1106 lines
30 KiB
C++
1106 lines
30 KiB
C++
//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "Recast.h"
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#include "RecastAlloc.h"
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#include "RecastAssert.h"
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static int getCornerHeight(int x, int y, int i, int dir,
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const rcCompactHeightfield& chf,
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bool& isBorderVertex)
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{
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const rcCompactSpan& s = chf.spans[i];
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int ch = (int)s.y;
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int dirp = (dir+1) & 0x3;
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unsigned int regs[4] = {0,0,0,0};
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// Combine region and area codes in order to prevent
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// border vertices which are in between two areas to be removed.
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regs[0] = chf.spans[i].reg | (chf.areas[i] << 16);
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if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
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{
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const int ax = x + rcGetDirOffsetX(dir);
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const int ay = y + rcGetDirOffsetY(dir);
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const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
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const rcCompactSpan& as = chf.spans[ai];
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ch = rcMax(ch, (int)as.y);
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regs[1] = chf.spans[ai].reg | (chf.areas[ai] << 16);
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if (rcGetCon(as, dirp) != RC_NOT_CONNECTED)
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{
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const int ax2 = ax + rcGetDirOffsetX(dirp);
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const int ay2 = ay + rcGetDirOffsetY(dirp);
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const int ai2 = (int)chf.cells[ax2+ay2*chf.width].index + rcGetCon(as, dirp);
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const rcCompactSpan& as2 = chf.spans[ai2];
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ch = rcMax(ch, (int)as2.y);
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regs[2] = chf.spans[ai2].reg | (chf.areas[ai2] << 16);
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}
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}
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if (rcGetCon(s, dirp) != RC_NOT_CONNECTED)
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{
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const int ax = x + rcGetDirOffsetX(dirp);
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const int ay = y + rcGetDirOffsetY(dirp);
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const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dirp);
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const rcCompactSpan& as = chf.spans[ai];
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ch = rcMax(ch, (int)as.y);
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regs[3] = chf.spans[ai].reg | (chf.areas[ai] << 16);
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if (rcGetCon(as, dir) != RC_NOT_CONNECTED)
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{
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const int ax2 = ax + rcGetDirOffsetX(dir);
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const int ay2 = ay + rcGetDirOffsetY(dir);
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const int ai2 = (int)chf.cells[ax2+ay2*chf.width].index + rcGetCon(as, dir);
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const rcCompactSpan& as2 = chf.spans[ai2];
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ch = rcMax(ch, (int)as2.y);
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regs[2] = chf.spans[ai2].reg | (chf.areas[ai2] << 16);
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}
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}
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// Check if the vertex is special edge vertex, these vertices will be removed later.
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for (int j = 0; j < 4; ++j)
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{
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const int a = j;
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const int b = (j+1) & 0x3;
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const int c = (j+2) & 0x3;
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const int d = (j+3) & 0x3;
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// The vertex is a border vertex there are two same exterior cells in a row,
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// followed by two interior cells and none of the regions are out of bounds.
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const bool twoSameExts = (regs[a] & regs[b] & RC_BORDER_REG) != 0 && regs[a] == regs[b];
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const bool twoInts = ((regs[c] | regs[d]) & RC_BORDER_REG) == 0;
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const bool intsSameArea = (regs[c]>>16) == (regs[d]>>16);
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const bool noZeros = regs[a] != 0 && regs[b] != 0 && regs[c] != 0 && regs[d] != 0;
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if (twoSameExts && twoInts && intsSameArea && noZeros)
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{
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isBorderVertex = true;
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break;
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}
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}
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return ch;
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}
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static void walkContour(int x, int y, int i,
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rcCompactHeightfield& chf,
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unsigned char* flags, rcIntArray& points)
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{
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// Choose the first non-connected edge
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unsigned char dir = 0;
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while ((flags[i] & (1 << dir)) == 0)
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dir++;
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unsigned char startDir = dir;
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int starti = i;
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const unsigned char area = chf.areas[i];
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int iter = 0;
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while (++iter < 40000)
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{
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if (flags[i] & (1 << dir))
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{
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// Choose the edge corner
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bool isBorderVertex = false;
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bool isAreaBorder = false;
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int px = x;
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int py = getCornerHeight(x, y, i, dir, chf, isBorderVertex);
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int pz = y;
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switch(dir)
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{
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case 0: pz++; break;
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case 1: px++; pz++; break;
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case 2: px++; break;
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}
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int r = 0;
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const rcCompactSpan& s = chf.spans[i];
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if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
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{
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const int ax = x + rcGetDirOffsetX(dir);
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const int ay = y + rcGetDirOffsetY(dir);
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const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
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r = (int)chf.spans[ai].reg;
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if (area != chf.areas[ai])
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isAreaBorder = true;
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}
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if (isBorderVertex)
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r |= RC_BORDER_VERTEX;
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if (isAreaBorder)
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r |= RC_AREA_BORDER;
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points.push(px);
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points.push(py);
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points.push(pz);
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points.push(r);
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flags[i] &= ~(1 << dir); // Remove visited edges
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dir = (dir+1) & 0x3; // Rotate CW
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}
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else
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{
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int ni = -1;
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const int nx = x + rcGetDirOffsetX(dir);
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const int ny = y + rcGetDirOffsetY(dir);
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const rcCompactSpan& s = chf.spans[i];
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if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
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{
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const rcCompactCell& nc = chf.cells[nx+ny*chf.width];
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ni = (int)nc.index + rcGetCon(s, dir);
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}
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if (ni == -1)
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{
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// Should not happen.
