godot/modules/openxr/openxr_interface.cpp

772 lines
25 KiB
C++

/*************************************************************************/
/* openxr_interface.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "openxr_interface.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "servers/rendering/rendering_server_globals.h"
void OpenXRInterface::_bind_methods() {
// lifecycle signals
ADD_SIGNAL(MethodInfo("session_begun"));
ADD_SIGNAL(MethodInfo("session_stopping"));
ADD_SIGNAL(MethodInfo("session_focussed"));
ADD_SIGNAL(MethodInfo("session_visible"));
ADD_SIGNAL(MethodInfo("pose_recentered"));
}
StringName OpenXRInterface::get_name() const {
return StringName("OpenXR");
};
uint32_t OpenXRInterface::get_capabilities() const {
return XRInterface::XR_VR + XRInterface::XR_STEREO;
};
PackedStringArray OpenXRInterface::get_suggested_tracker_names() const {
// These are hardcoded in OpenXR, note that they will only be available if added to our action map
PackedStringArray arr = {
"left_hand", // /user/hand/left is mapped to our defaults
"right_hand", // /user/hand/right is mapped to our defaults
"/user/treadmill"
};
return arr;
}
XRInterface::TrackingStatus OpenXRInterface::get_tracking_status() const {
return tracking_state;
}
void OpenXRInterface::_load_action_map() {
ERR_FAIL_NULL(openxr_api);
// This may seem a bit duplicitous to a little bit of background info here.
// OpenXRActionMap (with all its sub resource classes) is a class that allows us to configure and store an action map in.
// This gives the user the ability to edit the action map in a UI and customise the actions.
// OpenXR however requires us to submit an action map and it takes over from that point and we can no longer change it.
// This system does that push and we store the info needed to then work with this action map going forward.
// Within our openxr device we maintain a number of classes that wrap the relevant OpenXR objects for this.
// Within OpenXRInterface we have a few internal classes that keep track of what we've created.
// This allow us to process the relevant actions each frame.
// just in case clean up
free_trackers();
free_interaction_profiles();
free_action_sets();
Ref<OpenXRActionMap> action_map;
if (Engine::get_singleton()->is_editor_hint()) {
#ifdef TOOLS_ENABLED
action_map.instantiate();
action_map->create_editor_action_sets();
#endif
} else {
String default_tres_name = openxr_api->get_default_action_map_resource_name();
// Check if we can load our default
if (ResourceLoader::exists(default_tres_name)) {
action_map = ResourceLoader::load(default_tres_name);
}
// Check if we need to create default action set
if (action_map.is_null()) {
action_map.instantiate();
action_map->create_default_action_sets();
#ifdef TOOLS_ENABLED
// Save our action sets so our user can
action_map->set_path(default_tres_name, true);
ResourceSaver::save(default_tres_name, action_map);
#endif
}
}
// process our action map
if (action_map.is_valid()) {
Map<Ref<OpenXRAction>, Action *> xr_actions;
Array action_sets = action_map->get_action_sets();
for (int i = 0; i < action_sets.size(); i++) {
// Create our action set
Ref<OpenXRActionSet> xr_action_set = action_sets[i];
ActionSet *action_set = create_action_set(xr_action_set->get_name(), xr_action_set->get_localized_name(), xr_action_set->get_priority());
if (!action_set) {
continue;
}
// Now create our actions for these
Array actions = xr_action_set->get_actions();
for (int j = 0; j < actions.size(); j++) {
Ref<OpenXRAction> xr_action = actions[j];
PackedStringArray toplevel_paths = xr_action->get_toplevel_paths();
Vector<Tracker *> trackers;
