godot/editor/scene_tree_editor.cpp
Rémi Verschelde fd6453c45e Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED"
This reverts commit 4b817a565c.

Fixes #64988.
Fixes #64997.

This caused several regressions (#64988, #64997,
https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605)
which point at a flaw in the current logic:

- `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with
  `NOTIFCATION_THEME_CHANGED` as introduced in #62845.
- Some classes use their `THEME_CHANGED` to cache theme items in
  member variables (e.g. `style_normal`, etc.), and use those member
  variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE`
  notification is now deferred, they end up accessing invalid state and this
  can lead to not applying theme properly (e.g. for EditorHelp) or crashing
  (e.g. for EditorLog or CodeEdit).

So we need to go back to the drawing board and see if `THEME_CHANGED` can be
called earlier so that the previous logic still works?

Or can we refactor all engine code to make sure that:
- `ENTER_TREE` and similar do not depend on theme properties cached in member
  variables.
- Or `THEME_CHANGE` does trigger a general UI update to make sure that any
  bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE`
  does arrive for the first time. But that means having a temporary invalid
  (and possibly still crashing) state, and doing some computations twice
  which might be heavy (e.g. `EditorHelp::_update_doc()`).
2022-08-29 11:11:29 +02:00

1426 lines
44 KiB
C++

/*************************************************************************/
/* scene_tree_editor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene_tree_editor.h"
#include "core/object/message_queue.h"
#include "core/string/print_string.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/node_dock.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "scene/gui/label.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
Node *SceneTreeEditor::get_scene_node() {
ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
return get_tree()->get_edited_scene_root();
}
void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
if (p_button != MouseButton::LEFT) {
return;
}
if (connect_to_script_mode) {
return; //don't do anything in this mode
}
TreeItem *item = Object::cast_to<TreeItem>(p_item);
ERR_FAIL_COND(!item);
NodePath np = item->get_metadata(0);
Node *n = get_node(np);
ERR_FAIL_COND(!n);
if (p_id == BUTTON_SUBSCENE) {
if (n == get_scene_node()) {
if (n && n->get_scene_inherited_state().is_valid()) {
emit_signal(SNAME("open"), n->get_scene_inherited_state()->get_path());
}
} else {
emit_signal(SNAME("open"), n->get_scene_file_path());
}
} else if (p_id == BUTTON_SCRIPT) {
Ref<Script> script_typed = n->get_script();
if (!script_typed.is_null()) {
emit_signal(SNAME("open_script"), script_typed);
}
} else if (p_id == BUTTON_VISIBILITY) {
undo_redo->create_action(TTR("Toggle Visible"));
_toggle_visible(n);
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.size() > 1 && selection.find(n) != nullptr) {
for (Node *nv : selection) {
ERR_FAIL_COND(!nv);
if (nv == n) {
continue;
}
_toggle_visible(nv);
}
}
undo_redo->commit_action();
} else if (p_id == BUTTON_LOCK) {
undo_redo->create_action(TTR("Unlock Node"));
if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
undo_redo->add_do_method(n, "remove_meta", "_edit_lock_");
undo_redo->add_undo_method(n, "set_meta", "_edit_lock_", true);
undo_redo->add_do_method(this, "_update_tree");
undo_redo->add_undo_method(this, "_update_tree");
undo_redo->add_do_method(this, "emit_signal", "node_changed");
undo_redo->add_undo_method(this, "emit_signal", "node_changed");
}
undo_redo->commit_action();
} else if (p_id == BUTTON_PIN) {
if (n->is_class("AnimationPlayer")) {
AnimationPlayerEditor::get_singleton()->unpin();
_update_tree();
}
} else if (p_id == BUTTON_GROUP) {
undo_redo->create_action(TTR("Button Group"));
if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
undo_redo->add_do_method(n, "remove_meta", "_edit_group_");
undo_redo->add_undo_method(n, "set_meta", "_edit_group_", true);
undo_redo->add_do_method(this, "_update_tree");
undo_redo->add_undo_method(this, "_update_tree");
undo_redo->add_do_method(this, "emit_signal", "node_changed");
undo_redo->add_undo_method(this, "emit_signal", "node_changed");
}
undo_redo->commit_action();
} else if (p_id == BUTTON_WARNING) {
String config_err = n->get_configuration_warnings_as_string();
if (config_err.is_empty()) {
return;
}
config_err = config_err.word_wrap(80);