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return;
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}
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x = nx;
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y = ny;
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i = ni;
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dir = (dir+3) & 0x3; // Rotate CCW
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}
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if (starti == i && startDir == dir)
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{
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break;
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}
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}
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}
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static float distancePtSeg(const int x, const int z,
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const int px, const int pz,
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const int qx, const int qz)
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{
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float pqx = (float)(qx - px);
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float pqz = (float)(qz - pz);
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float dx = (float)(x - px);
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float dz = (float)(z - pz);
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float d = pqx*pqx + pqz*pqz;
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float t = pqx*dx + pqz*dz;
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if (d > 0)
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t /= d;
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if (t < 0)
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t = 0;
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else if (t > 1)
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t = 1;
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dx = px + t*pqx - x;
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dz = pz + t*pqz - z;
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return dx*dx + dz*dz;
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}
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static void simplifyContour(rcIntArray& points, rcIntArray& simplified,
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const float maxError, const int maxEdgeLen, const int buildFlags)
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{
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// Add initial points.
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bool hasConnections = false;
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for (int i = 0; i < points.size(); i += 4)
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{
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if ((points[i+3] & RC_CONTOUR_REG_MASK) != 0)
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{
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hasConnections = true;
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break;
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}
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}
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if (hasConnections)
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{
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// The contour has some portals to other regions.
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// Add a new point to every location where the region changes.
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for (int i = 0, ni = points.size()/4; i < ni; ++i)
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{
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int ii = (i+1) % ni;
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const bool differentRegs = (points[i*4+3] & RC_CONTOUR_REG_MASK) != (points[ii*4+3] & RC_CONTOUR_REG_MASK);
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const bool areaBorders = (points[i*4+3] & RC_AREA_BORDER) != (points[ii*4+3] & RC_AREA_BORDER);
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if (differentRegs || areaBorders)
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{
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simplified.push(points[i*4+0]);
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simplified.push(points[i*4+1]);
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simplified.push(points[i*4+2]);
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simplified.push(i);
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}
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}
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}
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if (simplified.size() == 0)
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{
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// If there is no connections at all,
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// create some initial points for the simplification process.
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// Find lower-left and upper-right vertices of the contour.
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int llx = points[0];
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int lly = points[1];
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int llz = points[2];
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int lli = 0;
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int urx = points[0];
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int ury = points[1];
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int urz = points[2];
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int uri = 0;
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for (int i = 0; i < points.size(); i += 4)
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{
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int x = points[i+0];
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int y = points[i+1];
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int z = points[i+2];
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if (x < llx || (x == llx && z < llz))
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{
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llx = x;
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lly = y;
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llz = z;
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lli = i/4;
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}
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if (x > urx || (x == urx && z > urz))
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{
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urx = x;
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ury = y;
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urz = z;
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uri = i/4;
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}
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}
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simplified.push(llx);
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simplified.push(lly);
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simplified.push(llz);
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simplified.push(lli);
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simplified.push(urx);
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simplified.push(ury);
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simplified.push(urz);
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simplified.push(uri);
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}
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// Add points until all raw points are within
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// error tolerance to the simplified shape.
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const int pn = points.size()/4;
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for (int i = 0; i < simplified.size()/4; )
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{
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int ii = (i+1) % (simplified.size()/4);
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int ax = simplified[i*4+0];
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int az = simplified[i*4+2];
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int ai = simplified[i*4+3];
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int bx = simplified[ii*4+0];
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int bz = simplified[ii*4+2];
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int bi = simplified[ii*4+3];
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// Find maximum deviation from the segment.
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float maxd = 0;
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int maxi = -1;
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int ci, cinc, endi;
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// Traverse the segment in lexilogical order so that the
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// max deviation is calculated similarly when traversing
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// opposite segments.
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if (bx > ax || (bx == ax && bz > az))
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{
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cinc = 1;
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ci = (ai+cinc) % pn;
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endi = bi;
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}
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else
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{
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cinc = pn-1;
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ci = (bi+cinc) % pn;
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endi = ai;
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rcSwap(ax, bx);
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rcSwap(az, bz);
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}
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// Tessellate only outer edges or edges between areas.
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if ((points[ci*4+3] & RC_CONTOUR_REG_MASK) == 0 ||
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(points[ci*4+3] & RC_AREA_BORDER))
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{
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while (ci != endi)
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{
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float d = distancePtSeg(points[ci*4+0], points[ci*4+2], ax, az, bx, bz);
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if (d > maxd)
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{
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maxd = d;
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maxi = ci;
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}
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ci = (ci+cinc) % pn;
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}
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}
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// If the max deviation is larger than accepted error,
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// add new point, else continue to next segment.
