b087538119
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
25 lines
1.1 KiB
XML
25 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSpinSlider" inherits="Range" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Godot editor's control for editing numeric values.
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</brief_description>
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<description>
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This [Control] node is used in the editor's Inspector dock to allow editing of numeric values. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false">
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</member>
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<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="2" />
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<member name="label" type="String" setter="set_label" getter="get_label" default="""">
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</member>
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<member name="read_only" type="bool" setter="set_read_only" getter="is_read_only" default="false">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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