440 lines
15 KiB
C++
440 lines
15 KiB
C++
/*************************************************************************/
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/* bone_map_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "bone_map_editor_plugin.h"
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#include "editor/editor_scale.h"
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#include "editor/import/post_import_plugin_skeleton_renamer.h"
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#include "editor/import/scene_import_settings.h"
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void BoneMapperButton::fetch_textures() {
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if (selected) {
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set_normal_texture(get_theme_icon(SNAME("BoneMapperHandleSelected"), SNAME("EditorIcons")));
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} else {
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set_normal_texture(get_theme_icon(SNAME("BoneMapperHandle"), SNAME("EditorIcons")));
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}
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set_offset(SIDE_LEFT, 0);
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set_offset(SIDE_RIGHT, 0);
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set_offset(SIDE_TOP, 0);
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set_offset(SIDE_BOTTOM, 0);
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circle = memnew(TextureRect);
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circle->set_texture(get_theme_icon(SNAME("BoneMapperHandleCircle"), SNAME("EditorIcons")));
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add_child(circle);
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set_state(BONE_MAP_STATE_UNSET);
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}
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StringName BoneMapperButton::get_profile_bone_name() const {
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return profile_bone_name;
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}
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void BoneMapperButton::set_state(BoneMapState p_state) {
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switch (p_state) {
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case BONE_MAP_STATE_UNSET: {
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circle->set_modulate(EditorSettings::get_singleton()->get("editors/bone_mapper/handle_colors/unset"));
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} break;
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case BONE_MAP_STATE_SET: {
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circle->set_modulate(EditorSettings::get_singleton()->get("editors/bone_mapper/handle_colors/set"));
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} break;
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case BONE_MAP_STATE_ERROR: {
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circle->set_modulate(EditorSettings::get_singleton()->get("editors/bone_mapper/handle_colors/error"));
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} break;
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default: {
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} break;
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}
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}
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void BoneMapperButton::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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fetch_textures();
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} break;
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}
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}
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BoneMapperButton::BoneMapperButton(const StringName p_profile_bone_name, bool p_selected) {
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profile_bone_name = p_profile_bone_name;
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selected = p_selected;
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}
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BoneMapperButton::~BoneMapperButton() {
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}
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void BoneMapperItem::create_editor() {
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skeleton_bone_selector = memnew(EditorPropertyTextEnum);
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skeleton_bone_selector->setup(skeleton_bone_names);
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skeleton_bone_selector->set_label(profile_bone_name);
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skeleton_bone_selector->set_selectable(false);
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skeleton_bone_selector->set_object_and_property(bone_map.ptr(), "bone_map/" + String(profile_bone_name));
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skeleton_bone_selector->update_property();
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skeleton_bone_selector->connect("property_changed", callable_mp(this, &BoneMapperItem::_value_changed));
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add_child(skeleton_bone_selector);
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}
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void BoneMapperItem::_update_property() {
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if (skeleton_bone_selector->get_edited_object() && skeleton_bone_selector->get_edited_property()) {
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skeleton_bone_selector->update_property();
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}
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}
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void BoneMapperItem::_value_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing) {
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bone_map->set(p_property, p_value);
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}
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void BoneMapperItem::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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create_editor();
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bone_map->connect("bone_map_updated", callable_mp(this, &BoneMapperItem::_update_property));
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} break;
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case NOTIFICATION_EXIT_TREE: {
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if (!bone_map.is_null() && bone_map->is_connected("bone_map_updated", callable_mp(this, &BoneMapperItem::_update_property))) {
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bone_map->disconnect("bone_map_updated", callable_mp(this, &BoneMapperItem::_update_property));
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}
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} break;
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}