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if (maxi != -1 && maxd > (maxError*maxError))
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{
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// Add space for the new point.
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simplified.resize(simplified.size()+4);
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const int n = simplified.size()/4;
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for (int j = n-1; j > i; --j)
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{
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simplified[j*4+0] = simplified[(j-1)*4+0];
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simplified[j*4+1] = simplified[(j-1)*4+1];
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simplified[j*4+2] = simplified[(j-1)*4+2];
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simplified[j*4+3] = simplified[(j-1)*4+3];
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}
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// Add the point.
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simplified[(i+1)*4+0] = points[maxi*4+0];
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simplified[(i+1)*4+1] = points[maxi*4+1];
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simplified[(i+1)*4+2] = points[maxi*4+2];
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simplified[(i+1)*4+3] = maxi;
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}
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else
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{
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++i;
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}
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}
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// Split too long edges.
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if (maxEdgeLen > 0 && (buildFlags & (RC_CONTOUR_TESS_WALL_EDGES|RC_CONTOUR_TESS_AREA_EDGES)) != 0)
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{
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for (int i = 0; i < simplified.size()/4; )
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{
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const int ii = (i+1) % (simplified.size()/4);
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const int ax = simplified[i*4+0];
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const int az = simplified[i*4+2];
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const int ai = simplified[i*4+3];
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const int bx = simplified[ii*4+0];
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const int bz = simplified[ii*4+2];
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const int bi = simplified[ii*4+3];
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// Find maximum deviation from the segment.
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int maxi = -1;
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int ci = (ai+1) % pn;
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// Tessellate only outer edges or edges between areas.
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bool tess = false;
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// Wall edges.
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if ((buildFlags & RC_CONTOUR_TESS_WALL_EDGES) && (points[ci*4+3] & RC_CONTOUR_REG_MASK) == 0)
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tess = true;
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// Edges between areas.
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if ((buildFlags & RC_CONTOUR_TESS_AREA_EDGES) && (points[ci*4+3] & RC_AREA_BORDER))
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tess = true;
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if (tess)
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{
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int dx = bx - ax;
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int dz = bz - az;
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if (dx*dx + dz*dz > maxEdgeLen*maxEdgeLen)
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{
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// Round based on the segments in lexilogical order so that the
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// max tesselation is consistent regardles in which direction
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// segments are traversed.
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const int n = bi < ai ? (bi+pn - ai) : (bi - ai);
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if (n > 1)
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{
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if (bx > ax || (bx == ax && bz > az))
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maxi = (ai + n/2) % pn;
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else
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maxi = (ai + (n+1)/2) % pn;
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}
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}
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}
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// If the max deviation is larger than accepted error,
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// add new point, else continue to next segment.
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if (maxi != -1)
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{
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// Add space for the new point.
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simplified.resize(simplified.size()+4);
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const int n = simplified.size()/4;
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for (int j = n-1; j > i; --j)
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{
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simplified[j*4+0] = simplified[(j-1)*4+0];
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simplified[j*4+1] = simplified[(j-1)*4+1];
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simplified[j*4+2] = simplified[(j-1)*4+2];
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simplified[j*4+3] = simplified[(j-1)*4+3];
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}
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// Add the point.
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simplified[(i+1)*4+0] = points[maxi*4+0];
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simplified[(i+1)*4+1] = points[maxi*4+1];
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simplified[(i+1)*4+2] = points[maxi*4+2];
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simplified[(i+1)*4+3] = maxi;
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}
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else
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{
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++i;
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}
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}
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}
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for (int i = 0; i < simplified.size()/4; ++i)
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{
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// The edge vertex flag is take from the current raw point,
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// and the neighbour region is take from the next raw point.
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const int ai = (simplified[i*4+3]+1) % pn;
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const int bi = simplified[i*4+3];
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simplified[i*4+3] = (points[ai*4+3] & (RC_CONTOUR_REG_MASK|RC_AREA_BORDER)) | (points[bi*4+3] & RC_BORDER_VERTEX);
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}
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}
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static int calcAreaOfPolygon2D(const int* verts, const int nverts)
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{
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int area = 0;
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for (int i = 0, j = nverts-1; i < nverts; j=i++)
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{
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const int* vi = &verts[i*4];
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const int* vj = &verts[j*4];
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area += vi[0] * vj[2] - vj[0] * vi[2];
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}
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return (area+1) / 2;
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}
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// TODO: these are the same as in RecastMesh.cpp, consider using the same.
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// Last time I checked the if version got compiled using cmov, which was a lot faster than module (with idiv).