for (int k = 0; k < toplevel_paths.size(); k++) {
Tracker *tracker = find_tracker(toplevel_paths[k], true);
if (tracker) {
trackers.push_back(tracker);
}
}
Action *action = create_action(action_set, xr_action->get_name(), xr_action->get_localized_name(), xr_action->get_action_type(), trackers);
if (action) {
// we link our actions back to our trackers so we know which actions to check when we're processing our trackers
for (int t = 0; t < trackers.size(); t++) {
link_action_to_tracker(trackers[t], action);
}
// add this to our map for creating our interaction profiles
xr_actions[xr_action] = action;
}
}
}
// now do our suggestions
Array interaction_profiles = action_map->get_interaction_profiles();
for (int i = 0; i < interaction_profiles.size(); i++) {
Ref<OpenXRInteractionProfile> xr_interaction_profile = interaction_profiles[i];
// Note, we can only have one entry per interaction profile so if it already exists we clear it out
RID ip = openxr_api->interaction_profile_create(xr_interaction_profile->get_interaction_profile_path());
openxr_api->interaction_profile_clear_bindings(ip);
Array xr_bindings = xr_interaction_profile->get_bindings();
for (int j = 0; j < xr_bindings.size(); j++) {
Ref<OpenXRIPBinding> xr_binding = xr_bindings[j];
Ref<OpenXRAction> xr_action = xr_binding->get_action();
Action *action = nullptr;
if (xr_actions.has(xr_action)) {
action = xr_actions[xr_action];
} else {
print_line("Action ", xr_action->get_name(), " isn't part of an action set!");
continue;
}
PackedStringArray paths = xr_binding->get_paths();
for (int k = 0; k < paths.size(); k++) {
openxr_api->interaction_profile_add_binding(ip, action->action_rid, paths[k]);
}
}
// Now submit our suggestions
openxr_api->interaction_profile_suggest_bindings(ip);
// And record it in our array so we can clean it up later on
if (interaction_profiles.has(ip)) {
interaction_profiles.push_back(ip);
}
}
}
}
OpenXRInterface::ActionSet *OpenXRInterface::create_action_set(const String &p_action_set_name, const String &p_localized_name, const int p_priority) {
ERR_FAIL_NULL_V(openxr_api, nullptr);
// find if it already exists
for (int i = 0; i < action_sets.size(); i++) {
if (action_sets[i]->action_set_name == p_action_set_name) {
// already exists in this set
return nullptr;
}
}
ActionSet *action_set = memnew(ActionSet);
action_set->action_set_name = p_action_set_name;
action_set->is_active = true;
action_set->action_set_rid = openxr_api->action_set_create(p_action_set_name, p_localized_name, p_priority);
action_sets.push_back(action_set);
return action_set;
}
void OpenXRInterface::free_action_sets() {
ERR_FAIL_NULL(openxr_api);
for (int i = 0; i < action_sets.size(); i++) {
ActionSet *action_set = action_sets[i];
free_actions(action_set);
openxr_api->action_set_free(action_set->action_set_rid);
memfree(action_set);
}
action_sets.clear();
}
OpenXRInterface::Action *OpenXRInterface::create_action(ActionSet *p_action_set, const String &p_action_name, const String &p_localized_name, OpenXRAction::ActionType p_action_type, const Vector<Tracker *> p_trackers) {
ERR_FAIL_NULL_V(openxr_api, nullptr);
for (int i = 0; i < p_action_set->actions.size(); i++) {
if (p_action_set->actions[i]->action_name == p_action_name) {
// already exists in this set
return nullptr;
}
}
Vector<RID> tracker_rids;
for (int i = 0; i < p_trackers.size(); i++) {
tracker_rids.push_back(p_trackers[i]->tracker_rid);
}
Action *action = memnew(Action);
if (p_action_type == OpenXRAction::OPENXR_ACTION_POSE) {
// We can't have dual action names in OpenXR hence we added _pose,
// but default, aim and grip and default pose action names in Godot so rename them on the tracker.
