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SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
a_star.cpp
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
a_star.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
aabb.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
aabb.h
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
bsp_tree.cpp
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
bsp_tree.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
camera_matrix.cpp
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Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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2017-01-02 21:52:26 +01:00 |
camera_matrix.h
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Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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2017-01-02 21:52:26 +01:00 |
face3.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
face3.h
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
geometry.cpp
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
geometry.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
math_2d.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
math_2d.h
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
math_defs.h
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
math_funcs.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
math_funcs.h
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Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender).
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2017-01-03 17:41:04 -06:00 |
matrix3.cpp
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Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender).
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2017-01-03 17:41:04 -06:00 |
matrix3.h
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Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender).
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2017-01-03 17:41:04 -06:00 |
octree.h
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
plane.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
plane.h
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
quat.cpp
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Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender).
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2017-01-03 17:41:04 -06:00 |
quat.h
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Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender).
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2017-01-03 17:41:04 -06:00 |
quick_hull.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
quick_hull.h
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
transform.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
transform.h
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
triangle_mesh.cpp
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
triangle_mesh.h
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
triangulate.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
triangulate.h
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
triangulator.cpp
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begin new serialization framework
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2015-02-15 01:21:26 -03:00 |
triangulator.h
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begin new serialization framework
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2015-02-15 01:21:26 -03:00 |
vector3.cpp
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Welcome in 2017, dear changelog reader!
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2017-01-01 22:03:33 +01:00 |
vector3.h
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Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender).
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2017-01-03 17:41:04 -06:00 |