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inline int prev(int i, int n) { return i-1 >= 0 ? i-1 : n-1; }
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inline int next(int i, int n) { return i+1 < n ? i+1 : 0; }
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inline int area2(const int* a, const int* b, const int* c)
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{
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return (b[0] - a[0]) * (c[2] - a[2]) - (c[0] - a[0]) * (b[2] - a[2]);
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}
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|
|
// Exclusive or: true iff exactly one argument is true.
|
|
// The arguments are negated to ensure that they are 0/1
|
|
// values. Then the bitwise Xor operator may apply.
|
|
// (This idea is due to Michael Baldwin.)
|
|
inline bool xorb(bool x, bool y)
|
|
{
|
|
return !x ^ !y;
|
|
}
|
|
|
|
// Returns true iff c is strictly to the left of the directed
|
|
// line through a to b.
|
|
inline bool left(const int* a, const int* b, const int* c)
|
|
{
|
|
return area2(a, b, c) < 0;
|
|
}
|
|
|
|
inline bool leftOn(const int* a, const int* b, const int* c)
|
|
{
|
|
return area2(a, b, c) <= 0;
|
|
}
|
|
|
|
inline bool collinear(const int* a, const int* b, const int* c)
|
|
{
|
|
return area2(a, b, c) == 0;
|
|
}
|
|
|
|
// Returns true iff ab properly intersects cd: they share
|
|
// a point interior to both segments. The properness of the
|
|
// intersection is ensured by using strict leftness.
|
|
static bool intersectProp(const int* a, const int* b, const int* c, const int* d)
|
|
{
|
|
// Eliminate improper cases.
|
|
if (collinear(a,b,c) || collinear(a,b,d) ||
|
|
collinear(c,d,a) || collinear(c,d,b))
|
|
return false;
|
|
|
|
return xorb(left(a,b,c), left(a,b,d)) && xorb(left(c,d,a), left(c,d,b));
|
|
}
|
|
|
|
// Returns T iff (a,b,c) are collinear and point c lies
|
|
// on the closed segement ab.
|
|
static bool between(const int* a, const int* b, const int* c)
|
|
{
|
|
if (!collinear(a, b, c))
|
|
return false;
|
|
// If ab not vertical, check betweenness on x; else on y.
|
|
if (a[0] != b[0])
|
|
return ((a[0] <= c[0]) && (c[0] <= b[0])) || ((a[0] >= c[0]) && (c[0] >= b[0]));
|
|
else
|
|
return ((a[2] <= c[2]) && (c[2] <= b[2])) || ((a[2] >= c[2]) && (c[2] >= b[2]));
|
|
}
|
|
|
|
// Returns true iff segments ab and cd intersect, properly or improperly.
|
|
static bool intersect(const int* a, const int* b, const int* c, const int* d)
|
|
{
|
|
if (intersectProp(a, b, c, d))
|
|
return true;
|
|
else if (between(a, b, c) || between(a, b, d) ||
|
|
between(c, d, a) || between(c, d, b))
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
static bool vequal(const int* a, const int* b)
|
|
{
|
|
return a[0] == b[0] && a[2] == b[2];
|
|
}
|
|
|
|
static bool intersectSegCountour(const int* d0, const int* d1, int i, int n, const int* verts)
|
|
{
|
|
// For each edge (k,k+1) of P
|
|
for (int k = 0; k < n; k++)
|
|
{
|
|
int k1 = next(k, n);
|
|
// Skip edges incident to i.
|
|
if (i == k || i == k1)
|
|
continue;
|
|
const int* p0 = &verts[k * 4];
|
|
const int* p1 = &verts[k1 * 4];
|
|
if (vequal(d0, p0) || vequal(d1, p0) || vequal(d0, p1) || vequal(d1, p1))
|
|
continue;
|
|
|
|
if (intersect(d0, d1, p0, p1))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static bool inCone(int i, int n, const int* verts, const int* pj)
|
|
{
|
|
const int* pi = &verts[i * 4];
|
|
const int* pi1 = &verts[next(i, n) * 4];
|
|
const int* pin1 = &verts[prev(i, n) * 4];
|
|
|
|
// If P[i] is a convex vertex [ i+1 left or on (i-1,i) ].
|
|
if (leftOn(pin1, pi, pi1))
|
|
return left(pi, pj, pin1) && left(pj, pi, pi1);
|
|
// Assume (i-1,i,i+1) not collinear.
|
|
// else P[i] is reflex.
|
|
return !(leftOn(pi, pj, pi1) && leftOn(pj, pi, pin1));
|
|
}
|
|
|
|
|
|
static void removeDegenerateSegments(rcIntArray& simplified)
|
|
{
|
|
// Remove adjacent vertices which are equal on xz-plane,
|
|
// or else the triangulator will get confused.
|
|
int npts = simplified.size()/4;
|
|
for (int i = 0; i < npts; ++i)
|
|
{
|
|
int ni = next(i, npts);
|
|
|
|
if (vequal(&simplified[i*4], &simplified[ni*4]))
|
|
{
|
|
// Degenerate segment, remove.
