godot/scene
Rémi Verschelde 97c8508f5e style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-01 00:33:51 +01:00
..
2d Merge pull request #6090 from WalasPrime/raytrace_force 2016-10-22 12:40:14 +02:00
3d style: Start applying PEP8 to Python files, indentation issues 2016-11-01 00:33:51 +01:00
animation Fix regression #6864 caused by #6613 2016-10-26 15:15:20 +02:00
audio SCsub: Add python shebang as a hint for syntax highlighting 2016-10-17 20:10:46 +02:00
gui Fix Accept/ConfirmationDialog UI broken 2016-10-31 03:42:30 +09:00
io SCsub: Add python shebang as a hint for syntax highlighting 2016-10-17 20:10:46 +02:00
main SCsub: Add python shebang as a hint for syntax highlighting 2016-10-17 20:10:46 +02:00
resources style: Start applying PEP8 to Python files, indentation issues 2016-11-01 00:33:51 +01:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-17 20:10:46 +02:00
register_scene_types.cpp -Added a ColorFrame control, kind of like Texture but for color. 2016-09-11 11:28:01 -03:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp Changed import workflow 2016-05-27 14:19:11 -03:00
scene_string_names.h Changed import workflow 2016-05-27 14:19:11 -03:00