warning->set_text(config_err);
warning->popup_centered();
} else if (p_id == BUTTON_SIGNALS) {
editor_selection->clear();
editor_selection->add_node(n);
set_selected(n);
TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent());
NodeDock::get_singleton()->get_parent()->call("set_current_tab", tab_container->get_tab_idx_from_control(NodeDock::get_singleton()));
NodeDock::get_singleton()->show_connections();
} else if (p_id == BUTTON_GROUPS) {
editor_selection->clear();
editor_selection->add_node(n);
set_selected(n);
TabContainer *tab_container = Object::cast_to<TabContainer>(NodeDock::get_singleton()->get_parent());
NodeDock::get_singleton()->get_parent()->call("set_current_tab", tab_container->get_tab_idx_from_control(NodeDock::get_singleton()));
NodeDock::get_singleton()->show_groups();
} else if (p_id == BUTTON_UNIQUE) {
undo_redo->create_action(TTR("Disable Scene Unique Name"));
undo_redo->add_do_method(n, "set_unique_name_in_owner", false);
undo_redo->add_undo_method(n, "set_unique_name_in_owner", true);
undo_redo->add_do_method(this, "_update_tree");
undo_redo->add_undo_method(this, "_update_tree");
undo_redo->commit_action();
}
}
void SceneTreeEditor::_toggle_visible(Node *p_node) {
if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) {
bool v = bool(p_node->call("is_visible"));
undo_redo->add_do_method(p_node, "set_visible", !v);
undo_redo->add_undo_method(p_node, "set_visible", v);
}
}
void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
if (!p_node) {
return;
}
// only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
// which the editor needs not to know about.
bool part_of_subscene = false;
if (!display_foreign && p_node->get_owner() != get_scene_node() && p_node != get_scene_node()) {
if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) {
part_of_subscene = true;
//allow
} else {
return;
}
} else {
part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0;
}
TreeItem *item = tree->create_item(p_parent);
item->set_text(0, p_node->get_name());
if (can_rename && !part_of_subscene) {
item->set_editable(0, true);
}
item->set_selectable(0, true);
if (can_rename) {
bool collapsed = p_node->is_displayed_folded();
if (collapsed) {
item->set_collapsed(true);
}
}
Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node");
item->set_icon(0, icon);
item->set_metadata(0, p_node->get_path());
if (connect_to_script_mode) {
Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
Ref<Script> script = p_node->get_script();
if (!script.is_null() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) != script) {
//has script
item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT);
} else {
//has no script (or script is a custom type)
item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
item->set_selectable(0, false);
if (!script.is_null()) { // make sure to mark the script if a custom type
item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT);
item->set_button_disabled(0, item->get_button_count(0) - 1, true);
}
accent.a *= 0.7;
}
if (marked.has(p_node)) {
String node_name = p_node->get_name();
if (connecting_signal) {
node_name += " " + TTR("(Connecting From)");
}
item->set_text(0, node_name);
item->set_custom_color(0, accent);
}
} else if (part_of_subscene) {
if (valid_types.size() == 0) {
item->set_custom_color(0, get_theme_color(SNAME("warning_color"), SNAME("Editor")));
}
} else if (marked.has(p_node)) {
String node_name = p_node->get_name();
if (connecting_signal) {
node_name += " " + TTR("(Connecting From)");
}
item->set_text(0, node_name);
item->set_selectable(0, marked_selectable);
item->set_custom_color(0, get_theme_color(SNAME("accent_color"), SNAME("Editor")));
} else if (!p_node->can_process()) {
item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
} else if (!marked_selectable && !marked_children_selectable) {
Node *node = p_node;
while (node) {
if (marked.has(node)) {
item->set_selectable(0, false);
item->set_custom_color(0, get_theme_color(SNAME("error_color"), SNAME("Editor")));
break;
}
node = node->get_parent();
}
}
if (can_rename) { //should be can edit..
String warning = p_node->get_configuration_warnings_as_string();
if (!warning.is_empty()) {
const int num_warnings = p_node->get_configuration_warnings().size();
String warning_icon;
if (num_warnings == 1) {
warning_icon = SNAME("NodeWarning");
} else if (num_warnings <= 3) {
warning_icon = vformat("NodeWarnings%d", num_warnings);
} else {
warning_icon = SNAME("NodeWarnings4Plus");
}
// Improve looks on tooltip, extra spacing on non-bullet point newlines.
