a7f49ac9a1
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
74 lines
3.6 KiB
C++
74 lines
3.6 KiB
C++
/*************************************************************************/
|
|
/* webrtc_peer_connection_gdnative.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifdef WEBRTC_GDNATIVE_ENABLED
|
|
|
|
#ifndef WEBRTC_PEER_CONNECTION_GDNATIVE_H
|
|
#define WEBRTC_PEER_CONNECTION_GDNATIVE_H
|
|
|
|
#include "modules/gdnative/include/net/godot_net.h"
|
|
#include "webrtc_peer_connection.h"
|
|
|
|
class WebRTCPeerConnectionGDNative : public WebRTCPeerConnection {
|
|
GDCLASS(WebRTCPeerConnectionGDNative, WebRTCPeerConnection);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
static WebRTCPeerConnection *_create();
|
|
|
|
private:
|
|
static const godot_net_webrtc_library *default_library;
|
|
const godot_net_webrtc_peer_connection *interface;
|
|
|
|
public:
|
|
static Error set_default_library(const godot_net_webrtc_library *p_library);
|
|
static void make_default() { WebRTCPeerConnection::_create = WebRTCPeerConnectionGDNative::_create; }
|
|
|
|
void set_native_webrtc_peer_connection(const godot_net_webrtc_peer_connection *p_impl);
|
|
|
|
virtual ConnectionState get_connection_state() const;
|
|
|
|
virtual Error initialize(Dictionary p_config = Dictionary());
|
|
virtual Ref<WebRTCDataChannel> create_data_channel(String p_label, Dictionary p_options = Dictionary());
|
|
virtual Error create_offer();
|
|
virtual Error set_remote_description(String type, String sdp);
|
|
virtual Error set_local_description(String type, String sdp);
|
|
virtual Error add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName);
|
|
virtual Error poll();
|
|
virtual void close();
|
|
|
|
WebRTCPeerConnectionGDNative();
|
|
~WebRTCPeerConnectionGDNative();
|
|
};
|
|
|
|
#endif // WEBRTC_PEER_CONNECTION_GDNATIVE_H
|
|
|
|
#endif // WEBRTC_GDNATIVE_ENABLED
|