0dbedd18fc
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
191 lines
5.4 KiB
C++
191 lines
5.4 KiB
C++
/*************************************************************************/
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/* spatial_stream_player.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "spatial_stream_player.h"
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void SpatialStreamPlayer::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_ENTER_WORLD: {
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// set_idle_process(false); //don't annoy
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} break;
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case NOTIFICATION_PROCESS: {
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// if (!stream.is_null())
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// stream->update();
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} break;
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case NOTIFICATION_EXIT_WORLD: {
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stop(); //wathever it may be doing, stop
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} break;
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}
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}
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void SpatialStreamPlayer::set_stream(const Ref<AudioStream> &p_stream) {
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stop();
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stream=p_stream;
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if (!stream.is_null()) {
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stream->set_loop(loops);
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}
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}
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Ref<AudioStream> SpatialStreamPlayer::get_stream() const {
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return stream;
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}
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void SpatialStreamPlayer::play() {
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if (!is_inside_tree())
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return;
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if (stream.is_null())
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return;
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if (stream->is_playing())
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stop();
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stream->play();
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SpatialSoundServer::get_singleton()->source_set_audio_stream(get_source_rid(),stream->get_audio_stream());
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//if (stream->get_update_mode()!=AudioStream::UPDATE_NONE)
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// set_idle_process(true);
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}
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void SpatialStreamPlayer::stop() {
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if (!is_inside_tree())
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return;
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if (stream.is_null())
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return;
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SpatialSoundServer::get_singleton()->source_set_audio_stream(get_source_rid(),NULL);
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stream->stop();
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//set_idle_process(false);
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}
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bool SpatialStreamPlayer::is_playing() const {
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if (stream.is_null())
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return false;
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return stream->is_playing();
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}
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void SpatialStreamPlayer::set_loop(bool p_enable) {
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loops=p_enable;
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if (stream.is_null())
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return;
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stream->set_loop(loops);
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}
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bool SpatialStreamPlayer::has_loop() const {
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return loops;
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}
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String SpatialStreamPlayer::get_stream_name() const {
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if (stream.is_null())
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return "<No Stream>";
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return stream->get_name();
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}
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int SpatialStreamPlayer::get_loop_count() const {
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if (stream.is_null())
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return 0;
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return stream->get_loop_count();
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}
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float SpatialStreamPlayer::get_pos() const {
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if (stream.is_null())
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return 0;
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return stream->get_pos();
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}
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void SpatialStreamPlayer::seek_pos(float p_time) {
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if (stream.is_null())
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return;
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return stream->seek_pos(p_time);
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}
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void SpatialStreamPlayer::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_stream","stream:Stream"),&SpatialStreamPlayer::set_stream);
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ObjectTypeDB::bind_method(_MD("get_stream:Stream"),&SpatialStreamPlayer::get_stream);
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ObjectTypeDB::bind_method(_MD("play"),&SpatialStreamPlayer::play);
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ObjectTypeDB::bind_method(_MD("stop"),&SpatialStreamPlayer::stop);
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ObjectTypeDB::bind_method(_MD("is_playing"),&SpatialStreamPlayer::is_playing);
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ObjectTypeDB::bind_method(_MD("set_loop","enabled"),&SpatialStreamPlayer::set_loop);
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ObjectTypeDB::bind_method(_MD("has_loop"),&SpatialStreamPlayer::has_loop);
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ObjectTypeDB::bind_method(_MD("get_stream_name"),&SpatialStreamPlayer::get_stream_name);
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ObjectTypeDB::bind_method(_MD("get_loop_count"),&SpatialStreamPlayer::get_loop_count);
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ObjectTypeDB::bind_method(_MD("get_pos"),&SpatialStreamPlayer::get_pos);
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ObjectTypeDB::bind_method(_MD("seek_pos","time"),&SpatialStreamPlayer::seek_pos);
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ADD_PROPERTY( PropertyInfo(Variant::OBJECT, "stream/stream", PROPERTY_HINT_RESOURCE_TYPE,"AudioStream"), _SCS("set_stream"),_SCS("get_stream") );
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ADD_PROPERTY( PropertyInfo(Variant::BOOL, "stream/loop"), _SCS("set_loop"),_SCS("has_loop") );
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}
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SpatialStreamPlayer::SpatialStreamPlayer() {
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loops=false;
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}
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SpatialStreamPlayer::~SpatialStreamPlayer() {
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}
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