a6ac305f96
Rework Navigation Avoidance.
275 lines
6.9 KiB
C++
275 lines
6.9 KiB
C++
/*
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* RVOSimulator.cpp
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* RVO2-3D Library
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*
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* Copyright 2008 University of North Carolina at Chapel Hill
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Please send all bug reports to <geom@cs.unc.edu>.
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*
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* The authors may be contacted via:
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*
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* Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
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* Dept. of Computer Science
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* 201 S. Columbia St.
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* Frederick P. Brooks, Jr. Computer Science Bldg.
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* Chapel Hill, N.C. 27599-3175
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* United States of America
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*
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* <http://gamma.cs.unc.edu/RVO2/>
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*/
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#include "RVOSimulator3d.h"
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#ifdef _OPENMP
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#include <omp.h>
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#endif
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#include "Agent3d.h"
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#include "KdTree3d.h"
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namespace RVO3D {
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RVOSimulator3D::RVOSimulator3D() : defaultAgent_(NULL), kdTree_(NULL), globalTime_(0.0f), timeStep_(0.0f)
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{
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kdTree_ = new KdTree3D(this);
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}
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RVOSimulator3D::RVOSimulator3D(float timeStep, float neighborDist, size_t maxNeighbors, float timeHorizon, float radius, float maxSpeed, const Vector3 &velocity) : defaultAgent_(NULL), kdTree_(NULL), globalTime_(0.0f), timeStep_(timeStep)
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{
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kdTree_ = new KdTree3D(this);
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defaultAgent_ = new Agent3D();
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defaultAgent_->maxNeighbors_ = maxNeighbors;
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defaultAgent_->maxSpeed_ = maxSpeed;
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defaultAgent_->neighborDist_ = neighborDist;
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defaultAgent_->radius_ = radius;
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defaultAgent_->timeHorizon_ = timeHorizon;
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defaultAgent_->velocity_ = velocity;
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}
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RVOSimulator3D::~RVOSimulator3D()
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{
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if (defaultAgent_ != NULL) {
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delete defaultAgent_;
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}
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for (size_t i = 0; i < agents_.size(); ++i) {
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delete agents_[i];
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}
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if (kdTree_ != NULL) {
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delete kdTree_;
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}
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}
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size_t RVOSimulator3D::getAgentNumAgentNeighbors(size_t agentNo) const
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{
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return agents_[agentNo]->agentNeighbors_.size();
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}
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size_t RVOSimulator3D::getAgentAgentNeighbor(size_t agentNo, size_t neighborNo) const
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{
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return agents_[agentNo]->agentNeighbors_[neighborNo].second->id_;
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}
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size_t RVOSimulator3D::getAgentNumORCAPlanes(size_t agentNo) const
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{
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return agents_[agentNo]->orcaPlanes_.size();
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}
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const Plane &RVOSimulator3D::getAgentORCAPlane(size_t agentNo, size_t planeNo) const
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{
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return agents_[agentNo]->orcaPlanes_[planeNo];
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}
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void RVOSimulator3D::removeAgent(size_t agentNo)
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{
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delete agents_[agentNo];
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agents_[agentNo] = agents_.back();
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agents_.pop_back();
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}
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size_t RVOSimulator3D::addAgent(const Vector3 &position)
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{
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if (defaultAgent_ == NULL) {
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return RVO3D_ERROR;
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}
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Agent3D *agent = new Agent3D();
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agent->position_ = position;
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agent->maxNeighbors_ = defaultAgent_->maxNeighbors_;
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agent->maxSpeed_ = defaultAgent_->maxSpeed_;
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agent->neighborDist_ = defaultAgent_->neighborDist_;
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agent->radius_ = defaultAgent_->radius_;
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agent->timeHorizon_ = defaultAgent_->timeHorizon_;
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agent->velocity_ = defaultAgent_->velocity_;
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agent->id_ = agents_.size();
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agents_.push_back(agent);
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return agents_.size() - 1;
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}
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size_t RVOSimulator3D::addAgent(const Vector3 &position, float neighborDist, size_t maxNeighbors, float timeHorizon, float radius, float maxSpeed, const Vector3 &velocity)
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{
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Agent3D *agent = new Agent3D();
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agent->position_ = position;
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agent->maxNeighbors_ = maxNeighbors;
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agent->maxSpeed_ = maxSpeed;
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agent->neighborDist_ = neighborDist;
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agent->radius_ = radius;
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agent->timeHorizon_ = timeHorizon;
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agent->velocity_ = velocity;
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agent->id_ = agents_.size();
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agents_.push_back(agent);
