godot/platform/windows/export
bruvzg 1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
..
export.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
export.h [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
export_plugin.cpp [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
export_plugin.h Allow exporting release Android builds without a debug keystore 2023-06-19 01:00:13 -03:00
logo.svg SCons: Move platform logo/run icon to `export` folder 2023-06-20 13:16:37 +02:00
run_icon.svg Optimize SVG icons and remove unused Transpose icon 2023-07-07 17:58:15 +03:00