godot/core/input
Rémi Verschelde 6772047e50
Sync controller mappings DB with SDL 2 community repo
Synced with mdqinc/SDL_GameControllerDB@4c9b8dace8
2024-04-08 22:22:30 +02:00
..
SCsub Add two new COMSTR environment variables 2024-03-01 12:44:03 -06:00
default_controller_mappings.h
gamecontrollerdb.txt Sync controller mappings DB with SDL 2 community repo 2024-04-08 22:22:30 +02:00
godotcontrollerdb.txt UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
input.cpp Fix action_press() by clamping strength to 0, 1 2024-03-27 11:17:40 -04:00
input.h Optimise Object's `get_argument_options` 2024-02-29 18:00:54 +01:00
input_builders.py [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
input_enums.h
input_event.cpp Expose `DEVICE_ID_EMULATION` constant in InputEvent 2024-03-16 19:16:40 +01:00
input_event.h Add screen-related attributes to mouse input events 2024-02-05 23:30:15 +01:00
input_map.cpp Add 'Skip to next (text) occurrence' feature to text editor 2024-03-25 11:12:28 +01:00
input_map.h Add autocompletion for InputMap's methods 2024-03-01 16:44:26 +01:00
shortcut.cpp
shortcut.h