godot/thirdparty/rvo2/rvo2_3d/RVOSimulator3d.cpp
smix8 a6ac305f96 Rework Navigation Avoidance
Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00

275 lines
6.9 KiB
C++

/*
* RVOSimulator.cpp
* RVO2-3D Library
*
* Copyright 2008 University of North Carolina at Chapel Hill
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Please send all bug reports to <geom@cs.unc.edu>.
*
* The authors may be contacted via:
*
* Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
* Dept. of Computer Science
* 201 S. Columbia St.
* Frederick P. Brooks, Jr. Computer Science Bldg.
* Chapel Hill, N.C. 27599-3175
* United States of America
*
* <http://gamma.cs.unc.edu/RVO2/>
*/
#include "RVOSimulator3d.h"
#ifdef _OPENMP
#include <omp.h>
#endif
#include "Agent3d.h"
#include "KdTree3d.h"
namespace RVO3D {
RVOSimulator3D::RVOSimulator3D() : defaultAgent_(NULL), kdTree_(NULL), globalTime_(0.0f), timeStep_(0.0f)
{
kdTree_ = new KdTree3D(this);
}
RVOSimulator3D::RVOSimulator3D(float timeStep, float neighborDist, size_t maxNeighbors, float timeHorizon, float radius, float maxSpeed, const Vector3 &velocity) : defaultAgent_(NULL), kdTree_(NULL), globalTime_(0.0f), timeStep_(timeStep)
{
kdTree_ = new KdTree3D(this);
defaultAgent_ = new Agent3D();
defaultAgent_->maxNeighbors_ = maxNeighbors;
defaultAgent_->maxSpeed_ = maxSpeed;
defaultAgent_->neighborDist_ = neighborDist;
defaultAgent_->radius_ = radius;
defaultAgent_->timeHorizon_ = timeHorizon;
defaultAgent_->velocity_ = velocity;
}
RVOSimulator3D::~RVOSimulator3D()
{
if (defaultAgent_ != NULL) {
delete defaultAgent_;
}
for (size_t i = 0; i < agents_.size(); ++i) {
delete agents_[i];
}
if (kdTree_ != NULL) {
delete kdTree_;
}
}
size_t RVOSimulator3D::getAgentNumAgentNeighbors(size_t agentNo) const
{
return agents_[agentNo]->agentNeighbors_.size();
}
size_t RVOSimulator3D::getAgentAgentNeighbor(size_t agentNo, size_t neighborNo) const
{
return agents_[agentNo]->agentNeighbors_[neighborNo].second->id_;
}
size_t RVOSimulator3D::getAgentNumORCAPlanes(size_t agentNo) const
{
return agents_[agentNo]->orcaPlanes_.size();
}
const Plane &RVOSimulator3D::getAgentORCAPlane(size_t agentNo, size_t planeNo) const
{
return agents_[agentNo]->orcaPlanes_[planeNo];
}
void RVOSimulator3D::removeAgent(size_t agentNo)
{
delete agents_[agentNo];
agents_[agentNo] = agents_.back();
agents_.pop_back();
}
size_t RVOSimulator3D::addAgent(const Vector3 &position)
{
if (defaultAgent_ == NULL) {
return RVO3D_ERROR;
}
Agent3D *agent = new Agent3D();
agent->position_ = position;
agent->maxNeighbors_ = defaultAgent_->maxNeighbors_;
agent->maxSpeed_ = defaultAgent_->maxSpeed_;
agent->neighborDist_ = defaultAgent_->neighborDist_;
agent->radius_ = defaultAgent_->radius_;
agent->timeHorizon_ = defaultAgent_->timeHorizon_;
agent->velocity_ = defaultAgent_->velocity_;
agent->id_ = agents_.size();
agents_.push_back(agent);
return agents_.size() - 1;
}
size_t RVOSimulator3D::addAgent(const Vector3 &position, float neighborDist, size_t maxNeighbors, float timeHorizon, float radius, float maxSpeed, const Vector3 &velocity)
{
Agent3D *agent = new Agent3D();
agent->position_ = position;
agent->maxNeighbors_ = maxNeighbors;
