godot/platform
Fabio Alessandrelli 994df5df5c Use default UDP ring buffer size of 65536 for clients
We should probably create a specific function for setting the
recv buffer anyway. UDP sockets does not need to bind (listen)
to be able to call recvfrom. This is especially useful for clients
who just call set_send_address and start communicating with a server.

(cherry picked from commit 9336857132)
2017-03-22 21:07:27 +01:00
..
android android: adding classpath and gradle plugins 2017-03-19 00:44:13 +01:00
bb10 Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
haiku Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
iphone Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
javascript Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
osx Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
server Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
windows Use default UDP ring buffer size of 65536 for clients 2017-03-22 21:07:27 +01:00
winrt Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
x11 X11: Don't reset mouse cursor theme. 2017-03-19 00:44:22 +01:00