const String bullet_point = String::utf8("");
int next_newline = 0;
while (next_newline != -1) {
next_newline = warning.find("\n", next_newline + 2);
if (warning.substr(next_newline + 1, bullet_point.length()) != bullet_point) {
warning = warning.insert(next_newline + 1, " ");
}
}
String newline = (num_warnings == 1 ? "\n" : "\n\n");
item->add_button(0, get_theme_icon(warning_icon, SNAME("EditorIcons")), BUTTON_WARNING, false, TTR("Node configuration warning:") + newline + warning);
}
if (p_node->is_unique_name_in_owner()) {
item->add_button(0, get_theme_icon(SNAME("SceneUniqueName"), SNAME("EditorIcons")), BUTTON_UNIQUE, false, vformat(TTR("This node can be accessed from within anywhere in the scene by preceding it with the '%s' prefix in a node path.\nClick to disable this."), UNIQUE_NODE_PREFIX));
}
int num_connections = p_node->get_persistent_signal_connection_count();
int num_groups = p_node->get_persistent_group_count();
String msg_temp;
if (num_connections >= 1) {
Array arr;
arr.push_back(num_connections);
msg_temp += TTRN("Node has one connection.", "Node has {num} connections.", num_connections).format(arr, "{num}");
if (num_groups >= 1) {
msg_temp += "\n";
}
}
if (num_groups >= 1) {
msg_temp += TTRN("Node is in this group:", "Node is in the following groups:", num_groups) + "\n";
List<GroupInfo> groups;
p_node->get_groups(&groups);
for (const GroupInfo &E : groups) {
if (E.persistent) {
msg_temp += String::utf8("") + String(E.name) + "\n";
}
}
}
if (num_connections >= 1 || num_groups >= 1) {
if (num_groups < 1) {
msg_temp += "\n";
}
msg_temp += TTR("Click to show signals dock.");
}
Ref<Texture2D> icon_temp;
SceneTreeEditorButton signal_temp = BUTTON_SIGNALS;
if (num_connections >= 1 && num_groups >= 1) {
icon_temp = get_theme_icon(SNAME("SignalsAndGroups"), SNAME("EditorIcons"));
} else if (num_connections >= 1) {
icon_temp = get_theme_icon(SNAME("Signals"), SNAME("EditorIcons"));
} else if (num_groups >= 1) {
icon_temp = get_theme_icon(SNAME("Groups"), SNAME("EditorIcons"));
signal_temp = BUTTON_GROUPS;
}
if (num_connections >= 1 || num_groups >= 1) {
item->add_button(0, icon_temp, signal_temp, false, msg_temp);
}
}
// Display the node name in all tooltips so that long node names can be previewed
// without having to rename them.
if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
String tooltip = String(p_node->get_name()) + "\n" + TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path() + "\n" + TTR("Type:") + " " + p_node->get_class();
if (!p_node->get_editor_description().is_empty()) {
tooltip += "\n\n" + p_node->get_editor_description();
}
item->set_tooltip(0, tooltip);
} else if (p_node != get_scene_node() && !p_node->get_scene_file_path().is_empty() && can_open_instance) {
item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
String tooltip = String(p_node->get_name()) + "\n" + TTR("Instance:") + " " + p_node->get_scene_file_path() + "\n" + TTR("Type:") + " " + p_node->get_class();
if (!p_node->get_editor_description().is_empty()) {
tooltip += "\n\n" + p_node->get_editor_description();
}
item->set_tooltip(0, tooltip);
} else {
StringName type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
if (type == StringName()) {
type = p_node->get_class();
}
String tooltip = String(p_node->get_name()) + "\n" + TTR("Type:") + " " + type;
if (!p_node->get_editor_description().is_empty()) {
tooltip += "\n\n" + p_node->get_editor_description();
}
item->set_tooltip(0, tooltip);
}
if (can_open_instance && undo_redo.is_valid()) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes
if (!p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node));
}
Ref<Script> script = p_node->get_script();
if (!script.is_null()) {
item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path());
if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) {
item->set_button_color(0, item->get_button_count(0) - 1, Color(1, 1, 1, 0.5));
}
}
if (p_node->is_class("CanvasItem")) {
if (p_node->has_meta("_edit_lock_")) {
item->add_button(0, get_theme_icon(SNAME("Lock"), SNAME("EditorIcons")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
}
if (p_node->has_meta("_edit_group_")) {
item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable."));
}
bool v = p_node->call("is_visible");
if (v) {
item->add_button(0, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
} else {
item->add_button(0, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
}
if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node));
}
_update_visibility_color(p_node, item);
} else if (p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