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}
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void BoneMapperItem::_bind_methods() {
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}
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BoneMapperItem::BoneMapperItem(Ref<BoneMap> &p_bone_map, PackedStringArray p_skeleton_bone_names, const StringName &p_profile_bone_name) {
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bone_map = p_bone_map;
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skeleton_bone_names = p_skeleton_bone_names;
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profile_bone_name = p_profile_bone_name;
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}
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BoneMapperItem::~BoneMapperItem() {
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}
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void BoneMapper::create_editor() {
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profile_group_selector = memnew(EditorPropertyEnum);
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profile_group_selector->set_label("Group");
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profile_group_selector->set_selectable(false);
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profile_group_selector->set_object_and_property(this, "current_group_idx");
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profile_group_selector->update_property();
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profile_group_selector->connect("property_changed", callable_mp(this, &BoneMapper::_value_changed));
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add_child(profile_group_selector);
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bone_mapper_field = memnew(AspectRatioContainer);
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bone_mapper_field->set_stretch_mode(AspectRatioContainer::STRETCH_FIT);
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bone_mapper_field->set_custom_minimum_size(Vector2(0, 256.0) * EDSCALE);
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bone_mapper_field->set_h_size_flags(Control::SIZE_FILL);
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add_child(bone_mapper_field);
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profile_bg = memnew(ColorRect);
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profile_bg->set_color(Color(0, 0, 0, 1));
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profile_bg->set_h_size_flags(Control::SIZE_FILL);
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profile_bg->set_v_size_flags(Control::SIZE_FILL);
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bone_mapper_field->add_child(profile_bg);
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profile_texture = memnew(TextureRect);
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profile_texture->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
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profile_texture->set_ignore_texture_size(true);
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profile_texture->set_h_size_flags(Control::SIZE_FILL);
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profile_texture->set_v_size_flags(Control::SIZE_FILL);
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bone_mapper_field->add_child(profile_texture);
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mapper_item_vbox = memnew(VBoxContainer);
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add_child(mapper_item_vbox);
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separator = memnew(HSeparator);
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add_child(separator);
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recreate_items();
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}
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void BoneMapper::update_group_idx() {
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if (!bone_map->get_profile().is_valid()) {
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return;
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}
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PackedStringArray group_names;
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int len = bone_map->get_profile()->get_group_size();
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for (int i = 0; i < len; i++) {
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group_names.push_back(bone_map->get_profile()->get_group_name(i));
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}
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if (current_group_idx >= len) {
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current_group_idx = 0;
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}
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if (len > 0) {
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profile_group_selector->setup(group_names);
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profile_group_selector->update_property();
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profile_group_selector->set_read_only(false);
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}
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}
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void BoneMapper::set_current_group_idx(int p_group_idx) {
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current_group_idx = p_group_idx;
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recreate_editor();
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}
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int BoneMapper::get_current_group_idx() const {
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return current_group_idx;
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}
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void BoneMapper::set_current_bone_idx(int p_bone_idx) {
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current_bone_idx = p_bone_idx;
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recreate_editor();
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}
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int BoneMapper::get_current_bone_idx() const {
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return current_bone_idx;
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}
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void BoneMapper::recreate_editor() {
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// Clear buttons.
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int len = bone_mapper_buttons.size();
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for (int i = 0; i < len; i++) {
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profile_texture->remove_child(bone_mapper_buttons[i]);
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memdelete(bone_mapper_buttons[i]);
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}
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bone_mapper_buttons.clear();
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// Organize mapper items.
