godot/tools
Juan Linietsky 9865650b43 Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
With this, visual script is almost done (missing registering custom nodes from addon).
All this is probably pretty broken, too and needs a lot of testing.
2016-08-08 01:21:22 -03:00
..
addheader
bmfhdr
buildstuff GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
certs
collada Remove unused variables (third pass) + dead code 2016-07-07 23:16:21 +02:00
doc Doctool: correct XML indentation 2016-07-07 23:50:36 +02:00
docdump
docker
editor Added a simpler way to do sub-functions in both visual and gdscript with the subcall node. 2016-08-08 01:21:22 -03:00
editor_fonts Fonts: add missing license information 2016-07-16 11:53:57 +02:00
glwrapper
Godot.app/Contents Bump version to 2.2-alpha 2016-08-03 17:59:01 +02:00
html_fs
ios_xcode_template
osx_template.app/Contents
pck Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
script_plugins
scripts Added new svgs to pngs exporter 2016-06-14 21:42:02 -05:00
steam
translations i18n: Merge translations with synced template 2016-07-15 08:58:49 +02:00
memsort.py
SCsub