bool v = p_node->call("is_visible");
if (v) {
item->add_button(0, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
} else {
item->add_button(0, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
}
if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node));
}
} else if (p_node->is_class("Node3D")) {
if (p_node->has_meta("_edit_lock_")) {
item->add_button(0, get_theme_icon(SNAME("Lock"), SNAME("EditorIcons")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
}
if (p_node->has_meta("_edit_group_")) {
item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable."));
}
bool v = p_node->call("is_visible");
if (v) {
item->add_button(0, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
} else {
item->add_button(0, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
}
if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node));
}
_update_visibility_color(p_node, item);
} else if (p_node->is_class("AnimationPlayer")) {
bool is_pinned = AnimationPlayerEditor::get_singleton()->get_player() == p_node && AnimationPlayerEditor::get_singleton()->is_pinned();
if (is_pinned) {
item->add_button(0, get_theme_icon(SNAME("Pin"), SNAME("EditorIcons")), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin."));
}
}
}
if (editor_selection) {
if (editor_selection->is_selected(p_node)) {
item->select(0);
}
}
if (selected == p_node) {
if (!editor_selection) {
item->select(0);
}
item->set_as_cursor(0);
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_add_nodes(p_node->get_child(i), item);
}
if (valid_types.size()) {
bool valid = false;
for (int i = 0; i < valid_types.size(); i++) {
if (p_node->is_class(valid_types[i])) {
valid = true;
break;
}
}
if (!valid) {
item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
item->set_selectable(0, false);
}
}
}
void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
if (!p_node || (p_node != get_scene_node() && !p_node->get_owner())) {
return;
}
TreeItem *item = _find(tree->get_root(), p_node->get_path());
if (!item) {
return;
}
int idx = item->get_button_by_id(0, BUTTON_VISIBILITY);
ERR_FAIL_COND(idx == -1);
bool visible = false;
if (p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
visible = p_node->call("is_visible");
CanvasItemEditor::get_singleton()->get_viewport_control()->update();
} else if (p_node->is_class("Node3D")) {
visible = p_node->call("is_visible");
}
if (visible) {
item->set_button(0, idx, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")));
} else {
item->set_button(0, idx, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")));
}
_update_visibility_color(p_node, item);
}
void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
if (p_node->is_class("CanvasItem") || p_node->is_class("Node3D")) {
Color color(1, 1, 1, 1);
bool visible_on_screen = p_node->call("is_visible_in_tree");
if (!visible_on_screen) {
color.a = 0.6;
}
int idx = p_item->get_button_by_id(0, BUTTON_VISIBILITY);
p_item->set_button_color(0, idx, color);
}
}
void SceneTreeEditor::_node_script_changed(Node *p_node) {
if (tree_dirty) {
return;
}
MessageQueue::get_singleton()->push_call(this, "_update_tree");
tree_dirty = true;
}
void SceneTreeEditor::_node_removed(Node *p_node) {
if (EditorNode::get_singleton()->is_exiting()) {
return; //speed up exit
}
if (p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
p_node->disconnect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed));
}
if (p_node->is_class("Node3D") || p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
if (p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
p_node->disconnect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed));
}
}
if (p_node == selected) {
selected = nullptr;
emit_signal(SNAME("node_selected"));
}
}
void SceneTreeEditor::_node_renamed(Node *p_node) {
if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
return;
}
emit_signal(SNAME("node_renamed"));
if (!tree_dirty) {
MessageQueue::get_singleton()->push_call(this, "_update_tree");
tree_dirty = true;
}
}
void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
if (!is_inside_tree()) {
tree_dirty = false;
return;
}
if (tree->is_editing()) {
return;
}
updating_tree = true;
tree->clear();
if (get_scene_node()) {
_add_nodes(get_scene_node(), nullptr);
last_hash = hash_djb2_one_64(0);
_compute_hash(get_scene_node(), last_hash);
}
updating_tree = false;
tree_dirty = false;
if (!filter.is_empty()) {
_update_filter(nullptr, p_scroll_to_selected);
}
}
bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_selected) {
if (!p_parent) {
p_parent = tree->get_root();
}
if (!p_parent) {
// Tree is empty, nothing to do here.
