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* Node processing works on the concept of process groups. * A node group can be inherited, run on main thread, or a sub-thread. * Groups can be ordered. * Process priority is now present for physics. This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424. No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later. |
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classes | ||
tools | ||
translations | ||
class.xsd | ||
Doxyfile | ||
Makefile |