godot/modules/webm/SCsub

35 lines
1.1 KiB
Python

#!/usr/bin/env python
Import('env')
Import('env_modules')
env_webm = env_modules.Clone()
# Thirdparty source files
thirdparty_libsimplewebm_dir = "#thirdparty/libsimplewebm/"
thirdparty_libsimplewebm_sources = [
"libwebm/mkvparser/mkvparser.cc",
"OpusVorbisDecoder.cpp",
"VPXDecoder.cpp",
"WebMDemuxer.cpp",
]
thirdparty_libsimplewebm_sources = [thirdparty_libsimplewebm_dir + file for file in thirdparty_libsimplewebm_sources]
env_webm.add_source_files(env.modules_sources, thirdparty_libsimplewebm_sources)
env_webm.Append(CPPPATH = [thirdparty_libsimplewebm_dir, thirdparty_libsimplewebm_dir + "libwebm/"])
# also requires libogg, libvorbis and libopus
if (env["libogg"] != "system"): # builtin
env_webm.Append(CPPPATH = ["#thirdparty/libogg"])
if (env["libvorbis"] != "system"): # builtin
env_webm.Append(CPPPATH = ["#thirdparty/libvorbis"])
if (env["opus"] != "system"): # builtin
env_webm.Append(CPPPATH = ["#thirdparty"])
if (env["libvpx"] != "system"): # builtin
Export('env_webm')
SConscript("libvpx/SCsub")
# Godot source files
env_webm.add_source_files(env.modules_sources, "*.cpp")