a627cdafc5
Happy new year to the wonderful Godot community!
74 lines
3.6 KiB
C++
74 lines
3.6 KiB
C++
/*************************************************************************/
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/* webrtc_peer_connection_gdnative.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef WEBRTC_PEER_CONNECTION_GDNATIVE_H
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#define WEBRTC_PEER_CONNECTION_GDNATIVE_H
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#ifdef WEBRTC_GDNATIVE_ENABLED
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#include "modules/gdnative/include/net/godot_net.h"
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#include "webrtc_peer_connection.h"
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class WebRTCPeerConnectionGDNative : public WebRTCPeerConnection {
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GDCLASS(WebRTCPeerConnectionGDNative, WebRTCPeerConnection);
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protected:
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static void _bind_methods();
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static WebRTCPeerConnection *_create();
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private:
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static const godot_net_webrtc_library *default_library;
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const godot_net_webrtc_peer_connection *interface;
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public:
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static Error set_default_library(const godot_net_webrtc_library *p_library);
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static void make_default() { WebRTCPeerConnection::_create = WebRTCPeerConnectionGDNative::_create; }
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void set_native_webrtc_peer_connection(const godot_net_webrtc_peer_connection *p_impl);
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virtual ConnectionState get_connection_state() const;
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virtual Error initialize(Dictionary p_config = Dictionary());
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virtual Ref<WebRTCDataChannel> create_data_channel(String p_label, Dictionary p_options = Dictionary());
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virtual Error create_offer();
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virtual Error set_remote_description(String type, String sdp);
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virtual Error set_local_description(String type, String sdp);
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virtual Error add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName);
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virtual Error poll();
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virtual void close();
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WebRTCPeerConnectionGDNative();
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~WebRTCPeerConnectionGDNative();
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};
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#endif // WEBRTC_GDNATIVE_ENABLED
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#endif // WEBRTC_PEER_CONNECTION_GDNATIVE_H
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