// NOTE need to decide on whether we should keep the naming convention or rename it on Godots side
if (p_action_name == "default_pose") {
action->action_name = "default";
} else if (p_action_name == "aim_pose") {
action->action_name = "aim";
} else if (p_action_name == "grip_pose") {
action->action_name = "grip";
} else {
action->action_name = p_action_name;
}
} else {
action->action_name = p_action_name;
}
action->action_type = p_action_type;
action->action_rid = openxr_api->action_create(p_action_set->action_set_rid, p_action_name, p_localized_name, p_action_type, tracker_rids);
p_action_set->actions.push_back(action);
return action;
}
OpenXRInterface::Action *OpenXRInterface::find_action(const String &p_action_name) {
// We just find the first action by this name
for (int i = 0; i < action_sets.size(); i++) {
for (int j = 0; j < action_sets[i]->actions.size(); j++) {
if (action_sets[i]->actions[j]->action_name == p_action_name) {
return action_sets[i]->actions[j];
}
}
}
// not found
return nullptr;
}
void OpenXRInterface::free_actions(ActionSet *p_action_set) {
ERR_FAIL_NULL(openxr_api);
for (int i = 0; i < p_action_set->actions.size(); i++) {
Action *action = p_action_set->actions[i];
openxr_api->action_free(action->action_rid);
memdelete(action);
}
p_action_set->actions.clear();
}
OpenXRInterface::Tracker *OpenXRInterface::find_tracker(const String &p_tracker_name, bool p_create) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, nullptr);
ERR_FAIL_NULL_V(openxr_api, nullptr);
Tracker *tracker = nullptr;
for (int i = 0; i < trackers.size(); i++) {
tracker = trackers[i];
if (tracker->tracker_name == p_tracker_name) {
return tracker;
}
}
if (!p_create) {
return nullptr;
}
// Create our RID
RID tracker_rid = openxr_api->tracker_create(p_tracker_name);
ERR_FAIL_COND_V(tracker_rid.is_null(), nullptr);
// create our positional tracker
Ref<XRPositionalTracker> positional_tracker;
positional_tracker.instantiate();
// We have standardised some names to make things nicer to the user so lets recognise the toplevel paths related to these.
if (p_tracker_name == "/user/hand/left") {
positional_tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER);
positional_tracker->set_tracker_name("left_hand");
positional_tracker->set_tracker_desc("Left hand controller");
positional_tracker->set_tracker_hand(XRPositionalTracker::TRACKER_HAND_LEFT);
} else if (p_tracker_name == "/user/hand/right") {
positional_tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER);
positional_tracker->set_tracker_name("right_hand");
positional_tracker->set_tracker_desc("Right hand controller");
positional_tracker->set_tracker_hand(XRPositionalTracker::TRACKER_HAND_RIGHT);
} else {
positional_tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER);
positional_tracker->set_tracker_name(p_tracker_name);
positional_tracker->set_tracker_desc(p_tracker_name);
}
positional_tracker->set_tracker_profile(INTERACTION_PROFILE_NONE);
xr_server->add_tracker(positional_tracker);
// create a new entry
tracker = memnew(Tracker);
tracker->tracker_name = p_tracker_name;
tracker->tracker_rid = tracker_rid;
tracker->positional_tracker = positional_tracker;
tracker->interaction_profile = RID();
trackers.push_back(tracker);
return tracker;
}
void OpenXRInterface::tracker_profile_changed(RID p_tracker, RID p_interaction_profile) {
Tracker *tracker = nullptr;
for (int i = 0; i < trackers.size() && tracker == nullptr; i++) {
if (trackers[i]->tracker_rid == p_tracker) {
tracker = trackers[i];
}
}
ERR_FAIL_NULL(tracker);
tracker->interaction_profile = p_interaction_profile;
if (p_interaction_profile.is_null()) {
print_verbose("OpenXR: Interaction profile for " + tracker->tracker_name + " changed to " + INTERACTION_PROFILE_NONE);
tracker->positional_tracker->set_tracker_profile(INTERACTION_PROFILE_NONE);
} else {
String name = openxr_api->interaction_profile_get_name(p_interaction_profile);
print_verbose("OpenXR: Interaction profile for " + tracker->tracker_name + " changed to " + name);
tracker->positional_tracker->set_tracker_profile(name);
}
}
void OpenXRInterface::link_action_to_tracker(Tracker *p_tracker, Action *p_action) {
if (p_tracker->actions.find(p_action) == -1) {
p_tracker->actions.push_back(p_action);
}
}
void OpenXRInterface::handle_tracker(Tracker *p_tracker) {
ERR_FAIL_NULL(openxr_api);
ERR_FAIL_COND(p_tracker->positional_tracker.is_null());
// Note, which actions are actually bound to inputs are handled by our interaction profiles however interaction
// profiles are suggested bindings for controller types we know about. OpenXR runtimes can stray away from these
// and rebind them or even offer bindings to controllers that are not known to us.