return false;
}
bool keep = false;
for (TreeItem *child = p_parent->get_first_child(); child; child = child->get_next()) {
keep = _update_filter(child, p_scroll_to_selected) || keep;
}
if (!keep) {
StringName node_type = get_node(p_parent->get_metadata(0))->get_class();
bool is_kept_by_type = (filter.begins_with("type:") && filter.trim_prefix("type:").is_subsequence_ofn(node_type)) || (filter.begins_with("t:") && filter.trim_prefix("t:").is_subsequence_ofn(node_type));
keep = (filter.is_subsequence_ofn(p_parent->get_text(0)) || is_kept_by_type);
}
p_parent->set_visible(keep);
if (editor_selection) {
Node *n = get_node(p_parent->get_metadata(0));
if (keep) {
if (p_scroll_to_selected && n && editor_selection->is_selected(n)) {
tree->scroll_to_item(p_parent);
}
} else {
if (n && p_parent->is_selected(0)) {
editor_selection->remove_node(n);
p_parent->deselect(0);
}
}
}
return keep;
}
void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
hash = hash_djb2_one_64(p_node->get_instance_id(), hash);
if (p_node->get_parent()) {
hash = hash_djb2_one_64(p_node->get_parent()->get_instance_id(), hash); //so a reparent still produces a different hash
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_compute_hash(p_node->get_child(i), hash);
}
}
void SceneTreeEditor::_test_update_tree() {
pending_test_update = false;
if (!is_inside_tree()) {
return;
}
if (tree_dirty) {
return; // don't even bother
}
uint64_t hash = hash_djb2_one_64(0);
if (get_scene_node()) {
_compute_hash(get_scene_node(), hash);
}
//test hash
if (hash == last_hash) {
return; // did not change
}
MessageQueue::get_singleton()->push_call(this, "_update_tree");
tree_dirty = true;
}
void SceneTreeEditor::_tree_process_mode_changed() {
MessageQueue::get_singleton()->push_call(this, "_update_tree");
tree_dirty = true;
}
void SceneTreeEditor::_tree_changed() {
if (EditorNode::get_singleton()->is_exiting()) {
return; //speed up exit
}
if (pending_test_update) {
return;
}
if (tree_dirty) {
return;
}
MessageQueue::get_singleton()->push_call(this, "_test_update_tree");
pending_test_update = true;
}
void SceneTreeEditor::_selected_changed() {
TreeItem *s = tree->get_selected();
ERR_FAIL_COND(!s);
NodePath np = s->get_metadata(0);
Node *n = get_node(np);
if (n == selected) {
return;
}
selected = get_node(np);
blocked++;
emit_signal(SNAME("node_selected"));
blocked--;
}
void SceneTreeEditor::_deselect_items() {
// Clear currently selected items in scene tree dock.
if (editor_selection) {
editor_selection->clear();
emit_signal(SNAME("node_changed"));
}
}
void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
TreeItem *item = Object::cast_to<TreeItem>(p_object);
ERR_FAIL_COND(!item);
NodePath np = item->get_metadata(0);
Node *n = get_node(np);
if (!n) {
return;
}
if (!editor_selection) {
return;
}
if (p_selected) {
editor_selection->add_node(n);
} else {
editor_selection->remove_node(n);
}
// Emitted "selected" in _selected_changed() when select single node, so select multiple node emit "changed"
if (editor_selection->get_selected_nodes().size() > 1) {
emit_signal(SNAME("node_changed"));
}
}
void SceneTreeEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
get_tree()->connect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed), CONNECT_DEFERRED);
tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
_update_tree();
} break;
case NOTIFICATION_EXIT_TREE: {
get_tree()->disconnect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
get_tree()->disconnect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
get_tree()->disconnect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
get_tree()->disconnect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
tree->disconnect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
get_tree()->disconnect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
} break;
case NOTIFICATION_THEME_CHANGED: {
_update_tree();
} break;
}
}
TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) {
if (!p_node) {
return nullptr;
}
NodePath np = p_node->get_metadata(0);
if (np == p_path) {
return p_node;
}
TreeItem *children = p_node->get_first_child();
while (children) {
TreeItem *n = _find(children, p_path);
if (n) {
return n;
}
children = children->get_next();
}
return nullptr;
}
void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
ERR_FAIL_COND(blocked > 0);
if (pending_test_update) {
_test_update_tree();
}
if (tree_dirty) {
_update_tree();
}
if (selected == p_node) {
return;
}
TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : nullptr;
if (item) {
if (auto_expand_selected) {
// Make visible when it's collapsed.