agent->maxSpeed_ = maxSpeed;
agent->neighborDist_ = neighborDist;
agent->radius_ = radius;
agent->timeHorizon_ = timeHorizon;
agent->velocity_ = velocity;
agent->id_ = agents_.size();
agents_.push_back(agent);
return agents_.size() - 1;
}
void RVOSimulator3D::doStep()
{
kdTree_->buildAgentTree(agents_);
for (int i = 0; i < static_cast<int>(agents_.size()); ++i) {
agents_[i]->computeNeighbors(this);
agents_[i]->computeNewVelocity(this);
}
for (int i = 0; i < static_cast<int>(agents_.size()); ++i) {
agents_[i]->update(this);
}
globalTime_ += timeStep_;
}
size_t RVOSimulator3D::getAgentMaxNeighbors(size_t agentNo) const
{
return agents_[agentNo]->maxNeighbors_;
}
float RVOSimulator3D::getAgentMaxSpeed(size_t agentNo) const
{
return agents_[agentNo]->maxSpeed_;
}
float RVOSimulator3D::getAgentNeighborDist(size_t agentNo) const
{
return agents_[agentNo]->neighborDist_;
}
const Vector3 &RVOSimulator3D::getAgentPosition(size_t agentNo) const
{
return agents_[agentNo]->position_;
}
const Vector3 &RVOSimulator3D::getAgentPrefVelocity(size_t agentNo) const
{
return agents_[agentNo]->prefVelocity_;
}
float RVOSimulator3D::getAgentRadius(size_t agentNo) const
{
return agents_[agentNo]->radius_;
}
float RVOSimulator3D::getAgentTimeHorizon(size_t agentNo) const
{
return agents_[agentNo]->timeHorizon_;
}
const Vector3 &RVOSimulator3D::getAgentVelocity(size_t agentNo) const
{
return agents_[agentNo]->velocity_;
}
float RVOSimulator3D::getGlobalTime() const
{
return globalTime_;
}
size_t RVOSimulator3D::getNumAgents() const
{
return agents_.size();
}
float RVOSimulator3D::getTimeStep() const
{
return timeStep_;
}
void RVOSimulator3D::setAgentDefaults(float neighborDist, size_t maxNeighbors, float timeHorizon, float radius, float maxSpeed, const Vector3 &velocity)
{
if (defaultAgent_ == NULL) {
defaultAgent_ = new Agent3D();
}
defaultAgent_->maxNeighbors_ = maxNeighbors;
defaultAgent_->maxSpeed_ = maxSpeed;
defaultAgent_->neighborDist_ = neighborDist;
defaultAgent_->radius_ = radius;
defaultAgent_->timeHorizon_ = timeHorizon;
defaultAgent_->velocity_ = velocity;
}
void RVOSimulator3D::setAgentMaxNeighbors(size_t agentNo, size_t maxNeighbors)
{
agents_[agentNo]->maxNeighbors_ = maxNeighbors;
}
void RVOSimulator3D::setAgentMaxSpeed(size_t agentNo, float maxSpeed)
{
agents_[agentNo]->maxSpeed_ = maxSpeed;
}
void RVOSimulator3D::setAgentNeighborDist(size_t agentNo, float neighborDist)
{
agents_[agentNo]->neighborDist_ = neighborDist;
}
void RVOSimulator3D::setAgentPosition(size_t agentNo, const Vector3 &position)
{
agents_[agentNo]->position_ = position;
}
void RVOSimulator3D::setAgentPrefVelocity(size_t agentNo, const Vector3 &prefVelocity)
{
agents_[agentNo]->prefVelocity_ = prefVelocity;
}
void RVOSimulator3D::setAgentRadius(size_t agentNo, float radius)
{
agents_[agentNo]->radius_ = radius;
}
void RVOSimulator3D::setAgentTimeHorizon(size_t agentNo, float timeHorizon)
{
agents_[agentNo]->timeHorizon_ = timeHorizon;
}
void RVOSimulator3D::setAgentVelocity(size_t agentNo, const Vector3 &velocity)
{
agents_[agentNo]->velocity_ = velocity;
}
void RVOSimulator3D::setTimeStep(float timeStep)
{
timeStep_ = timeStep;
}
}