godot/modules/mono/glue
Raul Santos 509d4f5302
C#: Fix ExprMatch for case sensitive matching
We were accidentally stopping the recursion when matching in the case sensitive scenario.

Took the opportunity to also rename the private method to follow the Core method naming more closely so it's easier to compare the implementations in the future.

Also, the private method now uses `ReadOnlySpan<char>` to avoid allocating strings on each recursion.
2024-04-15 03:15:28 +02:00
..
GodotSharp C#: Fix ExprMatch for case sensitive matching 2024-04-15 03:15:28 +02:00
runtime_interop.cpp Merge pull request #84947 from raulsntos/dotnet/instance_bindings 2024-04-04 14:30:35 +02:00
runtime_interop.h