TreeItem *node = item->get_parent();
while (node && node != tree->get_root()) {
node->set_collapsed(false);
node = node->get_parent();
}
item->select(0);
item->set_as_cursor(0);
selected = p_node;
tree->ensure_cursor_is_visible();
}
} else {
if (!p_node) {
selected = nullptr;
}
_update_tree();
selected = p_node;
}
if (p_emit_selected) {
emit_signal(SNAME("node_selected"));
}
}
void SceneTreeEditor::_rename_node(ObjectID p_node, const String &p_name) {
Object *o = ObjectDB::get_instance(p_node);
ERR_FAIL_COND(!o);
Node *n = Object::cast_to<Node>(o);
ERR_FAIL_COND(!n);
TreeItem *item = _find(tree->get_root(), n->get_path());
ERR_FAIL_COND(!item);
n->set_name(p_name);
item->set_metadata(0, n->get_path());
item->set_text(0, p_name);
}
void SceneTreeEditor::_renamed() {
TreeItem *which = tree->get_edited();
ERR_FAIL_COND(!which);
NodePath np = which->get_metadata(0);
Node *n = get_node(np);
ERR_FAIL_COND(!n);
// Empty node names are not allowed, so resets it to previous text and show warning
if (which->get_text(0).strip_edges().is_empty()) {
which->set_text(0, n->get_name());
EditorNode::get_singleton()->show_warning(TTR("No name provided."));
return;
}
String raw_new_name = which->get_text(0);
String new_name = raw_new_name.validate_node_name();
if (new_name != raw_new_name) {
error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::invalid_node_name_characters);
error->popup_centered();
if (new_name.is_empty()) {
which->set_text(0, n->get_name());
return;
}
which->set_text(0, new_name);
}
if (new_name == n->get_name()) {
return;
}
// Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
new_name = new_name.strip_edges();
if (n->is_unique_name_in_owner() && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name) != nullptr) {
error->set_text(TTR("Another node already uses this unique name in the scene."));
error->popup_centered();
which->set_text(0, n->get_name());
return;
}
if (!undo_redo.is_valid()) {
n->set_name(new_name);
which->set_metadata(0, n->get_path());
emit_signal(SNAME("node_renamed"));
} else {
undo_redo->create_action(TTR("Rename Node"));
emit_signal(SNAME("node_prerename"), n, new_name);
undo_redo->add_do_method(this, "_rename_node", n->get_instance_id(), new_name);
undo_redo->add_undo_method(this, "_rename_node", n->get_instance_id(), n->get_name());
undo_redo->commit_action();
}
}
Node *SceneTreeEditor::get_selected() {
return selected;
}
void SceneTreeEditor::set_marked(const HashSet<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
if (tree_dirty) {
_update_tree();
}
marked = p_marked;
marked_selectable = p_selectable;
marked_children_selectable = p_children_selectable;
_update_tree();
}
void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_children_selectable) {
HashSet<Node *> s;
if (p_marked) {
s.insert(p_marked);
}
set_marked(s, p_selectable, p_children_selectable);
}
void SceneTreeEditor::set_filter(const String &p_filter) {
filter = p_filter;
_update_filter(nullptr, true);
}
String SceneTreeEditor::get_filter() const {
return filter;
}
void SceneTreeEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
undo_redo = p_undo_redo;
}
void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
display_foreign = p_display;
_update_tree();
}
void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
valid_types = p_valid;
}
void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
editor_selection = p_selection;
tree->set_select_mode(Tree::SELECT_MULTI);
tree->set_cursor_can_exit_tree(false);
editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeEditor::_selection_changed));
}
void SceneTreeEditor::_update_selection(TreeItem *item) {
ERR_FAIL_COND(!item);
NodePath np = item->get_metadata(0);
if (!has_node(np)) {
return;
}
Node *n = get_node(np);
if (!n) {
return;
}
if (editor_selection->is_selected(n)) {
item->select(0);
} else {
item->deselect(0);
}
TreeItem *c = item->get_first_child();
while (c) {
_update_selection(c);
c = c->get_next();
}
}
void SceneTreeEditor::_selection_changed() {
if (!editor_selection) {
return;
}
TreeItem *root = tree->get_root();
if (!root) {
return;
}
_update_selection(root);
}
void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
if (updating_tree) {
return;
}
if (!can_rename) {
return;
}
TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
if (!ti) {
return;
}
bool collapsed = ti->is_collapsed();
NodePath np = ti->get_metadata(0);
Node *n = get_node(np);
ERR_FAIL_COND(!n);
n->set_display_folded(collapsed);
}
Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
if (!can_rename) {
return Variant(); //not editable tree
}
if (tree->get_button_id_at_position(p_point) != -1) {
return Variant(); //dragging from button
}
Vector<Node *> selected;
Vector<Ref<Texture2D>> icons;
TreeItem *next = tree->get_next_selected(nullptr);
while (next) {
NodePath np = next->get_metadata(0);
Node *n = get_node(np);
if (n) {
// Only allow selection if not part of an instantiated scene.