// We don't really have a consistent way to detect whether a controller is active however as long as it is
// unbound it seems to be unavailable, so far unknown controller seem to mimic one of the profiles we've
// supplied.
if (p_tracker->interaction_profile.is_null()) {
return;
}
// We check all actions that are related to our tracker.
for (int i = 0; i < p_tracker->actions.size(); i++) {
Action *action = p_tracker->actions[i];
switch (action->action_type) {
case OpenXRAction::OPENXR_ACTION_BOOL: {
bool pressed = openxr_api->get_action_bool(action->action_rid, p_tracker->tracker_rid);
p_tracker->positional_tracker->set_input(action->action_name, Variant(pressed));
} break;
case OpenXRAction::OPENXR_ACTION_FLOAT: {
real_t value = openxr_api->get_action_float(action->action_rid, p_tracker->tracker_rid);
p_tracker->positional_tracker->set_input(action->action_name, Variant(value));
} break;
case OpenXRAction::OPENXR_ACTION_VECTOR2: {
Vector2 value = openxr_api->get_action_vector2(action->action_rid, p_tracker->tracker_rid);
p_tracker->positional_tracker->set_input(action->action_name, Variant(value));
} break;
case OpenXRAction::OPENXR_ACTION_POSE: {
Transform3D transform;
Vector3 linear, angular;
XRPose::TrackingConfidence confidence = openxr_api->get_action_pose(action->action_rid, p_tracker->tracker_rid, transform, linear, angular);
if (confidence != XRPose::XR_TRACKING_CONFIDENCE_NONE) {
p_tracker->positional_tracker->set_pose(action->action_name, transform, linear, angular, confidence);
} else {
p_tracker->positional_tracker->invalidate_pose(action->action_name);
}
} break;
default: {
// not yet supported
} break;
}
}
}
void OpenXRInterface::trigger_haptic_pulse(const String &p_action_name, const StringName &p_tracker_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec) {
ERR_FAIL_NULL(openxr_api);
Action *action = find_action(p_action_name);
ERR_FAIL_NULL(action);
Tracker *tracker = find_tracker(p_tracker_name);
ERR_FAIL_NULL(tracker);
// TODO OpenXR does not support delay, so we may need to add support for that somehow...
