1c1524a651
Can't stop, won't stop, they said, huh?
39 lines
2.4 KiB
XML
39 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CollisionPolygon2D" inherits="Node2D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Defines a 2D collision polygon.
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</brief_description>
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<description>
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Provides a concave or convex 2D collision polygon to a [CollisionObject2D] parent. Polygons can be drawn in the editor or specified by a list of vertices. See also [ConvexPolygonShape2D].
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In the editor, a [CollisionPolygon2D] can be generated from a [Sprite2D]'s outline by selecting a [Sprite2D] node, going to the [b]Sprite2D[/b] menu at the top of the 2D editor viewport then choosing [b]Create CollisionPolygon2D Sibling[/b].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="build_mode" type="int" setter="set_build_mode" getter="get_build_mode" enum="CollisionPolygon2D.BuildMode" default="0">
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Collision build mode. Use one of the [enum BuildMode] constants.
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</member>
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<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
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If [code]true[/code], no collisions will be detected.
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</member>
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<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled" default="false">
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If [code]true[/code], only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects.
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[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a child of an [Area2D] node.
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</member>
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<member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin" default="1.0">
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The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity.
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</member>
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<member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array()">
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The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PackedVector2Array], not a reference.
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</member>
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</members>
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<constants>
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<constant name="BUILD_SOLIDS" value="0" enum="BuildMode">
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Collisions will include the polygon and its contained area.
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</constant>
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<constant name="BUILD_SEGMENTS" value="1" enum="BuildMode">
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Collisions will only include the polygon edges.
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</constant>
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</constants>
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</class>
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