godot/drivers
Hugo Locurcio 9853108a4f
Print the number of PulseAudio input channels when in verbose mode
This is useful information to have for troubleshooting, and it's
said to sidestep a possible race condition issue that breaks
microphone recording on Linux.

(cherry picked from commit de912a8bd9)
2021-11-15 16:10:00 +01:00
..
alsa Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
alsamidi Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
coreaudio Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
coremidi Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
dummy Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
gl_context
gles2 Merge pull request #53411 from RandomShaper/ubershaders_3.x 2021-11-09 13:12:44 +01:00
gles3 [HTML5] Call glGetBufferSubData directly from C++. 2021-11-14 15:54:05 +01:00
gles_common clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 14:50:32 +02:00
png Merge pull request #47854 from mortarroad/3.x-lossless-webp 2021-06-11 19:35:47 +02:00
pulseaudio Print the number of PulseAudio input channels when in verbose mode 2021-11-15 16:10:00 +01:00
unix Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:36:31 +02:00
wasapi Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:36:31 +02:00
windows Merge pull request #52964 from Pineapple/WIN32_LEAN_AND_MEAN 2021-10-05 12:03:52 +02:00
winmidi Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:36:31 +02:00
xaudio2 Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:36:31 +02:00
SCsub
register_driver_types.cpp
register_driver_types.h