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return agents_.size() - 1;
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}
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void RVOSimulator3D::doStep()
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{
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kdTree_->buildAgentTree(agents_);
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for (int i = 0; i < static_cast<int>(agents_.size()); ++i) {
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agents_[i]->computeNeighbors(this);
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agents_[i]->computeNewVelocity(this);
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}
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for (int i = 0; i < static_cast<int>(agents_.size()); ++i) {
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agents_[i]->update(this);
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}
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globalTime_ += timeStep_;
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}
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size_t RVOSimulator3D::getAgentMaxNeighbors(size_t agentNo) const
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{
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return agents_[agentNo]->maxNeighbors_;
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}
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float RVOSimulator3D::getAgentMaxSpeed(size_t agentNo) const
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{
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return agents_[agentNo]->maxSpeed_;
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}
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float RVOSimulator3D::getAgentNeighborDist(size_t agentNo) const
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{
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return agents_[agentNo]->neighborDist_;
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}
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const Vector3 &RVOSimulator3D::getAgentPosition(size_t agentNo) const
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{
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return agents_[agentNo]->position_;
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}
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const Vector3 &RVOSimulator3D::getAgentPrefVelocity(size_t agentNo) const
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{
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return agents_[agentNo]->prefVelocity_;
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}
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float RVOSimulator3D::getAgentRadius(size_t agentNo) const
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{
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return agents_[agentNo]->radius_;
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}
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float RVOSimulator3D::getAgentTimeHorizon(size_t agentNo) const
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{
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return agents_[agentNo]->timeHorizon_;
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}
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const Vector3 &RVOSimulator3D::getAgentVelocity(size_t agentNo) const
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{
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return agents_[agentNo]->velocity_;
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}
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float RVOSimulator3D::getGlobalTime() const
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{
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return globalTime_;
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}
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size_t RVOSimulator3D::getNumAgents() const
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{
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return agents_.size();
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}
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float RVOSimulator3D::getTimeStep() const
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{
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return timeStep_;
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}
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void RVOSimulator3D::setAgentDefaults(float neighborDist, size_t maxNeighbors, float timeHorizon, float radius, float maxSpeed, const Vector3 &velocity)
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{
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if (defaultAgent_ == NULL) {
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defaultAgent_ = new Agent3D();
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}
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defaultAgent_->maxNeighbors_ = maxNeighbors;
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defaultAgent_->maxSpeed_ = maxSpeed;
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defaultAgent_->neighborDist_ = neighborDist;
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defaultAgent_->radius_ = radius;
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defaultAgent_->timeHorizon_ = timeHorizon;
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defaultAgent_->velocity_ = velocity;
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}
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void RVOSimulator3D::setAgentMaxNeighbors(size_t agentNo, size_t maxNeighbors)
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{
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agents_[agentNo]->maxNeighbors_ = maxNeighbors;
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}
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void RVOSimulator3D::setAgentMaxSpeed(size_t agentNo, float maxSpeed)
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{
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agents_[agentNo]->maxSpeed_ = maxSpeed;
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}
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void RVOSimulator3D::setAgentNeighborDist(size_t agentNo, float neighborDist)
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{
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agents_[agentNo]->neighborDist_ = neighborDist;
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}
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void RVOSimulator3D::setAgentPosition(size_t agentNo, const Vector3 &position)
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{
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agents_[agentNo]->position_ = position;
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}
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void RVOSimulator3D::setAgentPrefVelocity(size_t agentNo, const Vector3 &prefVelocity)
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{
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agents_[agentNo]->prefVelocity_ = prefVelocity;
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}
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void RVOSimulator3D::setAgentRadius(size_t agentNo, float radius)
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{
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agents_[agentNo]->radius_ = radius;
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}
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void RVOSimulator3D::setAgentTimeHorizon(size_t agentNo, float timeHorizon)
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{
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agents_[agentNo]->timeHorizon_ = timeHorizon;
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}
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void RVOSimulator3D::setAgentVelocity(size_t agentNo, const Vector3 &velocity)
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{
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agents_[agentNo]->velocity_ = velocity;
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}
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void RVOSimulator3D::setTimeStep(float timeStep)
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{
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timeStep_ = timeStep;
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}
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}
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