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len = bone_mapper_items.size();
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for (int i = 0; i < len; i++) {
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bone_mapper_items[i]->set_visible(current_bone_idx == i);
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}
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Ref<SkeletonProfile> profile = bone_map->get_profile();
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if (profile.is_valid()) {
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SkeletonProfileHumanoid *hmn = Object::cast_to<SkeletonProfileHumanoid>(profile.ptr());
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if (hmn) {
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StringName hmn_group_name = profile->get_group_name(current_group_idx);
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if (hmn_group_name == "Body") {
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profile_texture->set_texture(get_theme_icon(SNAME("BoneMapHumanBody"), SNAME("EditorIcons")));
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} else if (hmn_group_name == "Face") {
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profile_texture->set_texture(get_theme_icon(SNAME("BoneMapHumanFace"), SNAME("EditorIcons")));
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} else if (hmn_group_name == "LeftHand") {
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profile_texture->set_texture(get_theme_icon(SNAME("BoneMapHumanLeftHand"), SNAME("EditorIcons")));
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} else if (hmn_group_name == "RightHand") {
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profile_texture->set_texture(get_theme_icon(SNAME("BoneMapHumanRightHand"), SNAME("EditorIcons")));
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}
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} else {
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profile_texture->set_texture(profile->get_texture(current_group_idx));
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}
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} else {
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profile_texture->set_texture(Ref<Texture2D>());
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}
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if (!profile.is_valid()) {
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return;
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}
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for (int i = 0; i < len; i++) {
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if (profile->get_group(i) == profile->get_group_name(current_group_idx)) {
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BoneMapperButton *mb = memnew(BoneMapperButton(profile->get_bone_name(i), current_bone_idx == i));
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mb->connect("pressed", callable_mp(this, &BoneMapper::set_current_bone_idx), varray(i), CONNECT_DEFERRED);
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mb->set_h_grow_direction(GROW_DIRECTION_BOTH);
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mb->set_v_grow_direction(GROW_DIRECTION_BOTH);
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Vector2 vc = profile->get_handle_offset(i);
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bone_mapper_buttons.push_back(mb);
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profile_texture->add_child(mb);
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mb->set_anchor(SIDE_LEFT, vc.x);
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mb->set_anchor(SIDE_RIGHT, vc.x);
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mb->set_anchor(SIDE_TOP, vc.y);
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mb->set_anchor(SIDE_BOTTOM, vc.y);
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}
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}
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_update_state();
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}
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void BoneMapper::clear_items() {
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// Clear items.
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int len = bone_mapper_items.size();
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for (int i = 0; i < len; i++) {
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mapper_item_vbox->remove_child(bone_mapper_items[i]);
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memdelete(bone_mapper_items[i]);
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}
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bone_mapper_items.clear();
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}
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void BoneMapper::recreate_items() {
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clear_items();
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// Create items by profile.
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Ref<SkeletonProfile> profile = bone_map->get_profile();
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if (profile.is_valid()) {
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PackedStringArray skeleton_bone_names;
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skeleton_bone_names.push_back(String());
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int len = skeleton->get_bone_count();
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for (int i = 0; i < len; i++) {
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skeleton_bone_names.push_back(skeleton->get_bone_name(i));
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}
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len = profile->get_bone_size();
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for (int i = 0; i < len; i++) {
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StringName bn = profile->get_bone_name(i);
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bone_mapper_items.append(memnew(BoneMapperItem(bone_map, skeleton_bone_names, bn)));
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mapper_item_vbox->add_child(bone_mapper_items[i]);
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}
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}
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update_group_idx();
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recreate_editor();
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}
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void BoneMapper::_update_state() {
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int len = bone_mapper_buttons.size();
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for (int i = 0; i < len; i++) {
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StringName sbn = bone_map->get_skeleton_bone_name(bone_mapper_buttons[i]->get_profile_bone_name());
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if (skeleton->find_bone(sbn) >= 0) {
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if (bone_map->get_skeleton_bone_name_count(sbn) == 1) {
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bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_SET);
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} else {
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bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_ERROR);
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}
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} else {
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bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_UNSET);
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}
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}
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}
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void BoneMapper::_value_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing) {
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set(p_property, p_value);
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recreate_editor();
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}