XrDuration duration = XrDuration(p_duration_sec * 1000000000.0); // seconds -> nanoseconds
openxr_api->trigger_haptic_pulse(action->action_rid, tracker->tracker_rid, p_frequency, p_amplitude, duration);
}
void OpenXRInterface::free_trackers() {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
ERR_FAIL_NULL(openxr_api);
for (int i = 0; i < trackers.size(); i++) {
Tracker *tracker = trackers[i];
openxr_api->tracker_free(tracker->tracker_rid);
xr_server->remove_tracker(tracker->positional_tracker);
tracker->positional_tracker.unref();
memdelete(tracker);
}
trackers.clear();
}
void OpenXRInterface::free_interaction_profiles() {
ERR_FAIL_NULL(openxr_api);
for (int i = 0; i < interaction_profiles.size(); i++) {
openxr_api->interaction_profile_free(interaction_profiles[i]);
}
interaction_profiles.clear();
}
bool OpenXRInterface::initialize_on_startup() const {
if (openxr_api == nullptr) {
return false;
} else if (!openxr_api->is_initialized()) {
return false;
} else {
return true;
}
}
bool OpenXRInterface::is_initialized() const {
return initialized;
};
bool OpenXRInterface::initialize() {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, false);
if (openxr_api == nullptr) {
return false;
} else if (!openxr_api->is_initialized()) {
return false;
} else if (initialized) {
return true;
}
// load up our action sets before setting up our session, note that our profiles are suggestions, OpenXR takes ownership of (re)binding
_load_action_map();
if (!openxr_api->initialize_session()) {
return false;
}
// we must create a tracker for our head
head.instantiate();
head->set_tracker_type(XRServer::TRACKER_HEAD);
head->set_tracker_name("head");
head->set_tracker_desc("Players head");
xr_server->add_tracker(head);
// attach action sets
for (int i = 0; i < action_sets.size(); i++) {
openxr_api->action_set_attach(action_sets[i]->action_set_rid);
}
// make this our primary interface
xr_server->set_primary_interface(this);
initialized = true;
return initialized;
}
void OpenXRInterface::uninitialize() {
// Our OpenXR driver will clean itself up properly when Godot exits, so we just do some basic stuff here
// end the session if we need to?
// cleanup stuff
free_trackers();
free_interaction_profiles();
free_action_sets();
XRServer *xr_server = XRServer::get_singleton();
if (xr_server) {
if (head.is_valid()) {
xr_server->remove_tracker(head);
head.unref();
}
}
initialized = false;
}
bool OpenXRInterface::supports_play_area_mode(XRInterface::PlayAreaMode p_mode) {
return false;
}
XRInterface::PlayAreaMode OpenXRInterface::get_play_area_mode() const {
return XRInterface::XR_PLAY_AREA_UNKNOWN;
}
bool OpenXRInterface::set_play_area_mode(XRInterface::PlayAreaMode p_mode) {
return false;
}
Size2 OpenXRInterface::get_render_target_size() {
if (openxr_api == nullptr) {
return Size2();
} else {
return openxr_api->get_recommended_target_size();
}
}
uint32_t OpenXRInterface::get_view_count() {
// TODO set this based on our configuration
return 2;
}
void OpenXRInterface::_set_default_pos(Transform3D &p_transform, double p_world_scale, uint64_t p_eye) {
p_transform = Transform3D();
// if we're not tracking, don't put our head on the floor...
p_transform.origin.y = 1.5 * p_world_scale;
// overkill but..
if (p_eye == 1) {
p_transform.origin.x = 0.03 * p_world_scale;
} else if (p_eye == 2) {
p_transform.origin.x = -0.03 * p_world_scale;
}
}
Transform3D OpenXRInterface::get_camera_transform() {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, Transform3D());
Transform3D hmd_transform;
double world_scale = xr_server->get_world_scale();
// head_transform should be updated in process
hmd_transform.basis = head_transform.basis;
hmd_transform.origin = head_transform.origin * world_scale;
return hmd_transform;
}
Transform3D OpenXRInterface::get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, Transform3D());
Transform3D t;
if (openxr_api && openxr_api->get_view_transform(p_view, t)) {
// update our cached value if we have a valid transform
transform_for_view[p_view] = t;
} else {
// reuse cached value
t = transform_for_view[p_view];
}
// Apply our world scale
double world_scale = xr_server->get_world_scale();
t.origin *= world_scale;
return p_cam_transform * xr_server->get_reference_frame() * t;
}
CameraMatrix OpenXRInterface::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) {
CameraMatrix cm;
if (openxr_api) {
if (openxr_api->get_view_projection(p_view, p_z_near, p_z_far, cm)) {
return cm;
}
}
// Failed to get from our OpenXR device? Default to some sort of sensible camera matrix..
