godot/thirdparty/bullet/BulletDynamics/MLCPSolvers
Rémi Verschelde 99acec63f1 bullet: Sync with current upstream master branch
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909).

To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.

Fixes #29503.
2019-06-11 13:19:42 +02:00
..
btDantzigLCP.cpp Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
btDantzigLCP.h Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
btDantzigSolver.h Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
btLemkeAlgorithm.cpp Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
btLemkeAlgorithm.h Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
btLemkeSolver.h bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
btMLCPSolver.cpp Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
btMLCPSolver.h Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
btMLCPSolverInterface.h Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
btPATHSolver.h Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
btSolveProjectedGaussSeidel.h Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00