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void BoneMapper::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_current_group_idx", "current_group_idx"), &BoneMapper::set_current_group_idx);
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ClassDB::bind_method(D_METHOD("get_current_group_idx"), &BoneMapper::get_current_group_idx);
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ClassDB::bind_method(D_METHOD("set_current_bone_idx", "current_bone_idx"), &BoneMapper::set_current_bone_idx);
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ClassDB::bind_method(D_METHOD("get_current_bone_idx"), &BoneMapper::get_current_bone_idx);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "current_group_idx"), "set_current_group_idx", "get_current_group_idx");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "current_bone_idx"), "set_current_bone_idx", "get_current_bone_idx");
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}
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void BoneMapper::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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create_editor();
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bone_map->connect("bone_map_updated", callable_mp(this, &BoneMapper::_update_state));
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bone_map->connect("profile_updated", callable_mp(this, &BoneMapper::recreate_items));
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} break;
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case NOTIFICATION_EXIT_TREE: {
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clear_items();
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if (!bone_map.is_null()) {
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if (bone_map->is_connected("bone_map_updated", callable_mp(this, &BoneMapper::_update_state))) {
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bone_map->disconnect("bone_map_updated", callable_mp(this, &BoneMapper::_update_state));
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}
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if (bone_map->is_connected("profile_updated", callable_mp(this, &BoneMapper::recreate_items))) {
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bone_map->disconnect("profile_updated", callable_mp(this, &BoneMapper::recreate_items));
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}
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}
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}
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}
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}
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BoneMapper::BoneMapper(Skeleton3D *p_skeleton, Ref<BoneMap> &p_bone_map) {
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skeleton = p_skeleton;
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bone_map = p_bone_map;
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}
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BoneMapper::~BoneMapper() {
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}
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void BoneMapEditor::create_editors() {
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if (!skeleton) {
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return;
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}
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bone_mapper = memnew(BoneMapper(skeleton, bone_map));
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add_child(bone_mapper);
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}
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void BoneMapEditor::fetch_objects() {
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// Hackey... but it may be the easist way to get a selected object from "ImporterScene".
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SceneImportSettings *si = SceneImportSettings::get_singleton();
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if (!si) {
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return;
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}
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Node *selected = si->get_selected_node();
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if (selected) {
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Skeleton3D *sk = Object::cast_to<Skeleton3D>(selected);
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if (!sk) {
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return;
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}
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skeleton = sk;
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} else {
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// Editor should not exist.
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skeleton = nullptr;
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}
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}
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void BoneMapEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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fetch_objects();
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create_editors();
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} break;
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case NOTIFICATION_EXIT_TREE: {
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remove_child(bone_mapper);
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bone_mapper->queue_delete();
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}
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}
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}
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BoneMapEditor::BoneMapEditor(Ref<BoneMap> &p_bone_map) {
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bone_map = p_bone_map;
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}
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BoneMapEditor::~BoneMapEditor() {
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}
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bool EditorInspectorPluginBoneMap::can_handle(Object *p_object) {
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return Object::cast_to<BoneMap>(p_object) != nullptr;
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}
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void EditorInspectorPluginBoneMap::parse_begin(Object *p_object) {
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BoneMap *bm = Object::cast_to<BoneMap>(p_object);
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if (!bm) {
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return;
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}
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Ref<BoneMap> r(bm);
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editor = memnew(BoneMapEditor(r));
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add_custom_control(editor);
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}
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BoneMapEditorPlugin::BoneMapEditorPlugin() {
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// Register properties in editor settings.
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EDITOR_DEF("editors/bone_mapper/handle_colors/set", Color(0.1, 0.6, 0.25));
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EDITOR_DEF("editors/bone_mapper/handle_colors/error", Color(0.8, 0.2, 0.2));
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EDITOR_DEF("editors/bone_mapper/handle_colors/unset", Color(0.3, 0.3, 0.3));
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Ref<EditorInspectorPluginBoneMap> inspector_plugin;
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inspector_plugin.instantiate();
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add_inspector_plugin(inspector_plugin);
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Ref<PostImportPluginSkeletonRenamer> post_import_plugin_renamer;
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post_import_plugin_renamer.instantiate();
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add_scene_post_import_plugin(post_import_plugin_renamer);
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}
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