|
|
for (int j = i; j < simplified.size()/4-1; ++j)
|
|
{
|
|
simplified[j*4+0] = simplified[(j+1)*4+0];
|
|
simplified[j*4+1] = simplified[(j+1)*4+1];
|
|
simplified[j*4+2] = simplified[(j+1)*4+2];
|
|
simplified[j*4+3] = simplified[(j+1)*4+3];
|
|
}
|
|
simplified.resize(simplified.size()-4);
|
|
npts--;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static bool mergeContours(rcContour& ca, rcContour& cb, int ia, int ib)
|
|
{
|
|
const int maxVerts = ca.nverts + cb.nverts + 2;
|
|
int* verts = (int*)rcAlloc(sizeof(int)*maxVerts*4, RC_ALLOC_PERM);
|
|
if (!verts)
|
|
return false;
|
|
|
|
int nv = 0;
|
|
|
|
// Copy contour A.
|
|
for (int i = 0; i <= ca.nverts; ++i)
|
|
{
|
|
int* dst = &verts[nv*4];
|
|
const int* src = &ca.verts[((ia+i)%ca.nverts)*4];
|
|
dst[0] = src[0];
|
|
dst[1] = src[1];
|
|
dst[2] = src[2];
|
|
dst[3] = src[3];
|
|
nv++;
|
|
}
|
|
|
|
// Copy contour B
|
|
for (int i = 0; i <= cb.nverts; ++i)
|
|
{
|
|
int* dst = &verts[nv*4];
|
|
const int* src = &cb.verts[((ib+i)%cb.nverts)*4];
|
|
dst[0] = src[0];
|
|
dst[1] = src[1];
|
|
dst[2] = src[2];
|
|
dst[3] = src[3];
|
|
nv++;
|
|
}
|
|
|
|
rcFree(ca.verts);
|
|
ca.verts = verts;
|
|
ca.nverts = nv;
|
|
|
|
rcFree(cb.verts);
|
|
cb.verts = 0;
|
|
cb.nverts = 0;
|
|
|
|
return true;
|
|
}
|
|
|
|
struct rcContourHole
|
|
{
|
|
rcContour* contour;
|
|
int minx, minz, leftmost;
|
|
};
|
|
|
|
struct rcContourRegion
|
|
{
|
|
rcContour* outline;
|
|
rcContourHole* holes;
|
|
int nholes;
|
|
};
|
|
|
|
struct rcPotentialDiagonal
|
|
{
|
|
int vert;
|
|
int dist;
|
|
};
|
|
|
|
// Finds the lowest leftmost vertex of a contour.
|
|
static void findLeftMostVertex(rcContour* contour, int* minx, int* minz, int* leftmost)
|
|
{
|
|
*minx = contour->verts[0];
|
|
*minz = contour->verts[2];
|
|
*leftmost = 0;
|
|
for (int i = 1; i < contour->nverts; i++)
|
|
{
|
|
const int x = contour->verts[i*4+0];
|
|
const int z = contour->verts[i*4+2];
|
|
if (x < *minx || (x == *minx && z < *minz))
|
|
{
|
|
*minx = x;
|
|
*minz = z;
|
|
*leftmost = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
static int compareHoles(const void* va, const void* vb)
|
|
{
|
|
const rcContourHole* a = (const rcContourHole*)va;
|
|
const rcContourHole* b = (const rcContourHole*)vb;
|
|
if (a->minx == b->minx)
|
|
{
|
|
if (a->minz < b->minz)
|
|
return -1;
|
|
if (a->minz > b->minz)
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
if (a->minx < b->minx)
|
|
return -1;
|
|
if (a->minx > b->minx)
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
static int compareDiagDist(const void* va, const void* vb)
|
|
{
|
|
const rcPotentialDiagonal* a = (const rcPotentialDiagonal*)va;
|
|
const rcPotentialDiagonal* b = (const rcPotentialDiagonal*)vb;
|
|
if (a->dist < b->dist)
|
|
return -1;
|
|
if (a->dist > b->dist)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
|
|
static void mergeRegionHoles(rcContext* ctx, rcContourRegion& region)
|
|
{
|
|
// Sort holes from left to right.
|
|
for (int i = 0; i < region.nholes; i++)
|
|
findLeftMostVertex(region.holes[i].contour, ®ion.holes[i].minx, ®ion.holes[i].minz, ®ion.holes[i].leftmost);
|
|
|
|
qsort(region.holes, region.nholes, sizeof(rcContourHole), compareHoles);
|
|
|
|
int maxVerts = region.outline->nverts;
|
|
for (int i = 0; i < region.nholes; i++)
|
|
maxVerts += region.holes[i].contour->nverts;
|
|
|
|
rcScopedDelete<rcPotentialDiagonal> diags((rcPotentialDiagonal*)rcAlloc(sizeof(rcPotentialDiagonal)*maxVerts, RC_ALLOC_TEMP));
|
|
if (!diags)
|
|
{
|
|
ctx->log(RC_LOG_WARNING, "mergeRegionHoles: Failed to allocated diags %d.", maxVerts);
|
|
return;
|
|
}
|
|
|
|
rcContour* outline = region.outline;
|
|
|
|
// Merge holes into the outline one by one.
|
|
for (int i = 0; i < region.nholes; i++)
|
|
{
|
|
rcContour* hole = region.holes[i].contour;
|
|
|
|
int index = -1;
|
|
int bestVertex = region.holes[i].leftmost;
|
|
for (int iter = 0; iter < hole->nverts; iter++)
|
|
{
|
|
// Find potential diagonals.