if (!n->get_owner() || n->get_owner() == get_scene_node() || n->get_owner()->get_scene_file_path().is_empty()) {
selected.push_back(n);
icons.push_back(next->get_icon(0));
}
}
next = tree->get_next_selected(next);
}
if (selected.is_empty()) {
return Variant();
}
VBoxContainer *vb = memnew(VBoxContainer);
Array objs;
int list_max = 10;
float opacity_step = 1.0f / list_max;
float opacity_item = 1.0f;
for (int i = 0; i < selected.size(); i++) {
if (i < list_max) {
HBoxContainer *hb = memnew(HBoxContainer);
TextureRect *tf = memnew(TextureRect);
tf->set_texture(icons[i]);
tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
hb->add_child(tf);
Label *label = memnew(Label(selected[i]->get_name()));
hb->add_child(label);
vb->add_child(hb);
hb->set_modulate(Color(1, 1, 1, opacity_item));
opacity_item -= opacity_step;
}
NodePath p = selected[i]->get_path();
objs.push_back(p);
}
set_drag_preview(vb);
Dictionary drag_data;
drag_data["type"] = "nodes";
drag_data["nodes"] = objs;
tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
emit_signal(SNAME("nodes_dragged"));
return drag_data;
}
bool SceneTreeEditor::_is_script_type(const StringName &p_type) const {
return (script_types->find(p_type));
}
bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
if (!can_rename) {
return false; //not editable tree
}
Dictionary d = p_data;
if (!d.has("type")) {
return false;
}
TreeItem *item = tree->get_item_at_position(p_point);
if (!item) {
return false;
}
int section = tree->get_drop_section_at_position(p_point);
if (section < -1 || (section == -1 && !item->get_parent())) {
return false;
}
if (String(d["type"]) == "files") {
Vector<String> files = d["files"];
if (files.size() == 0) {
return false; //weird
}
if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
return true;
}
bool scene_drop = true;
for (int i = 0; i < files.size(); i++) {
String file = files[i];
String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
if (ftype != "PackedScene") {
scene_drop = false;
break;
}
}
if (scene_drop) {
tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
} else {
if (files.size() > 1) {
return false;
}
tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
}
return true;
}
if (String(d["type"]) == "script_list_element") {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
if (se) {
String sp = se->get_edited_resource()->get_path();
if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
return true;
}
}
}
return String(d["type"]) == "nodes" && filter.is_empty();
}
void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
if (!can_drop_data_fw(p_point, p_data, p_from)) {
return;
}
TreeItem *item = tree->get_item_at_position(p_point);
if (!item) {
return;
}
int section = tree->get_drop_section_at_position(p_point);
if (section < -1) {
return;
}
NodePath np = item->get_metadata(0);
Node *n = get_node(np);
if (!n) {
return;
}
Dictionary d = p_data;
if (String(d["type"]) == "nodes") {
Array nodes = d["nodes"];
emit_signal(SNAME("nodes_rearranged"), nodes, np, section);
}
if (String(d["type"]) == "files") {
Vector<String> files = d["files"];
String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]);
if (_is_script_type(ftype)) {
emit_signal(SNAME("script_dropped"), files[0], np);
} else {
emit_signal(SNAME("files_dropped"), files, np, section);
}
}
if (String(d["type"]) == "script_list_element") {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
if (se) {
String sp = se->get_edited_resource()->get_path();
if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
emit_signal(SNAME("script_dropped"), sp, np);
}
}
}
}
void SceneTreeEditor::_empty_clicked(const Vector2 &p_pos, MouseButton p_button) {
if (p_button != MouseButton::RIGHT) {
return;
}
_rmb_select(p_pos);
}
void SceneTreeEditor::_rmb_select(const Vector2 &p_pos, MouseButton p_button) {
if (p_button != MouseButton::RIGHT) {
return;
}
emit_signal(SNAME("rmb_pressed"), tree->get_screen_position() + p_pos);
}
void SceneTreeEditor::update_warning() {
_warning_changed(nullptr);
}
void SceneTreeEditor::_warning_changed(Node *p_for_node) {
//should use a timer
update_timer->start();
}
void SceneTreeEditor::set_auto_expand_selected(bool p_auto, bool p_update_settings) {
if (p_update_settings) {
EditorSettings::get_singleton()->set("docks/scene_tree/auto_expand_to_selected", p_auto);
}
auto_expand_selected = p_auto;
}
void SceneTreeEditor::set_connect_to_script_mode(bool p_enable) {
connect_to_script_mode = p_enable;
update_tree();
}
void SceneTreeEditor::set_connecting_signal(bool p_enable) {
connecting_signal = p_enable;
update_tree();
}
void SceneTreeEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_tree"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by some connect_compat.
ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree);
ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw);
ClassDB::bind_method(D_METHOD("_drop_data_fw"), &SceneTreeEditor::drop_data_fw);
ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree);
ADD_SIGNAL(MethodInfo("node_selected"));
ADD_SIGNAL(MethodInfo("node_renamed"));
ADD_SIGNAL(MethodInfo("node_prerename"));
ADD_SIGNAL(MethodInfo("node_changed"));
ADD_SIGNAL(MethodInfo("nodes_dragged"));
ADD_SIGNAL(MethodInfo("nodes_rearranged", PropertyInfo(Variant::ARRAY, "paths"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
ADD_SIGNAL(MethodInfo("script_dropped", PropertyInfo(Variant::STRING, "file"), PropertyInfo(Variant::NODE_PATH, "to_path")));
ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "position")));
ADD_SIGNAL(MethodInfo("open"));
ADD_SIGNAL(MethodInfo("open_script"));
}
SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) {
selected = nullptr;
can_rename = p_can_rename;
can_open_instance = p_can_open_instance;
editor_selection = nullptr;
if (p_label) {
Label *label = memnew(Label);
label->set_theme_type_variation("HeaderSmall");
label->set_position(Point2(10, 0));
label->set_text(TTR("Scene Tree (Nodes):"));
add_child(label);
}
tree = memnew(Tree);
tree->set_anchor(SIDE_RIGHT, ANCHOR_END);
tree->set_anchor(SIDE_BOTTOM, ANCHOR_END);
tree->set_begin(Point2(0, p_label ? 18 : 0));
tree->set_end(Point2(0, 0));
tree->set_allow_reselect(true);
tree->add_theme_constant_override("button_margin", 0);
add_child(tree);
tree->set_drag_forwarding(this);
if (p_can_rename) {
tree->set_allow_rmb_select(true);
tree->connect("item_mouse_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
tree->connect("empty_clicked", callable_mp(this, &SceneTreeEditor::_empty_clicked));
}
tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed));
tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
tree->connect("button_clicked", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items));
error = memnew(AcceptDialog);
add_child(error);
warning = memnew(AcceptDialog);
add_child(warning);
warning->set_title(TTR("Node Configuration Warning!"));
last_hash = 0;
blocked = 0;
update_timer = memnew(Timer);
update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree).bind(false));
update_timer->set_one_shot(true);
update_timer->set_wait_time(0.5);
add_child(update_timer);
script_types = memnew(List<StringName>);
ClassDB::get_inheriters_from_class("Script", script_types);
}
SceneTreeEditor::~SceneTreeEditor() {
memdelete(script_types);
}
/******** DIALOG *********/
void SceneTreeDialog::popup_scenetree_dialog() {
popup_centered_clamped(Size2(350, 700) * EDSCALE);
}
void SceneTreeDialog::_update_theme() {
filter->set_right_icon(tree->get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
}
void SceneTreeDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_VISIBILITY_CHANGED: {
if (is_visible()) {
tree->update_tree();
}
} break;
case NOTIFICATION_ENTER_TREE: {
connect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
_update_theme();
} break;
case NOTIFICATION_THEME_CHANGED: {
_update_theme();
} break;
case NOTIFICATION_EXIT_TREE: {
disconnect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
} break;
}
}
void SceneTreeDialog::_cancel() {
hide();
}
void SceneTreeDialog::_select() {
if (tree->get_selected()) {
// The signal may cause another dialog to be displayed, so be sure to hide this one first.
hide();
emit_signal(SNAME("selected"), tree->get_selected()->get_path());
}
}
void SceneTreeDialog::_selected_changed() {
get_ok_button()->set_disabled(!tree->get_selected());
}
void SceneTreeDialog::_filter_changed(const String &p_filter) {
tree->set_filter(p_filter);
}
void SceneTreeDialog::_bind_methods() {
ClassDB::bind_method("_cancel", &SceneTreeDialog::_cancel);
ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::NODE_PATH, "path")));
}
SceneTreeDialog::SceneTreeDialog() {
set_title(TTR("Select a Node"));
VBoxContainer *vbc = memnew(VBoxContainer);
add_child(vbc);
filter = memnew(LineEdit);
filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
filter->set_placeholder(TTR("Filter Nodes"));
filter->set_clear_button_enabled(true);
filter->add_theme_constant_override("minimum_character_width", 0);
filter->connect("text_changed", callable_mp(this, &SceneTreeDialog::_filter_changed));
vbc->add_child(filter);
tree = memnew(SceneTreeEditor(false, false, true));
tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select));
vbc->add_child(tree);
// Disable the OK button when no node is selected.
get_ok_button()->set_disabled(!tree->get_selected());
tree->connect("node_selected", callable_mp(this, &SceneTreeDialog::_selected_changed));
}
SceneTreeDialog::~SceneTreeDialog() {
}