godot/modules/stb_vorbis/audio_stream_ogg_vorbis.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

115 lines
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/*************************************************************************/
/* audio_stream_ogg_vorbis.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef AUDIO_STREAM_STB_VORBIS_H
#define AUDIO_STREAM_STB_VORBIS_H
#include "core/io/resource_loader.h"
#include "servers/audio/audio_stream.h"
#include "thirdparty/misc/stb_vorbis.h"
class AudioStreamOGGVorbis;
class AudioStreamPlaybackOGGVorbis : public AudioStreamPlaybackResampled {
GDCLASS(AudioStreamPlaybackOGGVorbis, AudioStreamPlaybackResampled);
stb_vorbis *ogg_stream;
stb_vorbis_alloc ogg_alloc;
uint32_t frames_mixed;
bool active;
int loops;
friend class AudioStreamOGGVorbis;
Ref<AudioStreamOGGVorbis> vorbis_stream;
protected:
virtual void _mix_internal(AudioFrame *p_buffer, int p_frames);
virtual float get_stream_sampling_rate();
public:
virtual void start(float p_from_pos = 0.0);
virtual void stop();
virtual bool is_playing() const;
virtual int get_loop_count() const; //times it looped
virtual float get_playback_position() const;
virtual void seek(float p_time);
AudioStreamPlaybackOGGVorbis() {}
~AudioStreamPlaybackOGGVorbis();
};
class AudioStreamOGGVorbis : public AudioStream {
GDCLASS(AudioStreamOGGVorbis, AudioStream);
OBJ_SAVE_TYPE(AudioStream) //children are all saved as AudioStream, so they can be exchanged
RES_BASE_EXTENSION("oggstr");
friend class AudioStreamPlaybackOGGVorbis;
void *data;
uint32_t data_len;
int decode_mem_size;
float sample_rate;
int channels;
float length;
bool loop;
float loop_offset;
void clear_data();
protected:
static void _bind_methods();
public:
void set_loop(bool p_enable);
bool has_loop() const;
void set_loop_offset(float p_seconds);
float get_loop_offset() const;
virtual Ref<AudioStreamPlayback> instance_playback();
virtual String get_stream_name() const;
void set_data(const PoolVector<uint8_t> &p_data);
PoolVector<uint8_t> get_data() const;
virtual float get_length() const; //if supported, otherwise return 0
AudioStreamOGGVorbis();
virtual ~AudioStreamOGGVorbis();
};
#endif