|
|
// The 'best' vertex must be in the cone described by 3 cosequtive vertices of the outline.
|
|
// ..o j-1
|
|
// |
|
|
// | * best
|
|
// |
|
|
// j o-----o j+1
|
|
// :
|
|
int ndiags = 0;
|
|
const int* corner = &hole->verts[bestVertex*4];
|
|
for (int j = 0; j < outline->nverts; j++)
|
|
{
|
|
if (inCone(j, outline->nverts, outline->verts, corner))
|
|
{
|
|
int dx = outline->verts[j*4+0] - corner[0];
|
|
int dz = outline->verts[j*4+2] - corner[2];
|
|
diags[ndiags].vert = j;
|
|
diags[ndiags].dist = dx*dx + dz*dz;
|
|
ndiags++;
|
|
}
|
|
}
|
|
// Sort potential diagonals by distance, we want to make the connection as short as possible.
|
|
qsort(diags, ndiags, sizeof(rcPotentialDiagonal), compareDiagDist);
|
|
|
|
// Find a diagonal that is not intersecting the outline not the remaining holes.
|
|
index = -1;
|
|
for (int j = 0; j < ndiags; j++)
|
|
{
|
|
const int* pt = &outline->verts[diags[j].vert*4];
|
|
bool intersect = intersectSegCountour(pt, corner, diags[i].vert, outline->nverts, outline->verts);
|
|
for (int k = i; k < region.nholes && !intersect; k++)
|
|
intersect |= intersectSegCountour(pt, corner, -1, region.holes[k].contour->nverts, region.holes[k].contour->verts);
|
|
if (!intersect)
|
|
{
|
|
index = diags[j].vert;
|
|
break;
|
|
}
|
|
}
|
|
// If found non-intersecting diagonal, stop looking.
|
|
if (index != -1)
|
|
break;
|
|
// All the potential diagonals for the current vertex were intersecting, try next vertex.
|
|
bestVertex = (bestVertex + 1) % hole->nverts;
|
|
}
|
|
|
|
if (index == -1)
|
|
{
|
|
ctx->log(RC_LOG_WARNING, "mergeHoles: Failed to find merge points for %p and %p.", region.outline, hole);
|
|
continue;
|
|
}
|
|
if (!mergeContours(*region.outline, *hole, index, bestVertex))
|
|
{
|
|
ctx->log(RC_LOG_WARNING, "mergeHoles: Failed to merge contours %p and %p.", region.outline, hole);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// @par
|
|
///
|
|
/// The raw contours will match the region outlines exactly. The @p maxError and @p maxEdgeLen
|
|
/// parameters control how closely the simplified contours will match the raw contours.
|
|
///
|
|
/// Simplified contours are generated such that the vertices for portals between areas match up.
|
|
/// (They are considered mandatory vertices.)
|
|
///
|
|
/// Setting @p maxEdgeLength to zero will disabled the edge length feature.
|
|
///
|
|
/// See the #rcConfig documentation for more information on the configuration parameters.
|
|
///
|
|
/// @see rcAllocContourSet, rcCompactHeightfield, rcContourSet, rcConfig
|
|
bool rcBuildContours(rcContext* ctx, rcCompactHeightfield& chf,
|
|
const float maxError, const int maxEdgeLen,
|
|
rcContourSet& cset, const int buildFlags)
|
|
{
|
|
rcAssert(ctx);
|
|
|
|
const int w = chf.width;
|
|
const int h = chf.height;
|
|
const int borderSize = chf.borderSize;
|
|
|
|
rcScopedTimer timer(ctx, RC_TIMER_BUILD_CONTOURS);
|
|
|
|
rcVcopy(cset.bmin, chf.bmin);
|
|
rcVcopy(cset.bmax, chf.bmax);
|
|
if (borderSize > 0)
|
|
{
|
|
// If the heightfield was build with bordersize, remove the offset.
|
|
const float pad = borderSize*chf.cs;
|
|
cset.bmin[0] += pad;
|
|
cset.bmin[2] += pad;
|
|
cset.bmax[0] -= pad;
|
|
cset.bmax[2] -= pad;
|
|
}
|
|
cset.cs = chf.cs;
|
|
cset.ch = chf.ch;
|
|
cset.width = chf.width - chf.borderSize*2;
|
|
cset.height = chf.height - chf.borderSize*2;
|
|
cset.borderSize = chf.borderSize;
|
|
cset.maxError = maxError;
|
|
|
|
int maxContours = rcMax((int)chf.maxRegions, 8);
|
|
cset.conts = (rcContour*)rcAlloc(sizeof(rcContour)*maxContours, RC_ALLOC_PERM);
|
|
if (!cset.conts)
|
|
return false;
|
|
cset.nconts = 0;
|
|
|
|
rcScopedDelete<unsigned char> flags((unsigned char*)rcAlloc(sizeof(unsigned char)*chf.spanCount, RC_ALLOC_TEMP));
|
|
if (!flags)
|
|
{
|
|
ctx->log(RC_LOG_ERROR, "rcBuildContours: Out of memory 'flags' (%d).", chf.spanCount);
|
|
return false;
|
|
}
|
|
|
|
ctx->startTimer(RC_TIMER_BUILD_CONTOURS_TRACE);
|
|
|
|
// Mark boundaries.
