godot/servers/physics_2d
Fabio Alessandrelli b8ddaf9c33 Refactor ScriptDebugger.
EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.

It allows 2 types of interactions:

- Profilers:
  A subsystem can register a profiler, assigning it a unique name.
  That name can be used to activate the profiler or add data to it.
  The registered profiler can be composed of up to 3 functions:
    - Toggle: called when the profiler is activated/deactivated.
    - Add: called whenever data is added to the debugger
      (via `EngineDebugger::profiler_add_frame_data`)
    - Tick: called every frame (during idle), receives frame times.

- Captures: (Only relevant in remote debugger for now)
  A subsystem can register a capture, assigning it a unique name.
  When receiving a message, the remote debugger will check if it starts
  with `[prefix]:` and call the associated capture with name `prefix`.

Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.

Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00
..
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
area_2d_sw.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
area_2d_sw.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
area_pair_2d_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
area_pair_2d_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
body_2d_sw.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
body_2d_sw.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
body_pair_2d_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
body_pair_2d_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
broad_phase_2d_basic.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
broad_phase_2d_basic.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
broad_phase_2d_hash_grid.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
broad_phase_2d_hash_grid.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
broad_phase_2d_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
broad_phase_2d_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_object_2d_sw.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
collision_object_2d_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_solver_2d_sat.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_solver_2d_sat.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_solver_2d_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_solver_2d_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
constraint_2d_sw.h Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
joints_2d_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
joints_2d_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_2d_server_sw.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
physics_2d_server_sw.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
physics_2d_server_wrap_mt.cpp Drop old semaphore implementation 2020-03-03 13:20:42 +01:00
physics_2d_server_wrap_mt.h Drop old semaphore implementation 2020-03-03 13:20:42 +01:00
shape_2d_sw.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
shape_2d_sw.h Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
space_2d_sw.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
space_2d_sw.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
step_2d_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
step_2d_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00