cm.set_for_hmd(p_view + 1, 1.0, 6.0, 14.5, 4.0, 1.5, p_z_near, p_z_far);
return cm;
}
void OpenXRInterface::process() {
if (openxr_api) {
// do our normal process
if (openxr_api->process()) {
Transform3D t;
Vector3 linear_velocity;
Vector3 angular_velocity;
XRPose::TrackingConfidence confidence = openxr_api->get_head_center(t, linear_velocity, angular_velocity);
if (confidence != XRPose::XR_TRACKING_CONFIDENCE_NONE) {
// Only update our transform if we have one to update it with
// note that poses are stored without world scale and reference frame applied!
head_transform = t;
head_linear_velocity = linear_velocity;
head_angular_velocity = angular_velocity;
}
}
// handle our action sets....
Vector<RID> active_sets;
for (int i = 0; i < action_sets.size(); i++) {
if (action_sets[i]->is_active) {
active_sets.push_back(action_sets[i]->action_set_rid);
}
}
if (openxr_api->sync_action_sets(active_sets)) {
for (int i = 0; i < trackers.size(); i++) {
handle_tracker(trackers[i]);
}
}
}
if (head.is_valid()) {
// TODO figure out how to get our velocities
head->set_pose("default", head_transform, head_linear_velocity, head_angular_velocity);
// TODO set confidence on pose once we support tracking this..
}
}
void OpenXRInterface::pre_render() {
if (openxr_api) {
openxr_api->pre_render();
}
}
bool OpenXRInterface::pre_draw_viewport(RID p_render_target) {
if (openxr_api) {
return openxr_api->pre_draw_viewport(p_render_target);
} else {
// don't render
return false;
}
}
Vector<BlitToScreen> OpenXRInterface::post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) {
Vector<BlitToScreen> blit_to_screen;
// If separate HMD we should output one eye to screen
if (p_screen_rect != Rect2()) {
BlitToScreen blit;
blit.render_target = p_render_target;
blit.multi_view.use_layer = true;
blit.multi_view.layer = 0;
blit.lens_distortion.apply = false;
Size2 render_size = get_render_target_size();
Rect2 dst_rect = p_screen_rect;
float new_height = dst_rect.size.x * (render_size.y / render_size.x);
if (new_height > dst_rect.size.y) {
dst_rect.position.y = (0.5 * dst_rect.size.y) - (0.5 * new_height);
dst_rect.size.y = new_height;
} else {
float new_width = dst_rect.size.y * (render_size.x / render_size.y);
dst_rect.position.x = (0.5 * dst_rect.size.x) - (0.5 * new_width);
dst_rect.size.x = new_width;
}
blit.dst_rect = dst_rect;
blit_to_screen.push_back(blit);
}
if (openxr_api) {
openxr_api->post_draw_viewport(p_render_target);
}
return blit_to_screen;
}
void OpenXRInterface::end_frame() {
if (openxr_api) {
openxr_api->end_frame();
}
}
void OpenXRInterface::on_state_ready() {
emit_signal(SNAME("session_begun"));
}
void OpenXRInterface::on_state_visible() {
emit_signal(SNAME("session_visible"));
}
void OpenXRInterface::on_state_focused() {
emit_signal(SNAME("session_focussed"));
}
void OpenXRInterface::on_state_stopping() {
emit_signal(SNAME("session_stopping"));
}
void OpenXRInterface::on_pose_recentered() {
emit_signal(SNAME("pose_recentered"));
}
OpenXRInterface::OpenXRInterface() {
openxr_api = OpenXRAPI::get_singleton();
if (openxr_api) {
openxr_api->set_xr_interface(this);
}
// while we don't have head tracking, don't put the headset on the floor...
_set_default_pos(head_transform, 1.0, 0);
_set_default_pos(transform_for_view[0], 1.0, 1);
_set_default_pos(transform_for_view[1], 1.0, 2);
}
OpenXRInterface::~OpenXRInterface() {
if (is_initialized()) {
uninitialize();
}
if (openxr_api) {
openxr_api->set_xr_interface(nullptr);
openxr_api = nullptr;
}
}