|
|
for (int y = 0; y < h; ++y)
|
|
{
|
|
for (int x = 0; x < w; ++x)
|
|
{
|
|
const rcCompactCell& c = chf.cells[x+y*w];
|
|
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
|
|
{
|
|
unsigned char res = 0;
|
|
const rcCompactSpan& s = chf.spans[i];
|
|
if (!chf.spans[i].reg || (chf.spans[i].reg & RC_BORDER_REG))
|
|
{
|
|
flags[i] = 0;
|
|
continue;
|
|
}
|
|
for (int dir = 0; dir < 4; ++dir)
|
|
{
|
|
unsigned short r = 0;
|
|
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
|
|
{
|
|
const int ax = x + rcGetDirOffsetX(dir);
|
|
const int ay = y + rcGetDirOffsetY(dir);
|
|
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
|
|
r = chf.spans[ai].reg;
|
|
}
|
|
if (r == chf.spans[i].reg)
|
|
res |= (1 << dir);
|
|
}
|
|
flags[i] = res ^ 0xf; // Inverse, mark non connected edges.
|
|
}
|
|
}
|
|
}
|
|
|
|
ctx->stopTimer(RC_TIMER_BUILD_CONTOURS_TRACE);
|
|
|
|
rcIntArray verts(256);
|
|
rcIntArray simplified(64);
|
|
|
|
for (int y = 0; y < h; ++y)
|
|
{
|
|
for (int x = 0; x < w; ++x)
|
|
{
|
|
const rcCompactCell& c = chf.cells[x+y*w];
|
|
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
|
|
{
|
|
if (flags[i] == 0 || flags[i] == 0xf)
|
|
{
|
|
flags[i] = 0;
|
|
continue;
|
|
}
|
|
const unsigned short reg = chf.spans[i].reg;
|
|
if (!reg || (reg & RC_BORDER_REG))
|
|
continue;
|
|
const unsigned char area = chf.areas[i];
|
|
|
|
verts.clear();
|
|
simplified.clear();
|
|
|
|
ctx->startTimer(RC_TIMER_BUILD_CONTOURS_TRACE);
|
|
walkContour(x, y, i, chf, flags, verts);
|
|
ctx->stopTimer(RC_TIMER_BUILD_CONTOURS_TRACE);
|
|
|
|
ctx->startTimer(RC_TIMER_BUILD_CONTOURS_SIMPLIFY);
|
|
simplifyContour(verts, simplified, maxError, maxEdgeLen, buildFlags);
|
|
removeDegenerateSegments(simplified);
|
|
ctx->stopTimer(RC_TIMER_BUILD_CONTOURS_SIMPLIFY);
|
|
|
|
|
|
// Store region->contour remap info.
|
|
// Create contour.
|
|
if (simplified.size()/4 >= 3)
|
|
{
|
|
if (cset.nconts >= maxContours)
|
|
{
|
|
// Allocate more contours.
|
|
// This happens when a region has holes.
|
|
const int oldMax = maxContours;
|
|
maxContours *= 2;
|
|
rcContour* newConts = (rcContour*)rcAlloc(sizeof(rcContour)*maxContours, RC_ALLOC_PERM);
|
|
for (int j = 0; j < cset.nconts; ++j)
|
|
{
|
|
newConts[j] = cset.conts[j];
|
|
// Reset source pointers to prevent data deletion.
|
|
cset.conts[j].verts = 0;
|
|
cset.conts[j].rverts = 0;
|
|
}
|
|
rcFree(cset.conts);
|
|
cset.conts = newConts;
|
|
|
|
ctx->log(RC_LOG_WARNING, "rcBuildContours: Expanding max contours from %d to %d.", oldMax, maxContours);
|
|
}
|
|
|
|
rcContour* cont = &cset.conts[cset.nconts++];
|
|
|
|
cont->nverts = simplified.size()/4;
|
|
cont->verts = (int*)rcAlloc(sizeof(int)*cont->nverts*4, RC_ALLOC_PERM);
|
|
if (!cont->verts)
|
|
{
|
|
ctx->log(RC_LOG_ERROR, "rcBuildContours: Out of memory 'verts' (%d).", cont->nverts);
|
|
return false;
|
|
}
|
|
memcpy(cont->verts, &simplified[0], sizeof(int)*cont->nverts*4);
|
|
if (borderSize > 0)
|
|
{
|
|
// If the heightfield was build with bordersize, remove the offset.
