97c8508f5e
Done with `autopep8 --select=E1`, fixes: - E101 - Reindent all lines. - E112 - Fix under-indented comments. - E113 - Fix over-indented comments. - E115 - Fix under-indented comments. - E116 - Fix over-indented comments. - E121 - Fix a badly indented line. - E122 - Fix a badly indented line. - E123 - Fix a badly indented line. - E124 - Fix a badly indented line. - E125 - Fix indentation undistinguish from the next logical line. - E126 - Fix a badly indented line. - E127 - Fix a badly indented line. - E128 - Fix a badly indented line. - E129 - Fix a badly indented line.
62 lines
1.8 KiB
Python
62 lines
1.8 KiB
Python
import os
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import sys
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def is_active():
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return True
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def get_name():
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return "Haiku"
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def can_build():
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if (os.name != "posix"):
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return False
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if (sys.platform == "darwin"):
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return False
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return True
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def get_opts():
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return [
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('debug_release', 'Add debug symbols to release version','no')
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]
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def get_flags():
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return [
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]
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def configure(env):
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is64 = sys.maxsize > 2**32
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if (env["bits"]=="default"):
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if (is64):
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env["bits"]="64"
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else:
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env["bits"]="32"
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env.Append(CPPPATH = ['#platform/haiku'])
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env["CC"] = "gcc-x86"
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env["CXX"] = "g++-x86"
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if (env["target"]=="release"):
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if (env["debug_release"]=="yes"):
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env.Append(CCFLAGS=['-g2'])
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else:
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env.Append(CCFLAGS=['-O3','-ffast-math'])
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elif (env["target"]=="release_debug"):
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env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED'])
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elif (env["target"]=="debug"):
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env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
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#env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
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env.Append(CPPFLAGS = ['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
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env.Append(CPPFLAGS = ['-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED'])
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env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
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env.Append(LIBS = ['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL'])
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import methods
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env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
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env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
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env.Append(BUILDERS = {'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
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