godot/scene/resources
Rémi Verschelde 818f1eed31 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
..
default_theme Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
SCsub
animation.cpp
animation.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
audio_stream_sample.cpp
audio_stream_sample.h
bit_map.cpp
bit_map.h
box_shape.cpp
box_shape.h
capsule_shape.cpp Improve range property hints for various collision shapes 2022-03-28 23:57:43 +02:00
capsule_shape.h
capsule_shape_2d.cpp Improve range property hints for various collision shapes 2022-03-28 23:57:43 +02:00
capsule_shape_2d.h
circle_shape_2d.cpp Improve range property hints for various collision shapes 2022-03-28 23:57:43 +02:00
circle_shape_2d.h
concave_polygon_shape.cpp
concave_polygon_shape.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
convex_polygon_shape.cpp
convex_polygon_shape.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
curve.cpp
curve.h
cylinder_shape.cpp Improve range property hints for various collision shapes 2022-03-28 23:57:43 +02:00
cylinder_shape.h
dynamic_font.cpp [3.x] Fix Label3D oversampling. 2022-05-30 09:05:41 +03:00
dynamic_font.h Backport TextMesh and expose dynamic font vector outlines 2022-05-23 10:47:28 +03:00
environment.cpp Hide Tonemap White property when tonemapper is Linear in Environment 2022-04-10 23:50:14 +02:00
environment.h
font.cpp Backport TextMesh and expose dynamic font vector outlines 2022-05-23 10:47:28 +03:00
font.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
gradient.cpp Add interpolation modes to Gradient 2022-05-12 14:24:04 -05:00
gradient.h Add interpolation modes to Gradient 2022-05-12 14:24:04 -05:00
height_map_shape.cpp Improve range property hints for various collision shapes 2022-03-28 23:57:43 +02:00
height_map_shape.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
line_shape_2d.cpp Improve range property hints for various collision shapes 2022-03-28 23:57:43 +02:00
line_shape_2d.h
material.cpp Backport Label3D node implementation and Sprite*3D material render priority. 2022-05-23 09:14:41 +03:00
material.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
mesh.cpp
mesh.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp Add dedicated macros for property name extraction 2022-05-19 11:31:35 +08:00
mesh_library.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
multimesh.cpp
multimesh.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
navigation_mesh.cpp Implement NavigationMesh bake area 2022-06-23 16:17:43 +02:00
navigation_mesh.h Implement NavigationMesh bake area 2022-06-23 16:17:43 +02:00
occluder_shape.cpp
occluder_shape.h
occluder_shape_polygon.cpp
occluder_shape_polygon.h
packed_scene.cpp Rescue orphan nodes in inherited scenes 2022-05-16 15:59:55 +02:00
packed_scene.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
particles_material.cpp
particles_material.h
physics_material.cpp
physics_material.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
plane_shape.cpp
plane_shape.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
polygon_path_finder.cpp Fix warnings found by Emscripten 3.1.10 2022-05-16 16:38:26 +02:00
polygon_path_finder.h
primitive_meshes.cpp Tweak TextMesh decomposition error message to mention self-intersecting lines 2022-05-24 15:12:15 +02:00
primitive_meshes.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
ray_shape.cpp Improve range property hints for various collision shapes 2022-03-28 23:57:43 +02:00
ray_shape.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Fix tscn not listed as Resource extension 2022-05-05 13:47:48 +02:00
resource_format_text.h
segment_shape_2d.cpp Improve range property hints for various collision shapes 2022-03-28 23:57:43 +02:00
segment_shape_2d.h
shader.cpp
shader.h
shape.cpp
shape.h
shape_2d.cpp
shape_2d.h
skin.cpp Add dedicated macros for property name extraction 2022-05-19 11:31:35 +08:00
skin.h
sky.cpp
sky.h
sphere_shape.cpp Improve range property hints for various collision shapes 2022-03-28 23:57:43 +02:00
sphere_shape.h
style_box.cpp Add a Skew property to StyleBoxFlat 2022-04-28 20:40:01 +02:00
style_box.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
surface_tool.cpp
surface_tool.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
text_file.cpp
text_file.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
texture.cpp Fix get_data() for GradientTexture2D 2022-05-31 23:19:25 -05:00
texture.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
theme.cpp Fix Theme type group naming in the inspector 2022-05-16 21:12:21 +02:00
theme.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
tile_set.cpp TileMap: Use const ref for all Vector2 parameters 2022-04-30 14:05:57 +02:00
tile_set.h TileMap: Use const ref for all Vector2 parameters 2022-04-30 14:05:57 +02:00
video_stream.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
visual_shader.cpp Fix invalid code generation when using `VisualShaderNodeUniformRef` 2022-07-17 12:41:24 +03:00
visual_shader.h
visual_shader_nodes.cpp
visual_shader_nodes.h
world.cpp [3.5] Update NavigationServer backport 2022-06-14 05:55:14 +02:00
world.h Backport default World navigation maps 2022-06-09 14:05:39 +02:00
world_2d.cpp [3.5] Update NavigationServer backport 2022-06-14 05:55:14 +02:00
world_2d.h [3.5] Update NavigationServer backport 2022-06-14 05:55:14 +02:00