|
|
for (int j = 0; j < cont->nverts; ++j)
|
|
{
|
|
int* v = &cont->verts[j*4];
|
|
v[0] -= borderSize;
|
|
v[2] -= borderSize;
|
|
}
|
|
}
|
|
|
|
cont->nrverts = verts.size()/4;
|
|
cont->rverts = (int*)rcAlloc(sizeof(int)*cont->nrverts*4, RC_ALLOC_PERM);
|
|
if (!cont->rverts)
|
|
{
|
|
ctx->log(RC_LOG_ERROR, "rcBuildContours: Out of memory 'rverts' (%d).", cont->nrverts);
|
|
return false;
|
|
}
|
|
memcpy(cont->rverts, &verts[0], sizeof(int)*cont->nrverts*4);
|
|
if (borderSize > 0)
|
|
{
|
|
// If the heightfield was build with bordersize, remove the offset.
|
|
for (int j = 0; j < cont->nrverts; ++j)
|
|
{
|
|
int* v = &cont->rverts[j*4];
|
|
v[0] -= borderSize;
|
|
v[2] -= borderSize;
|
|
}
|
|
}
|
|
|
|
cont->reg = reg;
|
|
cont->area = area;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Merge holes if needed.
|
|
if (cset.nconts > 0)
|
|
{
|
|
// Calculate winding of all polygons.
|
|
rcScopedDelete<signed char> winding((signed char*)rcAlloc(sizeof(signed char)*cset.nconts, RC_ALLOC_TEMP));
|
|
if (!winding)
|
|
{
|
|
ctx->log(RC_LOG_ERROR, "rcBuildContours: Out of memory 'hole' (%d).", cset.nconts);
|
|
return false;
|
|
}
|
|
int nholes = 0;
|
|
for (int i = 0; i < cset.nconts; ++i)
|
|
{
|
|
rcContour& cont = cset.conts[i];
|
|
// If the contour is wound backwards, it is a hole.
|
|
winding[i] = calcAreaOfPolygon2D(cont.verts, cont.nverts) < 0 ? -1 : 1;
|
|
if (winding[i] < 0)
|
|
nholes++;
|
|
}
|
|
|
|
if (nholes > 0)
|
|
{
|
|
// Collect outline contour and holes contours per region.
|
|
// We assume that there is one outline and multiple holes.
|
|
const int nregions = chf.maxRegions+1;
|
|
rcScopedDelete<rcContourRegion> regions((rcContourRegion*)rcAlloc(sizeof(rcContourRegion)*nregions, RC_ALLOC_TEMP));
|
|
if (!regions)
|
|
{
|
|
ctx->log(RC_LOG_ERROR, "rcBuildContours: Out of memory 'regions' (%d).", nregions);
|
|
return false;
|
|
}
|
|
memset(regions, 0, sizeof(rcContourRegion)*nregions);
|
|
|
|
rcScopedDelete<rcContourHole> holes((rcContourHole*)rcAlloc(sizeof(rcContourHole)*cset.nconts, RC_ALLOC_TEMP));
|
|
if (!holes)
|
|
{
|
|
ctx->log(RC_LOG_ERROR, "rcBuildContours: Out of memory 'holes' (%d).", cset.nconts);
|
|
return false;
|
|
}
|
|
memset(holes, 0, sizeof(rcContourHole)*cset.nconts);
|
|
|
|
for (int i = 0; i < cset.nconts; ++i)
|
|
{
|
|
rcContour& cont = cset.conts[i];
|
|
// Positively would contours are outlines, negative holes.
|
|
if (winding[i] > 0)
|
|
{
|
|
if (regions[cont.reg].outline)
|
|
ctx->log(RC_LOG_ERROR, "rcBuildContours: Multiple outlines for region %d.", cont.reg);
|
|
regions[cont.reg].outline = &cont;
|
|
}
|
|
else
|
|
{
|
|
regions[cont.reg].nholes++;
|
|
}
|
|
}
|
|
int index = 0;
|
|
for (int i = 0; i < nregions; i++)
|
|
{
|
|
if (regions[i].nholes > 0)
|
|
{
|
|
regions[i].holes = &holes[index];
|
|
index += regions[i].nholes;
|
|
regions[i].nholes = 0;
|
|
}
|
|
}
|
|
for (int i = 0; i < cset.nconts; ++i)
|
|
{
|
|
rcContour& cont = cset.conts[i];
|
|
rcContourRegion& reg = regions[cont.reg];
|
|
if (winding[i] < 0)
|
|
reg.holes[reg.nholes++].contour = &cont;
|
|
}
|
|
|
|
// Finally merge each regions holes into the outline.
|
|
for (int i = 0; i < nregions; i++)
|
|
{
|
|
rcContourRegion& reg = regions[i];
|
|
if (!reg.nholes) continue;
|
|
|
|
if (reg.outline)
|
|
{
|
|
mergeRegionHoles(ctx, reg);
|
|
}
|
|
else
|
|
{
|
|
// The region does not have an outline.
|
|
// This can happen if the contour becaomes selfoverlapping because of
|
|
// too aggressive simplification settings.
|
|
ctx->log(RC_LOG_ERROR, "rcBuildContours: Bad outline for region %d, contour simplification is likely too aggressive.", i);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
}
|