.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssil.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
subsurface_scattering.glsl Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
taa_resolve.glsl Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
tonemap.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
vrs.glsl Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00