godot/tests/core/math
Marcel Admiraal 0046d320bb Fix Geometry3D::get_closest_points_between_segments() returns NaN
Also fix:
- Geometry3D::get_closest_distance_between_segments() returning
  incorrect values.
- Test for Geometry3D::get_closest_distance_between_segments() testing for
  an incorrect value.
2022-08-30 12:13:11 +01:00
..
test_aabb.h Tests: Silence some intentional errors 2022-08-04 22:03:44 +02:00
test_astar.h Make AStar to use 64-bit logic 2022-06-16 16:43:41 +03:00
test_basis.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
test_color.h Color: Rename `to_srgb`/`to_linear` to include base color space 2022-04-13 11:45:52 +02:00
test_expression.h Make parser treat all exponent literals as float 2022-02-05 16:34:26 +13:00
test_geometry_2d.h Add extra unit tests for Geometry2D 2022-03-29 00:58:55 +02:00
test_geometry_3d.h Fix Geometry3D::get_closest_points_between_segments() returns NaN 2022-08-30 12:13:11 +01:00
test_plane.h Implemented tests for Plane getters and setters. 2022-07-05 12:55:05 +02:00
test_quaternion.h Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
test_random_number_generator.h
test_rect2.h
test_rect2i.h
test_transform_2d.h Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
test_transform_3d.h Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
test_vector2.h Fix Slerp C# docs and add test cases for vectors in the same direction 2022-03-12 13:20:55 -06:00
test_vector2i.h Core: Move Vector2i to its own `vector2i.h` header 2022-02-04 16:32:21 +01:00
test_vector3.h Fix Slerp C# docs and add test cases for vectors in the same direction 2022-03-12 13:20:55 -06:00
test_vector3i.h
test_vector4.h vector4 distance_squared_to and update csharp 2022-08-09 01:59:17 +02:00
test_vector4i.h Vector4/Vector4i: Add missing methods, tests and fix change of sign operator 2022-08-07 12:25:05 +02:00